r3jonwah85
Savant
Hello codex,
I have been lurking here for a while and felt content with simply reading all the great stuff here, but since I have started working on a game of my own I thought I'd register and perhaps get to discuss some design of the game.
The game I am referring to is called Crypts of Avaritia and you can see some stuff here:
http://www.indiedb.com/games/edit/crypts-of-avaritia
Crypts of Avaritia is a combination of randomly generated dungeons together with a first person view with gameplay similar to Dungeon Hack. It will feature online co-op and single player (similar game modes, only more or less players).
Since it is very early in the process not a lot is set in stone, although I have a general idea of what direction I want to take it and have a lot of handwritten notes that I use for reference.
Some pictures from those that don't want to click on the link :
So any comments, suggestions, questions and I would be happy to discuss them. For example, I am working on a health system with general health, stamina, thirst and hunger, you can also get poisoned, get cuts and bleed and lastly break bones, and you have to cure yourself since this breaks you down over time.
Another thing is perma-death, this is a feature I am going to aim for as the main gameplay mode (adds nice tension and you have to think before acting), but some might like to be able to save and perhaps also disable the extensive health system? Probably wouldn't be that hard to make different modes so people can choose for them self. I am thinking that some compromise would be the ability to save between levels (when a new dungeon is generated). For now the player can at least set the random seed if they wan't to share or play through the same dungeon twice.
Anyways, I am just ranting a bit here, I guess all I wan't is some discussion going.
I have been lurking here for a while and felt content with simply reading all the great stuff here, but since I have started working on a game of my own I thought I'd register and perhaps get to discuss some design of the game.
The game I am referring to is called Crypts of Avaritia and you can see some stuff here:
http://www.indiedb.com/games/edit/crypts-of-avaritia
Crypts of Avaritia is a combination of randomly generated dungeons together with a first person view with gameplay similar to Dungeon Hack. It will feature online co-op and single player (similar game modes, only more or less players).
Since it is very early in the process not a lot is set in stone, although I have a general idea of what direction I want to take it and have a lot of handwritten notes that I use for reference.
Some pictures from those that don't want to click on the link :
So any comments, suggestions, questions and I would be happy to discuss them. For example, I am working on a health system with general health, stamina, thirst and hunger, you can also get poisoned, get cuts and bleed and lastly break bones, and you have to cure yourself since this breaks you down over time.
Another thing is perma-death, this is a feature I am going to aim for as the main gameplay mode (adds nice tension and you have to think before acting), but some might like to be able to save and perhaps also disable the extensive health system? Probably wouldn't be that hard to make different modes so people can choose for them self. I am thinking that some compromise would be the ability to save between levels (when a new dungeon is generated). For now the player can at least set the random seed if they wan't to share or play through the same dungeon twice.
Anyways, I am just ranting a bit here, I guess all I wan't is some discussion going.
Last edited: