Doktor Best
Arcane
- Joined
- Feb 2, 2015
- Messages
- 2,877
Man that Friede fight sucks ass. Who designs that shit?
rolling enthusiastsMan that Friede fight sucks ass. Who designs that shit?
rolling enthusiastsMan that Friede fight sucks ass. Who designs that shit?
Man that Friede fight sucks ass. Who designs that shit?
I'm a big fan of Cinders, and I was thinking about giving the mod a try to compare it to Elden Ring. I have been playing the two differently: in Elden Ring I'm big on using dual wielding supplemented by a nice shield, while in DS3 I only slap a shield to my back for the stat gains. Cinders does have a number of interesting ideas: changes made to infusions to allow access to more weapons (Lethal removes int/faith scaling, elemental infusions change the int/faith requirements to match its preferred type and luck evens everything out), scaling on stability and defense on heavy and certain gimmick weapons, various options for journey configuration, covenants actually having a purpose, upgradable accessories, bonuses on armor, optional challenge modes and more.Question?Dark souls 3 with cinders mod is not that bad. On top of that you can still install movement variety mod. I wonder how elden ring stacks up to dark souls 3 with cinders.
what do you mean "failed at conveying"? This is literally an in-game screenshot, not a concept-art. They accomplished it, and then changed the design to something different mid-development.From this shot it's clear how they failed miserably at conveining what Miyazaki had in mind. Instead of the oppressive, bloodborne-like atmosphere and hulking living shadows on far away buildings, we got shitty low-poly gfx with shittier collor palette and PS1-era "pus of men" blobs.
what do you mean "failed at conveying"? This is literally an in-game screenshot, not a concept-art. They accomplished it, and then changed the design to something different mid-development.From this shot it's clear how they failed miserably at conveining what Miyazaki had in mind. Instead of the oppressive, bloodborne-like atmosphere and hulking living shadows on far away buildings, we got shitty low-poly gfx with shittier collor palette and PS1-era "pus of men" blobs.
And that's a good thing tbh, dark souls 3 already feels like a bloodborne asset-flip, with black sky and lovecraftian monsters flying in background it would've felt even more pathetic.
I never said the final gfx looks like the early screenshots. This is not the case of when artists create awesome concept art and then designers fail to turn it into an actual in-game graphics.
If you find the final gfx is like those early shots I'd say are in need of glasses.
Okay, some of the shots above are actual screenshots from some early dev stage. In this, you have a point and I stand corrected. That said, the very first screen that you quoted is a concept art (see the city in the horizon full of giant black snakes - that's pure art and not in-game gfx), so in this case specifcally my point stands. Regardless, my main point was that the final retail game ended up looking like shit, be it for not following through with the original ideas, or not having the necessary hardware at the time to implement it.I never said the final gfx looks like the early screenshots. This is not the case of when artists create awesome concept art and then designers fail to turn it into an actual in-game graphics.
If you find the final gfx is like those early shots I'd say are in need of glasses.
The picture you shown is an actual in-game gfx. Artists and designers did everything they were supposed to, and then drastically changed it for a reason.
You're forgetting the Golden Spear which is a spell catalyst based on faith:Darkmoon isn't really a hybrid unless you want the talisman (so-so) or the bow (lol). Pure faith is fine since that's what darkmoon blade scales with and that's where the big boy damage is.
it's a karmic punishment for skipping Dark Souls 2.Yesterday the game ran smoothly, now I load and it starts stuttering at Firelink Shrine, and everywhere else as well.
Funny you mention that, since I put so much time in configuring controls to even start playing that fucker, I got caught into sunk cost and hesitated to delete the game. Just for the occasion, I may try out magic run, since the game gives no mercyit's a karmic punishment for skipping Dark Souls 2.Yesterday the game ran smoothly, now I load and it starts stuttering at Firelink Shrine, and everywhere else as well.