20 Eyes
Liturgist
- Joined
- Nov 23, 2010
- Messages
- 1,395
Are you one of the Codexers determined to make the next big piece of vaporware? Use this thread to talk about your progress, what you're (not) working on, why your game is ruining your life, or whatever. If your game is so far along on its vaporware path that it already has its own thread, or even subforum, feel free to share progress/gripes/tips/whatever with the rest of us.
Personally, I'm working on an isometric turn-based strategy/RPG thing.
This is my title screen. I worked really hard on it. Everything is a placeholder, including the name (which doesn't even make sense because the stick figure is holding a sword and shield). But you can actually press Enter to start.
Pressing Enter takes you to the main gameplay screen. After some consideration, I just switched from a tilted top-down viewpoint to an isometric viewpoint. The game camera works and is currently bound to the arrow keys, but eventually will also work by moving the mouse to the edge of the side of the screen you want to scroll.
All the 'art' was done by me, but it's all just placeholders. The sprite actually has some very crude animations from a project I made to figure out how to do it, but they're not implemented in this. The actual sprites, when I get around to making them, probably won't be much more detailed than the placeholder. They'll just be a little nicer (I hope), and maybe a bit more realistically proportioned. The tiles will also be simple. Graphics are a low priority, but I would like to keep everything animated (even if just crudely). I'd like the game to look as good as an average SNES game.
Purple square is a test rectangle to track the mouse's movements to make sure the mouse and the camera were playing nice. The red triangle thing is just there because I was practicing making isometric lines.
The sprite is controllable with the mouse and with WSAD, but the keyboard controls are only temporary. Everything is being made in XNA.
Next few items on the agenda:
-Reimplementing collision
-Moving into and out of the awesome world map I drew
-pathfinding
I'll post an update after I do stuff if I don't abort the project before that happens.
Personally, I'm working on an isometric turn-based strategy/RPG thing.
This is my title screen. I worked really hard on it. Everything is a placeholder, including the name (which doesn't even make sense because the stick figure is holding a sword and shield). But you can actually press Enter to start.
Pressing Enter takes you to the main gameplay screen. After some consideration, I just switched from a tilted top-down viewpoint to an isometric viewpoint. The game camera works and is currently bound to the arrow keys, but eventually will also work by moving the mouse to the edge of the side of the screen you want to scroll.
All the 'art' was done by me, but it's all just placeholders. The sprite actually has some very crude animations from a project I made to figure out how to do it, but they're not implemented in this. The actual sprites, when I get around to making them, probably won't be much more detailed than the placeholder. They'll just be a little nicer (I hope), and maybe a bit more realistically proportioned. The tiles will also be simple. Graphics are a low priority, but I would like to keep everything animated (even if just crudely). I'd like the game to look as good as an average SNES game.
Purple square is a test rectangle to track the mouse's movements to make sure the mouse and the camera were playing nice. The red triangle thing is just there because I was practicing making isometric lines.
The sprite is controllable with the mouse and with WSAD, but the keyboard controls are only temporary. Everything is being made in XNA.
Next few items on the agenda:
-Reimplementing collision
-Moving into and out of the awesome world map I drew
-pathfinding
I'll post an update after I do stuff if I don't abort the project before that happens.