Mark Richard
Arcane
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https://af.gog.com/game/company_of_crime?as=1649904300
Company of Crime is a turn-based tactical combat game that's just been announced for Steam. There's a solid preview with the creative director on hookedgamers which explains. Here's the highlights, but I recommend reading the whole thing:
https://www.hookedgamers.com/pc/company_of_crime/preview/article-1597.html
Set in crime-ridden London of the 1960’s, Company of Crime puts players in the midst of one of the city’s most violent periods. You control either an infamous crime family of the period or London’s prestigious organised crime task force, the Flying Squad.
Most establishments have public areas where your team can go without drawing much attention, but they will also have areas that, should you enter, will cause the staff to raise the alarm and start a fight.
One of Company of Crime’s main gameplay mechanics is its heat meter, which goes up along with your infamy and the amount of ruckus that you create during the mission. As firearms create quite a bit of ruckus, combat decidedly leans towards melee engagements.
Jussi showed me how one of his henchmen picked up a bottle from the bar to hit an adversary on the head. “If you would be standing next to something like a liquor cabinet, you could make your guy throw bottles at an enemy to suppress him”. You can also pick up chairs and smash them on someone’s head. And if someone else turns your fistfight into a gun one, you could try and wrestle the gun away from him.
Company of Crime features a strategy layer in which you get to plan your conquests (or purgings). The layer consists of a satisfyingly large map of London that has been divided into sectors. Each sector has a number of locations that represent your control over a certain area but also provide bonuses. Owning a pub allows you to expand your team, owning a tailor shop will provide them with clothes that offer light armor. My favourite may be the laundry. It will literally allow you to wash away the evidence. Team members using the laundry are taken off the roster for a while, but they come out mostly clean, even changing their appearance.
On the strategy layer, police sergeants patrol sectors to try and undermine the crime families’ operations. They can increase safety, search for informants, organise stakeouts and more.
A full playthrough will cover a couple of in-game years and is expected to last around 30 hours.
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