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Incline Colony Ship RELEASE THREAD

Tavar

Cipher
Patron
Joined
Jun 6, 2020
Messages
1,147
Location
Germany
RPG Wokedex Strap Yourselves In
I did it, it was easy, cut off Garret's dick in stealth and fucked the robot in his robotic ass. Maybe my guys suck, but even a woman and a beta male turn into killing machines if you give 'em energy weapons.
Now Azrael rapes my poor asshole, and I' m sad that I can't get Romeo, maybe this encounter will be easier with him. Fix this bug and help me, Vault Dweller :negative:
Have you sent troops to soften him up? Pulse grenades are very useful in this fight and I highly recommend using a statis grenade to remove Tau Six from the fight for a while.

Apart from costing 2 AP to activate, usually done before combat starts, there doesn't seem to be any cost attached to using the energy shield gadget. Was this always the way it worked? It seems like a no-brainer choice.
I recall in the early access you couldn't use ranged weapons with it active - I'm not sure that's still the case?

All the gadgets only cost AP to activate anyway though.
No, this is not the case anymore. In general, there are no downsides to using gadgets. The distortion field is a bit of special case as any character using it will not be attacked until detected or until it runs out. This can be a problem as it can lead to attacks on more squishy members of the party.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,562
Location
Freeside
Codex 2012
Finished after 40+ hours. Well, budget constraints do show. Habitat feels empty, late game introduces teleporting dialog options from AoD.
But I liked it. Quests with multiple solitions, solid RPG systems - that's why we play it amirite.
It was actually really enjoyable and possible to play a hybrid in CS. Went with a critical pistolero build and tagged streetwise. Had Evans (rifles) and Jed (shotguns) also go for crits and used Faythe as as sneaking skill monkey. Could solve any quest by speech, except very very late game (before end slides really). Could do all the tough (reasonable) fights (first creeper, all frogs, all floaters, ol'bub, all robots, all court fights). Could do all skill checks, except for 9 electronics for Romeo - was tagged, not sure why it was so tight. There is also enough cool rewarding loot for hard fights/skill checks, so not everyting is bleak and fun is actually allowed.
Restarted right away to see one ending, i could not get / try different choices (pit).
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,954
Location
Oneoropolis
Sorry if this was answered before, no way I'm reading these 70 pages.

Is there a way to upscale the font size? I can't see shit on default and changing the resolution doesn't help at all.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,101
I remember in the first major patch improved font readability was work in progress so it'll be in soon there I imagine.
 

3 others

Augur
Joined
Aug 11, 2015
Messages
262
I've enjoyed Age of Decadence previously and now that I've tried the Colony Ship demo it seems very underwhelming. The game world feels very mechanical: every interactable character has some task for you to do, and there's often no way to reject it after you hear his proposal. The grimdark cynicism of the three factions wear me down. The main character doesn't feel like one who's actually has lived in the world he inhabits before he gets possessed by me - a clueless demiurge from the other side of the PC screen as the game begins. He's not familiar with the courtroom system, he doesn't know the Camp Town bar 200 meters from where he lives... What's going on with this guy?

Maybe I'm just getting old, but I have a hard time getting immersed in a supposedly human-derived world where getting to a random pub requires lethal combat against a few ruffians, and where this doesn't seem extraordinary: there are no consequences with the local law enforcement or even commentary from the bar patrons. I'd expect a normal playthrough in Colony Ship would rack up a body count in the 3 digits which seems very odd in a closed society of what, 50000 people? This type of vigilante maniac should be hunted down by the united might of everything else the society can muster together. There's nothing wrong per se with a tactical combat-intensive RPG: of recent releases Jagged Alliance 3 is just that, but its murderousness is excused by the game taking place in a war zone. I just can't get over the incongruency of a murderhobo character in a "grounded" setting.

Now, I wasn't really a fan of the combat-oriented character arcs in AoD to begin with. The Imperial Guard playthrough was my least favorite one (although the 3 man battle royale part during recruitment was entertaining in its absurdity) and the battle mechanics in AoD weren't really suited that well for a single-player game so it was natural to drift towards more story-driven playthroughs, where the garden of forking paths -structure really came to its own.

I'm still going to support the devs and buy this (-25% in GOG atm), and play it in a year or two to see if there's some more meat around the bones then.
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,954
Location
Oneoropolis
I've enjoyed Age of Decadence previously and now that I've tried the Colony Ship demo it seems very underwhelming. The game world feels very mechanical: every interactable character has some task for you to do, and there's often no way to reject it after you hear his proposal. The grimdark cynicism of the three factions wear me down. The main character doesn't feel like one who's actually has lived in the world he inhabits before he gets possessed by me - a clueless demiurge from the other side of the PC screen as the game begins. He's not familiar with the courtroom system, he doesn't know the Camp Town bar 200 meters from where he lives... What's going on with this guy?

Maybe I'm just getting old, but I have a hard time getting immersed in a supposedly human-derived world where getting to a random pub requires lethal combat against a few ruffians, and where this doesn't seem extraordinary: there are no consequences with the local law enforcement or even commentary from the bar patrons. I'd expect a normal playthrough in Colony Ship would rack up a body count in the 3 digits which seems very odd in a closed society of what, 50000 people? This type of vigilante maniac should be hunted down by the united might of everything else the society can muster together. There's nothing wrong per se with a tactical combat-intensive RPG: of recent releases Jagged Alliance 3 is just that, but its murderousness is excused by the game taking place in a war zone. I just can't get over the incongruency of a murderhobo character in a "grounded" setting.

Now, I wasn't really a fan of the combat-oriented character arcs in AoD to begin with. The Imperial Guard playthrough was my least favorite one (although the 3 man battle royale part during recruitment was entertaining in its absurdity) and the battle mechanics in AoD weren't really suited that well for a single-player game so it was natural to drift towards more story-driven playthroughs, where the garden of forking paths -structure really came to its own.

I'm still going to support the devs and buy this (-25% in GOG atm), and play it in a year or two to see if there's some more meat around the bones then.

You probably wasn't raised in USSR, right?
 

3 others

Augur
Joined
Aug 11, 2015
Messages
262
Forgot to mention, but on the plus side, all the women's character portraits have very tastefully applied eyeliner so there's at least that.
 
Joined
Jul 8, 2006
Messages
3,027
so, wait is the camera perspective fixed or is there a way to turn the fucking camera? I go to options in the keyboard settings there are no options to turn the camera....that is fine, I don't mind a fixed camera perspective like old fallout games, but the issue is I click on places to go on the map and like half the map the my character refuse to go to, even though I see a clear path to move even if it requires some ladders. This is like at very begging of the game. I know I sound like a fucking retard noob, but I am fucking around with this shit for like 45 minutes, trying my middle mouse button, holding down alt keys, the usual Q and E keys or right mouse button to turn the camera..I don't care if you can't turn the camera, but the problem is my fucking bitch ass character won't walk like over half the screen, shit is absurd.

I played the old Demo and don't remember any issues with this....this is the most recent Demo, and I am really liking the game, but am not going to buy it if I can't move my guy. I am sure I am fucking dumb as shit, so please somebody just rescue me from my low IQ retardness, because I am liking this game, but can't really play
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,101
so, wait is the camera perspective fixed or is there a way to turn the fucking camera? I go to options in the keyboard settings there are no options to turn the camera....that is fine, I don't mind a fixed camera perspective like old fallout games, but the issue is I click on places to go on the map and like half the map the my character refuse to go to, even though I see a clear path to move even if it requires some ladders. This is like at very begging of the game. I know I sound like a fucking retard noob, but I am fucking around with this shit for like 45 minutes, trying my middle mouse button, holding down alt keys, the usual Q and E keys or right mouse button to turn the camera..I don't care if you can't turn the camera, but the problem is my fucking bitch ass character won't walk like over half the screen, shit is absurd.
The camera is fixed. Which is very odd to me since the game is obviously made in 3d. Thanks to the complainers on that in previous ITS games I guess.

Your character(s) cannot use ladders or half-shutted doors lets say. You have to click on them every time. The thing is that it often leads to encounters but the annoying part is that even after you clear said encounters it'll be still there. Thankfully, after exploring more the map auto-updates so you can skip these things via fast-travel feature (just open the map if you haven't seen it).
 
Joined
Jul 8, 2006
Messages
3,027
so, wait is the camera perspective fixed or is there a way to turn the fucking camera? I go to options in the keyboard settings there are no options to turn the camera....that is fine, I don't mind a fixed camera perspective like old fallout games, but the issue is I click on places to go on the map and like half the map the my character refuse to go to, even though I see a clear path to move even if it requires some ladders. This is like at very begging of the game. I know I sound like a fucking retard noob, but I am fucking around with this shit for like 45 minutes, trying my middle mouse button, holding down alt keys, the usual Q and E keys or right mouse button to turn the camera..I don't care if you can't turn the camera, but the problem is my fucking bitch ass character won't walk like over half the screen, shit is absurd.
The camera is fixed. Which is very odd to me since the game is obviously made in 3d. Thanks to the complainers on that in previous ITS games I guess.

Your character(s) cannot use ladders or half-shutted doors lets say. You have to click on them every time. The thing is that it often leads to encounters but the annoying part is that even after you clear said encounters it'll be still there. Thankfully, after exploring more the map auto-updates so you can skip these things via fast-travel feature (just open the map if you haven't seen it).
okay, thank you, this lets me know there is nothing wrong with my mouse or computer...after a little more playing I did finally make it over to other side of map, and I think I can see how it is supposed to be designed, it is just hard to get used to since sometimes you can click in a place and it seems to indicated that it is a 'legal' or legitimate place to walk or go, but then your character will not move..so I thought something was wrong, but now I am getting used to it...I do like this game, has very good writing and atmosphere so far..
 

Suger

Literate
Joined
Jan 17, 2024
Messages
10
Just finished the game after about 20 hours (it does surprise me to see people finishing it after 40 hours or so, since I've explored a lot but couldn't go beyond 20 hours, I will have to go back and check if I may have missed a lot of stuff).

There are some definitive improvements from Age of Decadence, mechanically speaking mostly, especially about the combat. I've ran into a few pathfinding issues with my character and the team, but nothing that couldn't be easily fixed.
Beyond that, no technical issue aside from the default settings which needed to be tweaked a little bit (V-Sync, scrolling speed, horrible motion blur, stuff like that).

On the level design side, some areas like Hydroponics or The Pit were well made and very interesting to explore, while the Habitat felt a bit repetitive and bland.

While the setting had potential, much of it feels untapped... although the idea that the Ship doesn't have any windows, external monitoring equipment or lacks the ability to just send a probe or someone through an airlock to check if we're even moving feels strange, if not contrived. I'm a bit mixed about the writing and the story, in general. I haven't seen any real usefulness for the companions outside combat, they do have some questlines but it mostly revolves around revenge plots, they have few commentary and few real bonding moments : to give an example, it felt strange for Knurl to not have any dialog option to provide some more details about his life in the Heart and how they're organized there.

I feel like the moment we reach the Bridge should've been the midgame, and what we learned there should have been the trigger for a new set of conflicts, tensions and development between factions, rather than the end game.

The factions, aside from the Monks felt like flavour and I was a bit disappointed to not have much details, at the end, about the consequences of some choices (though that may be related to the ending I picked, so for now I'd nuance this affirmation).
Overall it wasn't a bad experience, but nothing impressive or very innovative either. I'm definitely interested to try another playthrough with different options this time but it was definitely not as engaging as AoD was.
 

SixDead

Scholar
Joined
Dec 31, 2017
Messages
359
Location
Castillo de huesos
Things and small things I liked more in AoD, subjectively:
- Choosing from different backgrounds with different starting quests. Was good RP-wise and made you feel you are the part of the world. In Colony I felt myself like a noone from nowhere.
- More creative skill descriptions. Every level of every skill in AoD had a short unique text describing your proficiency in it. Same goes to some achievements, Frontal Assault I, Frontal Assault II, Frontal Assault III - is lazy.
- You could do various cool things in AoD: meet a Demon, blow up the whole city, take a trip in a flying fortress, use some kind of a spectral machine, awake a god, kill a god, become a god etc. Though I unterstand things like that in CS are restricted by setting.

Also, endgame in CS is rushed, while in AoD culmination is tensionful, epic and feels right.

Edit: forgot one important thing - AoD has titties.
 
Last edited:

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,724
Location
SERPGIA
With modern availavability of programming documentation and modern tools (with and without AI) one thing HAS TO BE SAID! that rest of you normie non-programmers don't easily see or know. Ahem...

Modern Game Devs are ELEPHANT SHIT tier of programmers. Dozens of layers of programming abstraction provided by modern engines like Unreal and Unity are not the reason for poor performance and slooow development speed. Non-programmers role playing as programmers while never taking a book or course in C++ in which these engines were written, are the source of all bad games
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,724
Location
SERPGIA
Engineering wise, when you objectively look at scope, features and interactivability of world of Colony Ship, and compare it to RPGs from 15-25 years ago, nothing explains 7+ year long development cycle. Nothing except poor financial management, organizational and programmming skills

In 1990s few programmers made Fallout from literally 1 and 0. Wrote their own engine and everything. They maybe used few code libraries if even that. In mater of 1.5-2 years and with towers of empty pizza boxes around small room. Without Steam, without Early Access, without all artistic and programming knowledge at their fingertips. You can't replicate that MAGIC because you're SUBPAR in every way. Harsh reality
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,724
Location
SERPGIA
But what is a...Woman? What is Ukranian? What is Fallout on giant spaceship lost in Space?
mystery.png
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,715
Started playing this the other day. Chapter 1 is great. Really captures that AoD feel, excellent all around. Now I'm in chapter 2 and fighting the urge to uninstall. Who the hell thought Habitat was a good idea? This shit is awful. Idk if they ran out of money or something, but they should've just cut this whole part if that's the case - boring as hell!

I really hope it'll get better once I'm in chapter 3
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,677
Location
atop a flaming horse
Started playing this the other day. Chapter 1 is great. Really captures that AoD feel, excellent all around. Now I'm in chapter 2 and fighting the urge to uninstall. Who the hell thought Habitat was a good idea? This shit is awful. Idk if they ran out of money or something, but they should've just cut this whole part if that's the case - boring as hell!

I really hope it'll get better once I'm in chapter 3
I got some bad news for ya.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Started playing this the other day. Chapter 1 is great. Really captures that AoD feel, excellent all around. Now I'm in chapter 2 and fighting the urge to uninstall. Who the hell thought Habitat was a good idea? This shit is awful. Idk if they ran out of money or something, but they should've just cut this whole part if that's the case - boring as hell!

I really hope it'll get better once I'm in chapter 3
check out the shuttle bay sooner rather than later
 

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