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Vapourware Codexian Game Development Thread

Blasterhead

Educated
Joined
Nov 25, 2010
Messages
43
Yup! The dude is Bowie, but his colours are a mix between his promotion/non-promotion from memory. I can't remember why I decided to change them--I think I just wanted a red cape!

@zwanzig I appreciate your protective concern (?), but I'd rather not scare away potential collaborators! Rest assured I'm going to find the right people who are willing and able once the project has some more legs to peddle.

(I'm not associated with zwanzig in any fashion, to any confused on-lookers)
 

zwanzig_zwoelf

Guest
Yup! The dude is Bowie, but his colours are a mix between his promotion/non-promotion from memory. I can't remember why I decided to change them--I think I just wanted a red cape!

@zwanzig I appreciate your protective concern (?), but I'd rather not scare away potential collaborators! Rest assured I'm going to find the right people who are willing and able once the project has some more legs to peddle.

(I'm not associated with zwanzig in any fashion, to any confused on-lookers)
Now, now, wait, I can do the music for your game.
 

Servo

Arcane
Joined
Aug 7, 2013
Messages
1,479
Location
1988
I thought zwanzig was asking about his own game. Now I'm cornfused :s

Whatever. Someone PM me when there's coding work to be done!
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
just shut the fuck up zwanzig.

Blasterhead
that looks fantastic, and I hope you proceed with the project. only the interface looks a little plain and contrasted in comparison to the rest of the image. the portraits may be animeish but they ooze with character. I'd say stick with it.
surely that background must be an edit from some reference material? too good not to be!
 

Servo

Arcane
Joined
Aug 7, 2013
Messages
1,479
Location
1988
Nobody wants your "services" zwanzig.

Seriously tho, I don't exactly have a portfolio - at least not for games development. I have a bunch of half started projects, which should instill nothing but the utmost confidence in my abilities.
 

OlivettiFever

Educated
Joined
Oct 27, 2012
Messages
16
I've spent the last week or so starting work on a sci-fi turn-based multiplayer deathmatch RPG. Sort of like Counter-Strike, if the terrorists were giant aliens, Counter-Strike had persistent leveling and it was a turn-based, sci-fi RPG.

The content requirements for a single player RPG are more than I'm able to commit to -- mostly artwise, I can write well and program well enough --, so I trimmed down the RPG ruleset I've been working on the last few years into something more befitting a multiplayer combat game (basically just gutted the skill list). Figured turn-based multiplayer would be easier to implement than AI, so here we are.

I sat around for a few hours and sketched out the system architecture, and started setting up the RPG core classes in C#. Current plans are to implement the Jurassic JS interpreter compiler as a scripting language and script most of the content that way.

Last few days I got sidetracked and started working on a web-app to handle content development. I don't know that JS and a browser wouldn't be powerful enough to handle the master file for a fully-fledged RPG (for comparison, New Vegas's .esm is about 250 megs), but with the amount of content I'm planning (not much, basically the ruleset, character and item models and a single map)... I think it'll be good enough.

The long-term plan is to get enough to done to justify a kickstarter -- I don't know that there are any entries in this sort of weird hybrid genre -- get an artist, finish it and see if enough people like it to justify building a single-player RPG on the same engine with an expanded ruleset. That would, however, require a team and things.

I did a quick mockup in Photoshop. Not great and not really original, but something to aim for until I can pick up a proper UI / general artist.



 
Last edited:

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
fNuMIJN.png

Isn't that an enemy sprite from one of the SNES Wizardry games?
 

Blasterhead

Educated
Joined
Nov 25, 2010
Messages
43
Isn't that an enemy sprite from one of the SNES Wizardry games?

Nope! But this was absolutely a tribute to those games. Well, the remake of 1-3, I haven't played any of the others. I even tried to replicate the torch flicker those games had, but couldn't get it to look right.

only the interface looks a little plain and contrasted in comparison to the rest of the image. the portraits may be animeish but they ooze with character. I'd say stick with it.
surely that background must be an edit from some reference material? too good not to be!

Thanks. The interface definitely needs work, but I'm not worried about it being plain. I want to go for the 'all-business' feel of the wizardry interfaces, but it came off cartoon-ish here. The background is just plain drawn, but I certainly used a bunch of reference material. Basically, googled 'castle interior' & 'stone wall'
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,388
Project: Eternity
Thanks. The interface definitely needs work, but I'm not worried about it being plain. I want to go for the 'all-business' feel of the wizardry interfaces, but it came off cartoon-ish here.

Nice framings around the grey boxes (those could tintable à la FF by the way) would go a long way...
 

CreamyBlood

Arcane
Joined
Feb 10, 2005
Messages
1,392
Looks cool.

I myself am making a massive procedurally generated (with Australian quests) space RPG like EVNova. Bu I can't show anything until it's done. Five years. Get back to me.
 

r3jonwah85

Savant
Joined
Sep 1, 2013
Messages
211
Location
Sweden
Work in progress of my procedural world generator:
terrain.jpg


Check out the discussion thread about the game if you want to comment or make suggestions (link in signature).
 

r3jonwah85

Savant
Joined
Sep 1, 2013
Messages
211
Location
Sweden
Work in progress of my procedural world generator:
...

Heh, cute. Add yourself a shaman and a bunch of overpowered spells and you've got Populous: The Beginning.

I was not really going for cute, but hey, I'll take it!

Another cute one, I am improving the tools a bit and also adding foliage in the coming days (ignore the ugly z-fighting, since the terrain is approx. 32x32 km the camera precision gets of, not a real problem in-game):

terrain2.jpg
 

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