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CRPG-like on RPGMaker? Options?

camyram

Barely Literate
Joined
Dec 24, 2021
Messages
3
Hello, I'd like to get working on a CRPG-like, with my interest being in branching dialogues and puzzles, less into the usual combat thing but it will be included. The issue is I'm not much of a coder, more of an artist, what should I do? I thought of using RPGMaker but even with plugins, it'd be watered down so to speak. Thought of using Unity but again, not a coder even if I've heard some templates or assets could help me.
Should I just try to use RPG maker anyways? For a more, proof of concept thing? Any other ideas? Keep in mind it'd have to be 2D to avoid increasing complexity.
 

vlzvl

Arcane
Developer
Joined
Aug 7, 2017
Messages
208
Location
Athens
Unless you are willing to spend a lot of time to learn coding along the way and also writing the content and branches yourself, I suggess hiring some people.
Otherwise, this project will turn into a neverending project at best, which will usually ends into interest lost along the way, unless again you're super willing which is pretty difficult when you're working solo.
How about start a simple RPGmaker project and see how it goes on the things you don't know i.e. coding and writing. Then you could consider finding someone on say fiverr to do some work for you, for a start.
This is just a friendly advice from a fellow developer and good luck on this :)
 

deem

Arbiter
Joined
Oct 3, 2019
Messages
421
Consider Game Maker instead. There is a lot that you can do in that program without coding. Still, I do not think you can make a proper CRPG without writing some code yourself. Game Maker however can make the transition from Drag and Drop to programming easier.
 

camyram

Barely Literate
Joined
Dec 24, 2021
Messages
3
When I mean CRPG, I mean exactly as Disco Elysium when it comes to focusing mostly on dialogue and choices. Twine could do this, sure, but that's twine.
What I need, 100%, is to have branching dialogue. I've heard RPGMaker can do this but then again, no coding experience, it will be a hard journey. Thoughts on GODOT engine?

Consider Game Maker instead. There is a lot that you can do in that program without coding. Still, I do not think you can make a proper CRPG without writing some code yourself. Game Maker however can make the transition from Drag and Drop to programming easier.
GameMaker yeah, that could work out just fine, thanks.

IceBlink or IceBlink Basic (goldox + NWN conversation system)
IceBlink Basic: https://rpgcodex.net/forums/threads/iceblink-basic-release-thread.140832/
Hearkenwold (good example): https://neverwintervault.org/project/iceblink/module/hearkenwold
Malkin (Example of custom art style): https://www.thewitchgame.info/info
Malkin trailer:

Conversation system, huh? Let me read on it, thanks.

Unless you are willing to spend a lot of time to learn coding along the way and also writing the content and branches yourself, I suggess hiring some people.
Otherwise, this project will turn into a neverending project at best, which will usually ends into interest lost along the way, unless again you're super willing which is pretty difficult when you're working solo.
How about start a simple RPGmaker project and see how it goes on the things you don't know i.e. coding and writing. Then you could consider finding someone on say fiverr to do some work for you, for a start.
This is just a friendly advice from a fellow developer and good luck on this :)
Mostly looking into having a proof of concept, a vertical slice so that I can pitch it to others that might want to work on it, but I agree with you, no man is an island. RPGMaker, I could make it on there, a 1.0 version of the idea, I guess, I again, just need to know if I can have branching dialogue, the most important part.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
I have an aversion to the aesthetics of all RPGMaker games, no matter how great the gameplay, so just be sure to avoid using it and you should be good to go.
 

slowdive

Bree Arts
Developer
Joined
Nov 1, 2012
Messages
236
IceBlink uses a branching dialogue system with built-in functions with parameter inputs for logic decisions (like conditionals and actions). The system was based on NWN2 SoZ and has a similar file structure (you can import NWN/NWN2 dialogues into IB). So it has a party chat system where party members can have different responses (see below where tokens have a bubble symbol noting that they have different responses) or use the system where the currently selected party leader is the only one that can respond in the conversation.
hearkvault2.jpg

hearkvault9.jpg

IceBlink Conversation Editor:
file.php


IBbasic Conversation Editor:
img2062.png
 

camyram

Barely Literate
Joined
Dec 24, 2021
Messages
3
Cool...wait a minute...those horses...
IceBlink uses a branching dialogue system with built-in functions with parameter inputs for logic decisions (like conditionals and actions). The system was based on NWN2 SoZ and has a similar file structure (you can import NWN/NWN2 dialogues into IB). So it has a party chat system where party members can have different responses (see below where tokens have a bubble symbol noting that they have different responses) or use the system where the currently selected party leader is the only one that can respond in the conversation.
hearkvault2.jpg

hearkvault9.jpg

IceBlink Conversation Editor:
file.php


IBbasic Conversation Editor:
img2062.png
THAT'S what I need, that dialogue system, I need it, thanks for posting.
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
790
Location
Australia
Hello, I'd like to get working on a CRPG-like, with my interest being in branching dialogues and puzzles, less into the usual combat thing but it will be included. The issue is I'm not much of a coder, more of an artist, what should I do? I thought of using RPGMaker but even with plugins, it'd be watered down so to speak. Thought of using Unity but again, not a coder even if I've heard some templates or assets could help me.
Should I just try to use RPG maker anyways? For a more, proof of concept thing? Any other ideas? Keep in mind it'd have to be 2D to avoid increasing complexity.

I would suggest having a look at RPG in a Box Home | RPG in a Box; whilst it is only in early access at the moment and voxels are not going to be everyone's cup of tea, it has non-programming tools to do the branching that you are looking for.

The other one that comes to mind is the Smile Gamebuilder TOP | SMILE GAME BUILDER スマイルゲームビルダー - RPG制作ツール this is like a 3D version of RPGMaker and is also setup for the kinds of things you are after.

But really; if you are wanting to test branching dialogue, why not teach yourself python and then when you have some non graphic prototypes, then move onto Godot (which uses python like language)?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Hello, I'd like to get working on a CRPG-like, with my interest being in branching dialogues and puzzles, less into the usual combat thing but it will be included. The issue is I'm not much of a coder, more of an artist, what should I do? I thought of using RPGMaker but even with plugins, it'd be watered down so to speak. Thought of using Unity but again, not a coder even if I've heard some templates or assets could help me.
Should I just try to use RPG maker anyways? For a more, proof of concept thing? Any other ideas? Keep in mind it'd have to be 2D to avoid increasing complexity.

Knights of the Chalice 2: Augury of Chaos has some cool puzzles: Chess puzzles, coded messages, crosswords, riddles...

You could buy it now directly contacting the dev or wait one month for the steam version and make a premium module.

RPGMaker will probably be harder for a way worse result.
IceBlink is probably the second best option but I'm not sure you could sell your game it then.
 

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