YES!
Hey no problem I definitely wanted everyone's and anyone's opinions and thoughts. You make good points. I was more leaning towards the status quo Direct anyway, I just had a couple other ideas on how I could do it and wanted to see what everyone thinks. I figured if I am already writing good enemy AI it probably wouldn't be much to add it in for party members. I'm going to wait 2 weeks and see how this poll works out and everyone's comments and factor all of those into my decision. I didn't set a close date on the poll though, ah well.
santino27
Ya I wasn't sure how it would turn out. I figured it would be more towards the Direct, like DnD and old cRPG's though.
@Taka-Haradin puolpeikko
Well nothing is 100% set in stone yet. But Command checks and loss of control like XCom were both in there. Maybe some other stuff too. That's typical for most RPG's though. I was more concerned with what people wanted when it came to "Turn by Turn", and whether controlling a whole party takes away from the experience for most RPGers and RPing. For the latter I would definitely do that, if I go Direct that's how that will be done.
The cool thing about the AI, is I can give my NPC's of all kinds, personalities etc. Instead of just being what to me, in a lot of games feels like empty vessels. I think that can really shine when the player has control removed from the party members. If I go with Option 3.
Also not 100% decided yet but there may be multiplayer/co-op, peer to peer, for an optional game mode, I'm not sure yet though. So I may have to take that into account.
undecaf
I won't design the combat around the poll, just wanted to get a feel for what people like. In the end it's whatever will be fun, for others and myself. Like I was saying wasn't sure how it would turn out, but I did expect Direct to come out on top because it's the more familiar one, and definitely gives more control to the player.