Arryosha
Learned
- Joined
- Dec 16, 2019
- Messages
- 146
I am looking for information on the relationship between attributes and skills in Daggerfall. I have seen this question asked many times on other forums, but no one seems to have an answer. I am hoping against hope that someone here happens to know.
The the only thing the Daggerfall manual says about this relationship is "Each skill has a governing attribute which acts as the skill's upper limit and is factored into some equations when the skill is used." I assume this is accurate, but the second part is also pretty vague.
The UESP wiki on attributes says, "Most attributes are said to "govern" specific skills, although this relationship does not actually have any in-game effect. Attributes and skills fundamentally define a character's ability to perform any given action in the game." This is also vague and possibly self-contradictory. The wiki also says that the attribute determines "how easy" the governed skill levels. I take this to mean "how quickly," but, again, vague.
So, from what I can tell, attributes:
If anyone happens to know of a resource, it would be greatly appreciated, and perhaps the wiki could then be made clearer.
The the only thing the Daggerfall manual says about this relationship is "Each skill has a governing attribute which acts as the skill's upper limit and is factored into some equations when the skill is used." I assume this is accurate, but the second part is also pretty vague.
The UESP wiki on attributes says, "Most attributes are said to "govern" specific skills, although this relationship does not actually have any in-game effect. Attributes and skills fundamentally define a character's ability to perform any given action in the game." This is also vague and possibly self-contradictory. The wiki also says that the attribute determines "how easy" the governed skill levels. I take this to mean "how quickly," but, again, vague.
So, from what I can tell, attributes:
- act as a cap on skill level. In Morrowind, I think this means STR=X means governed skill cap=X, so I am assuming this is how it works in Daggerfall.
- have various in-game effects on how a skill is used (from the manual: "Intelligence...is a factor in intelligence-related skills such as negotiating and lockpicking")
- determine how quickly a skill levels, i.e. how many uses of the skill are required for the skill to go up a level.
If anyone happens to know of a resource, it would be greatly appreciated, and perhaps the wiki could then be made clearer.