Yeah I find it all the more intriguing that the developers managed to straddle cheesy 80s and 90s aesthetics and a story that you could still take seriously enough. It takes skill to marry these two qualities.It never occurred to me before udm mentioned influences in his review, but the visual design looks almost exactly like a Red Dwarf set.
There is crtl animation skip, fov setting, dunno about camera bobbing thoI still can't get over the presentation of this.
Low fov combined with wobbly camera, fucking with zoom all the time; bright light sources with reflective surfaces. Can you fix any of these with in-game settings?
There is crtl animation skip, fov setting, dunno about camera bobbing thoI still can't get over the presentation of this.
Low fov combined with wobbly camera, fucking with zoom all the time; bright light sources with reflective surfaces. Can you fix any of these with in-game settings?
Hear, hear. This review and the Caves of Lore review are stellar just for letting me find these games.Thanks for the review, this wasn't even on my radar until now.
We did it guize! We got Morgoth to play it!
Just bear in mind that there's a fair bit of jank to get used to. I also wouldn't play on the hardest difficulty unless you're prepared to deal with some major imbalances in skills.
I don't even lift. I started on "above average" difficulty and felt very boxed in, wasted some resources and felt softlocked. Started again at Normal difficulty (didn't use Shotgun) and found it a lot more fun. Planning a cranked up replay someday but Normal is not a cakewalk.At least play on the 2nd hardest difficulty i think it's perfect for newcomer.
it's definitely not a cakewalk esp. in the beginning, i just find figuting out a way to kill enemies in 1 go or outpacing their regen is a better and more thoughtful experience, but it's really up to the players. the difficulty settings are well adjusted, but i would like a custom diffilculty like setting custom aggro EGO multiplier or turn off/on without enabling the EGO multiplier, etcI don't even lift. I started on "above average" difficulty and felt very boxed in, wasted some resources and felt softlocked. Started again at Normal difficulty (didn't use Shotgun) and found it a lot more fun. Planning a cranked up replay someday but Normal is not a cakewalk.At least play on the 2nd hardest difficulty i think it's perfect for newcomer.
I tried some of the challenges, they're a bit too hard for me.Anyone try any of the challenges? I beat the game back in late Nov/early Dec but never tried any of the challenges.. Figured I'd just wait a bit and replay the main game to get some of the things I missed out on the first time or do a ghost run, etc. At that time most of the challenges seemed to just be individual levels from the campaign either lifted straight or slightly tweaked.
Maybe I missed some eyepads. I remember reading about Nadie but my impression was that what Everyman was trying to do was downright harmful to the human consciounesses in the stream and the Executor was trying to stop him.It has been a long time since I finished it, but IIRC it was some wench called Nadie who betrayed Dr Everyman and caused the Executor branch of code to kill Dr Everyman so that she could take over everything. I'm pretty sure I got some of the details wrong but that's the general gist of it.
Lol you pretty much paraphrased my review. Keep going though, you'll find there's more to things than meets the eye once you're around Chapter 5.I put a couple of hours into this like a year ago and then just dropped it. It seemed good to start, but the game falls flat on its face when it comes to the "immersive" part of "immersive sim." I don't think it deserves to be called an imsim at all, this is just a first-person puzzle game with multiple solutions. There's no sense of what the space you're inhabiting is even meant to be other than "high tech station."
It reminds me more of playing Portal than any imsim I played, the game is just a series of puzzle rooms very obviously designed as challenges for the player to overcome. And fine, that's what all games are, but imsims are supposed to work harder to create the impression that you're inhabiting a realistic space where everything serves a logical purpose. It felt like I glitched my way past most of the 'puzzles' without ever really solving anything. It also has that cheap 'unity game' feel which doesn't help things.