Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,846
I was just thinking about an old favourite of mine on the SNES, Ogre Battle, and how it had more CRPG elements than most games on consoles. (For anyone who's enver heard of it, it's a combination of real time field mvoement with turn based combat strategy game with multiple endings based on various choices in game and reputation and alignment systems.) It's like some sort of prototype game that never got into mass production. Excellent concepts that never got repeated (properly anyways) after then SNES/Genesis era.
Another example is Shadowrun. I've only played through the genesis one, but I've heard the SNES one is good too. Shadowrun had multiple non combat skills like fast talking, negotiation, lockpicking, and although the main story was a rail road, you could fool around with joining gangs and making contacts and such.
I'd love to see computer versions of these. They're both simple enough that it'd actually be quite feasible to do a clone of either as an indie game too. Ogre Battle was just begging to have a mouse interface.
Another example is Shadowrun. I've only played through the genesis one, but I've heard the SNES one is good too. Shadowrun had multiple non combat skills like fast talking, negotiation, lockpicking, and although the main story was a rail road, you could fool around with joining gangs and making contacts and such.
I'd love to see computer versions of these. They're both simple enough that it'd actually be quite feasible to do a clone of either as an indie game too. Ogre Battle was just begging to have a mouse interface.