Leechmonger
Arbiter
In terms of replaybility and overall fun, DS2/w DLC is the best game of the series.
DS1 has the most PvE replayability and best lore. DS2 has the best PvP but that's not saying much.
In terms of replaybility and overall fun, DS2/w DLC is the best game of the series.
I consider DS1 and DS2 to be very good games, one being an upgrade to the other. I come from a more PVP point of view and 2 was the pinnacle for that. I also like to delve into some lore. 3 adds NOTHING in both terms. People like me keep the game alive, doing pvp all the time, looking for quirky little stuff to wonder about the lore. DS3 adds nothing to this and I really wonder what people love about this game.
In terms of replaybility and overall fun, DS2/w DLC is the best game of the series.
so why is the pvp for DS3 worse than base DS2 pvp?DS2 base game just isn't as good as DS1 and if DS3 is a copy of DS1 then you can see why some would consider it to be better than DS2. Plus DS2 has all that stun locking garbage in it and lazy bosses.I really wonder what all those people posting personal rankings have against DS2. Why?
I consider DS1 and DS2 to be very good games, one being an upgrade to the other. I come from a more PVP point of view and 2 was the pinnacle for that. I also like to delve into some lore. 3 adds NOTHING in both terms. People like me keep the game alive, doing pvp all the time, looking for quirky little stuff to wonder about the lore. DS3 adds nothing to this and I really wonder what people love about this game.
In terms of replaybility and overall fun, DS2/w DLC is the best game of the series.
so why is the pvp for DS3 worse than base DS2 pvp?DS2 base game just isn't as good as DS1 and if DS3 is a copy of DS1 then you can see why some would consider it to be better than DS2. Plus DS2 has all that stun locking garbage in it and lazy bosses.I really wonder what all those people posting personal rankings have against DS2. Why?
I consider DS1 and DS2 to be very good games, one being an upgrade to the other. I come from a more PVP point of view and 2 was the pinnacle for that. I also like to delve into some lore. 3 adds NOTHING in both terms. People like me keep the game alive, doing pvp all the time, looking for quirky little stuff to wonder about the lore. DS3 adds nothing to this and I really wonder what people love about this game.
In terms of replaybility and overall fun, DS2/w DLC is the best game of the series.
So that's why souls players are always butthurt when someone attacks in pvp instead of saluting.Are you asking what 'meta' means? It means the general agreed upon rules for how the game works. Stuff like optimal builds, how certain things should be handled, or even strategies/techniques.
Poise seems to not work at allllll. Also, who the fuck was the poor intern that had to figure out which armor piece gets 1.3 poise and which gets 1.5.
The estus chug shit is ass. I have no idea what the fuck they were thinking. At least in BB you get a gunshot to counter vials, in this it just turns the fight into a battle of attrition.
I really wonder what all those people posting personal rankings have against DS2. Why?
Wasn't that true for all DS games? It certainly is for DS3. Most enemies either stand around waiting to be killed or at best patrol a very small perimeter. Also every fog door has a boss sitting behind it. In DS1 you never knew if there was a boss waiting on the other side or a shortcut/bonfire. That suspense is now gone.- Due to level design most of encounters didn't have any design behind it too. Basically you walk into new place and you fight standing enemies that is like 90% of the game encounter design.
So that's why souls players are always butthurt when someone attacks in pvp instead of saluting.Are you asking what 'meta' means? It means the general agreed upon rules for how the game works. Stuff like optimal builds, how certain things should be handled, or even strategies/techniques.
Poise seems to not work at allllll. Also, who the fuck was the poor intern that had to figure out which armor piece gets 1.3 poise and which gets 1.5.
The estus chug shit is ass. I have no idea what the fuck they were thinking. At least in BB you get a gunshot to counter vials, in this it just turns the fight into a battle of attrition.
One location yes and covenants are pretty much useless. If only they had designed the game around big hubs you have to cross.
Wasn't that true for all DS games? It certainly is for DS3. Most enemies either stand around waiting to be killed or at best patrol a very small perimeter. Also every fog door has a boss sitting behind it. In DS1 you never knew if there was a boss waiting on the other side or a shortcut/bonfire. That suspense is now gone.
Wasn't that true for all DS games? It certainly is for DS3. Most enemies either stand around waiting to be killed or at best patrol a very small perimeter. Also every fog door has a boss sitting behind it. In DS1 you never knew if there was a boss waiting on the other side or a shortcut/bonfire. That suspense is now gone.
Difference here is that enemy placement has some sense in it. You rarely find enemies standing just alone. There is always something to it. You see enemy alone chance is that there will be friends you don't see or you can fall below where something else will get you or there is hole which is hard to see before him and so on. You can see it perfectly in undead settlement where ton of enemies have cover from other enemies either via ranged or hidden. So far DS3 has best encounter design from all DS games.
To make a point more clear. Standing enemy is not the problem here it is what happens when you start to fight that enemy is what matters. In case of DS2 nothing happens as most of encounter design is just "more enemies !" especially in SoTFS.
Shrine of Amana is good example of good encounter design. Sure there are standing enemies but you have this complex mess of support that you had to deal with which isn't easy and hidden ground you also needs to be aware off. DS3 is like that almost whole game not just parts.
Difference here is that enemy placement has some sense in it.
Shrine of Amana is good example of good encounter design.
PVP fags are the worst kind of fags. Take your honorabru katana duel and shove it down your ass. Souls games have never been designed around PVP and never will be.
Yes, and most of DS3 is basically one huge Shrine of Amana. From midgame on there are a lot of places you have to approach like a puzzle, you can't just run through. Clerics healing knights, hollows places on ramparts shooting you with fire arrows and hucking Loyd's Talismans at you, Abyss monsters popping out at strategic places, very cool.
Shields feel worthless,
Shame about the PvP, it will hurt the longevity of the game. Bloodborne had the same problem and the PvP scene is basically non-existant.
Yeah, you can wear Grass Crest Shield on your back for dat stamina regen.