Vaarna_Aarne
Notorious Internet Vandal
Sadly you can't kill love your children in order to create a false flag operation.
Also, my current campaign testing out the mod I made is nearing its end. Sadly I fear that Lunacy does not run in the family, as I naturally used the ruler-designer to create a properly insane Kullervo with godlike stats in order to make him able to test out the longterm effects of the new Pagan Unification casus belli. Alright, so first things first...
1) Great success in modding the Mordvins and the Mansi, they both stayed around for quite long (historically Russians didn't conquer the Mordvins until the 13th century, which probably would have happened if fucking over Holy Wars against my pagan kin wasn't my primary interest most of the time while waiting for new claim fabrications). Both also kept their distinct culture, even though Mansi spent somewhere around a century as vassals to the Cumans (before they collapsed). Mordvins even became something of a secondary power after they inherited the Komi duchy of Perm, serving as the primary buffer against the Golden Horde (with extensive direct help from yours truly, obviously)
2) Mongols now become a lot less of a problem if they convert, as they lose their tribal invasion CB if they become anything except Pagan (balances out the fact they get all kinds of other perks) and can't just continue their attempt at world domination regarless of religion.
3) Lithuanians were still a total and utter failure, more work needed. Someone please test these assholes to see if they're viable, and whether or not I should expand the Lithuanian de jure so they can quickly expand to Russia afterwards? Also, special ruler's-choice events for Lithuanian conversion will be added, help appreciated.
4) Byzantium, like said previously, is getting some penalties lifted and de jure restored due to being too weak following the Turk upping Paradox did. The new de jure will be limited to Empire of Nicaea, Greece, Bulgaria, and Trebizond.
5) Pagans are now a constant thorn in the side of Christians in the area during the early game thanks to Warrior Cult + Tribal Raid. Players using Swedes, Norwegians and Russian principalities will definately want to crack down on them when offensive war against them is feasible, even without the economic benefit it'll provide. Early game it's not smart due to larger pagan armies and their defensive team-ups, and the lack of Holy Orders to call upon. Works rather well now I say.
So anyway, Kullervo the Conqueror of the house of Kalervo founded the kingdom of Tshudes, which would spend the next four hundred years solidifying its position as the dominant Northern kingdom, this position finally sealed when Finnic armies joined in driving the Mongol hordes back from Mordvin lands, forcing the Khagan to his first ever white peace and utterly failed invasion. In order to make his armies better prepared for attacking South and West by improving their supply lines, the kings of Tshudes have made massive building projects and urban expansion to increase the population and development of the land. Following a long period of stable borders, the kings of Tshudes began invading Sweden, which has now been pushed entirely out of the Baltic Sea to Norwegian inland.
Also much ethnic cleansing, ein volk and loving family life has happened. By far the toughest time was when I realized the king's growing really fucking old and all his older sons are really fucking old too and their sons are incompetent. Mass fatherly love ensued in order to make sure his fifth son would inherit.
PS: Anyone know if it's possible to have ducal name and flag alter based on culture? This is important, since I'm either going to make Mordvins and Khanty-Mansia alternative Finno-Ugric culture group names for Cheremisa and Tuymen, or I'm going to remove pagan ability to form those duchies/replace the old duchies with the new ones.
Also, my current campaign testing out the mod I made is nearing its end. Sadly I fear that Lunacy does not run in the family, as I naturally used the ruler-designer to create a properly insane Kullervo with godlike stats in order to make him able to test out the longterm effects of the new Pagan Unification casus belli. Alright, so first things first...
1) Great success in modding the Mordvins and the Mansi, they both stayed around for quite long (historically Russians didn't conquer the Mordvins until the 13th century, which probably would have happened if fucking over Holy Wars against my pagan kin wasn't my primary interest most of the time while waiting for new claim fabrications). Both also kept their distinct culture, even though Mansi spent somewhere around a century as vassals to the Cumans (before they collapsed). Mordvins even became something of a secondary power after they inherited the Komi duchy of Perm, serving as the primary buffer against the Golden Horde (with extensive direct help from yours truly, obviously)
2) Mongols now become a lot less of a problem if they convert, as they lose their tribal invasion CB if they become anything except Pagan (balances out the fact they get all kinds of other perks) and can't just continue their attempt at world domination regarless of religion.
3) Lithuanians were still a total and utter failure, more work needed. Someone please test these assholes to see if they're viable, and whether or not I should expand the Lithuanian de jure so they can quickly expand to Russia afterwards? Also, special ruler's-choice events for Lithuanian conversion will be added, help appreciated.
4) Byzantium, like said previously, is getting some penalties lifted and de jure restored due to being too weak following the Turk upping Paradox did. The new de jure will be limited to Empire of Nicaea, Greece, Bulgaria, and Trebizond.
5) Pagans are now a constant thorn in the side of Christians in the area during the early game thanks to Warrior Cult + Tribal Raid. Players using Swedes, Norwegians and Russian principalities will definately want to crack down on them when offensive war against them is feasible, even without the economic benefit it'll provide. Early game it's not smart due to larger pagan armies and their defensive team-ups, and the lack of Holy Orders to call upon. Works rather well now I say.
So anyway, Kullervo the Conqueror of the house of Kalervo founded the kingdom of Tshudes, which would spend the next four hundred years solidifying its position as the dominant Northern kingdom, this position finally sealed when Finnic armies joined in driving the Mongol hordes back from Mordvin lands, forcing the Khagan to his first ever white peace and utterly failed invasion. In order to make his armies better prepared for attacking South and West by improving their supply lines, the kings of Tshudes have made massive building projects and urban expansion to increase the population and development of the land. Following a long period of stable borders, the kings of Tshudes began invading Sweden, which has now been pushed entirely out of the Baltic Sea to Norwegian inland.
Also much ethnic cleansing, ein volk and loving family life has happened. By far the toughest time was when I realized the king's growing really fucking old and all his older sons are really fucking old too and their sons are incompetent. Mass fatherly love ensued in order to make sure his fifth son would inherit.
PS: Anyone know if it's possible to have ducal name and flag alter based on culture? This is important, since I'm either going to make Mordvins and Khanty-Mansia alternative Finno-Ugric culture group names for Cheremisa and Tuymen, or I'm going to remove pagan ability to form those duchies/replace the old duchies with the new ones.