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Cinematic Assassin Culture for the World of Darkness

Eldagusto

Educated
Joined
Mar 23, 2021
Messages
67
Location
Antartica
So I loved John Wick Four and it brings me back to my project I was working on based on the global conspiracy of Assassins depicted in the movie, with their ancient tradition and stylized rituals. Its also influenced by the glimpse into the underworld of Kill Bill's Assassin culture, Hitman, and the Underground bloodsports and gambling of the Baki and Kengan Mangas. I wanted to develop the cinematic suspense and thriller like atmosphere for the criminal underworld of the World of Darkness.


So setting up the Criminal Underworld foundations of the World of Darkness that can support worldwide Assassins, support/affiliated jobs and Underground Fighting Rings I have the largest underworld economy use Golden coins called hellmoon Ducats. One side bears an insignia of one of the 13 families while the other side has a phase of the moon. The 13 families are the 13 criminal families that established the Hellmoon Compact around 300ish years ago. They are from around the world and basically established the compact to regulate and advertise assassins across the world.

Hellmoon Ducats are mystically minted so that they don't stick out to the minds of those not involved in underworld affairs, they are guided by providence to return to the Underworld Economy or to be melted down so they haven't wound up being Displayed in in museums or collections or really recorded in detail at the scenes of crimes or among the possessions of the deceased. They each represent an agreement between exchanging parties, and they are used in the underworld economy to pay for lodging, services, rentals, ect.

Each of the 13 Families have long traditions of being very supersticious and bound by ancients traditions and codes. They each also are related by blood to greater supernatural conspiracies such as Kinfolk and Kinain families. This has incidentally resulted in the Nightfolk of the World of Darkness being dragged into underworld affairs when blood feuds spill over. It also means the heads of the families are often aware to some degree of the supernatural and even have favors with their relatives, and some traditions of mediums, witchcraft, and the like.

Central Hub of the Hellmoon Ducat are the Houses of Nobody. International Hotels which provide neutral grounds for the Underworld diplomacy, advertising for hiring Hitman contracts, and shops for affiliated businesses and services to facilitate Hits such as providing cutting edge and very illegal weapons and armor, doctors, clean up crews, investigators, notaries, and other specialists.

A House of Nobody found in a city generally has a Manager which is owner and operator of the establishment, very influential figures in regional underworld politics. They will have a Concierge which is the right hand man of the Manager, a trusted confidant and seneschal for the grounds. Losing a Concierge can cripple a House of Nobody. Doormen are security staff who also greet guests. A Warden is the head of security who answers to the Concierge and Manager. The founder of the House of Nobody is an enigmatic individual named Ulysses who predates the Hellmoon compact and is rumored to be immortal.

The Four Houses of Equitable Exchange can be found to hold business in a House of Nobody. They serve as Underworld Banks, and can provide services such as fortune telling and access to a special type of notary agents called a Witnesses.

The Four Houses are House Pluto, House Veles, House Caishen, and House Lakshmi. Each has specialty services they excel in and regions they hold particular influence in.

Keepers of Face
Elite Assassins funded by the communal resources of the Moons of Hell, the Four Houses of Equitable Exchange, and the House of Nobody. They ensure those who dishonor the Compact of the 13 Moons are dealt with. They are lead by Marshals, who wear masks and make use of deputizing nearby help. The top Marshal is known as the Marshal Marquis or just the Marquis.

Heralds are agents that speak for the Hellmoon Compact, bearing their Seal.
Harbingers are Judges of the Compact,carrying out Judgement and trials when they are dispatched to a region.

The Thirteen Moons of Hell are the families who founded the Compact and gave it its worldwide reach. They are...



The Shuysky Family was a Russian crime family that descended from a King of the Silverfang House Crescent Moon. They spread from the Ural Mountains into other slavic regions and married into various other Silverfang Houses. Their Ducat’s depict a Falcon.

The Giovanni Family, members of the Venetian necromancer family. They brought mercantile, smuggling and criminal operations that spread beyond Venice and Italy, as well as a haunting clout. They had already cultivated adopted branch families with which to draw upon. Their Ducat’s depict a Skull.

The Zambrano Family held influence in Iberia and their colonies in the new world by the founding of the Compact. They come from Shadowlord stalk. Their Ducat’s depict a Crow.

The Dragonetti Family were Sicilians and kinfolk closely tied to a Tribe of Werewolves that would later become the Glasswalkers. Their Ducat’s depict a Wolf.

The O’Driscoll Family were an Irish clan that formed from a union of Ailil and Daireann Kinain in the Interregnum. They spread their influence from Ireland to the UK, The New World and Australia and New Zealand. Their Ducat’s depicts a Western Dragon.

The Yamamura Family were a clan of Yakuza in Japan, they were an old lineage of the Hakken Tribe of Werewolves. Their Ducat’s depict a Thunderbolt Above a Mountain Peak.

The Chinmoku Family were a shinobi clan that hid themselves among several yakuza families. They originated as spies for the Shogunate and their families spread beyond Japan and the Ryukyu’s. As Ninja’s their clan maintained a tradition of sorcerous secrets. Their Ducat’s depict an Owl.

The Xu Family were kinfolk of the Bolizouzhi Tribe of Werewolves and spread as Chinese merchants that spreaad throughout the regions that are now, Hong Kong, Taiwan, Singapore, Philippines, Indonesia and Malaysia. Their Ducat’s depict a Cockroach.

The Redd Family were a clannish group of Redcap Kinain that spread their influence with the British Empire. Their Ducat’s depict a carved X.

The Najah Family were Berber Pirates and raiders who have secret roots as originating from a family Revenants that fled the destruction of Carthage. They could not maintain their Revenant blood but their long lived founders established traditions of dark and ancient sorceries from the Baali cults of Carthage. Their Ducat’s depict a Pirate Ship.

The Hariri Family are an Arabian family of merchants, artisans and thieves. Secretly they were founded as catspaws for the Ananasi Werespiders. Their Ducat’s depict a Web.

The Prasha Family are a family of mercenaries and bandits that descend from Kinfolk branch families House Blood Red Crest of the Silver Fang Tribe of Werewolves. They spread as sell swords and killers along the Indian subcontinent. Their Ducat’s depict a Holyman in Prayer.

The Ye Family are a collection of various clans of murderers, bandits and pirates that spread along the coasts of China, Vietnam and Korea. They are secretly descended from Kumo Devil Spiders. Their Ducat’s depict an Eastern Devil.

I have more notes on the rest of the associated Hell Moon Compact Economy, Associated groups, and external groups and rival underworld economies and conspiracies. I will type em up tomorrow.






Part II

The Hellmoon Compact being barely three centuries old is far from the oldest assassin network. Older networks have existed throughout history but at best they managed to tenuously spread influence throughout an empire. Attempts at expanding beyond this limit has often resulted in falling to rival groups and infighting, being subsumed by the fully supernatural and ancient groups such as Banu Haqim or the mages that would become the Euthanatos, or the groups becoming increasingly insular and cultish transforming from assassin for hire into esoteric and bloody mystery cults.

Assassins exist outside of the Hellmoon Compact.

The Yamaraja Dynasty is an extended family composed clans of assassins with records confirming their establishment before the rise of Buddhism and rumors say they were regarded as some of the best martial artists of the world well over a millennium earlier than that.
By modern nights the main line of the Yamaraja Dynasty have spread their services worldwide. They permit branch families to claim regions for themselves.
The Nirrti Branch maintained the ancestral territory in South Asia as Yamaraja spread their influence westward. Early on they adopted several talented provincial families with no blood relation into their fold, which stains their esteem with the rest of the Dynasty even in modern day.
The Yanluo Wang Branch established themselves outside the Dynasty's traditional homeland. They spread into Central and Southeast Asia with the spread of Buddhism.
The Enma Daio Branch split off from Yanluo Wang Branch a century from the establishment of Buddhism in Japan due to a conflict of inheritance of the Branch leadership. After nearly two centuries of bloody conflict between these two branches the Dynasty Head, the one holding the title of Yamaraja forbid the establishment of further Branches. This resulted in the different Branches feuding for territorial control of the Asian Island nations, with Nirrti having the least influence abroad and the main Branch accumulating the most territory.


Their territorial expansion reached its limit for centuries with only individual Yamaraja members traveling farther abroad. With modern travel technology the Main Branch spearheaded dealings into the West. Existing before the Hellmoon Compact they made their own assassination contracts in competition with the early Compact, accepting silver, gold and regional currency rather than the Hellmoon Ducat's as payment. By the 1800's the Dynasty started permitting its members to work within the Compact network no longer able to deny the utility of their infrastructure, making contacts with allowed them to spread their services along the British territories. By Modern nights talented Dynasty members can make a fortune with their services in both the Ducat economy and mundane wealth from non Compact contracts.




Part III
Clans of Death are a small families with long lineages of creating master martial artists and assassins. Most produce only a handful active professional killers every generation, with the clan patriarchs giving special attention training an heir often from their own children or grandchildren. Not all members of the clan become professional assassins but will usually still maintain close association. Their services aren't limited to contract kills, they are often hired as security consultation or bodyguards as they know the techniques of their rivals. Clans of Death have long memories and rivals and blood feuds can extend many generations, as can standing orders to blacklist or exterminate clientele that have betrayed them. Many consider the Yamarajah Dynasty to be just a supremely successful and large Clan of Death.
Clans of Death are a small families with long lineages of creating master martial artists and assassins. Most produce only a handful active professional killers every generation, with the clan patriarchs giving special attention training an heir often from their own children or grandchildren. Not all members of the clan become professional assassins but will usually still maintain close association. Their services aren't limited to contract kills, they are often hired as security consultation or bodyguards as they know the techniques of their rivals. Clans of Death have long memories and rivals and blood feuds can extend many generations, as can standing orders to blacklist or exterminate clientele that have betrayed them. Some Clans of Death dedicate themselves to particular noble families serving each generation as their off the book spies, assassins, and bodyguards. Many consider the Yamarajah Dynasty to be just a supremely successful and populous Clan of Death.

Clan Hong Gui 红鬼 are known for their ruthless tenacity, it is said in order to be chosen as heir one must be able to dismember a man with their bare hands.

Clan Hei Hei 黑 黑 a large and old clan that has been expanding over the last thousand years after a civil war among heirs, it is said in the current age they actually have expanded into three clans each with their own clan head. They seem to display strange cultivated bloodline capabilities from the selective marriages of each generation. Some would consider them Dynasty rising to rival the Yamarajah if not for their lack of unity.

Clan Shin 進 was once an influential political clan whose unity and power faded after the Sengoku Period. Some point in the Edo period a family claiming to be inheritors of Clan Shin appeared a Death Clan serving as vassals to certain families dealing with the Dutch in Dejima. Members of the Shin clan in the modern era are split between those who swear fealty of themselves and their descendants to lords, and those who choose who they wish to swear fealty to themselves.




Part IV

League of the Western Gate

The Leading rival Conspiracy of Assassin, the League of the Western Gate do not partake of the Hellmoon Compact economy viewing them as upstarts that will not pass the test of time. Evidence seems to indicate legends of the League of the Western Gate was already established as an institution existing in the shadows by the time of the 3rd Dynasty, as relics in the possession of the House of Nobody describe the Pharaoh Sekhemkhet alluding to his predecessors making use of their services.
The League started as a cult dedicated to the God Wepwawet that delivered blasphemers to the judgment of the Gods. Over time their services expanded beyond the cult and were used as a tool for various Priesthoods and Pharaohs to sort out political issues, civil unrest and foreign and civil wars. By the time of the Ptolemaic Dynasty they expanded their reach into the Mediterranean and Hellenic cultures becoming readily available assassins to those with the connections to discover their existence, existing as a mystery cult with a developing mercantile Facade. By this era they made contact with and warred with other rival assassins they encountered on the silk road, such as the Yamaraja Dynasty, and the fading Cult of Thaláttē’s Ikhor. They adapted and survived the fall of rome, maintaining a presence in the territories of the Western Roman Empire but having stronger influence in the Eastern Roman Empire, and even farther east having absorbed the shattered remnants of two cults claiming descent from the 10,000 Immortals that secluded themselves in the Parthian Empire.

They accepted payment in the form of agreed upon favors, actual currency, and in later ages accepted partial control of mercantile endeavors. Because of this and their pride in proclaiming themselves as the longest tradition of Death Dealers in the known world they were displeased with the founding of the Hellmoon Compact and resisted their expansion into territories east of Venice as well as preventing networks developing from Britain into France and Germany. The League of the Western Gate having long ago established a symbiosis with the Cainites of the regions once under the territory of the Courts of Love in France and the Fiefs of the Black Cross. They were often in good standing with the vampires who succeeded those Lods in the post Convention of Thorns era, as well as having an understanding with the Web of Knives whom they once warred with in centuries past but grew to exchange services and intelligence after the age of the Crusades.. A century after the Compact’s founding the hot war between the League and the Compact cooled somewhat and a treaty of Blood and Shadows was signed preventing overt warfare, and limiting feuding to regional and individual conflict as the Compacts services were eventually accepted the local criminal enterprises rising in the 1800’s and the Kindred learned to appreciate the utility provided by the Hellmoon Ducat economy.

While not as purely theological as the League was in its infancy they have maintained a great degree of tradition and mysticism which they have adopted over the ages. Their ancient egyptian trappings solidified into its current form in the era of the hellenistic mystery cults representing a synthesis of western and egyptian philosophy.
The League’s Leadership is composed of Regional Directors who are the most experienced and savvy Assassins who rose through the ranks. Their decisions are heavily guided by a group of Oracles who regularly exchange intelligence throughout the territory of the Directors. These Oracles are mystics whose divinations are credited as key to the League’s success and survival throughout the ages. Nominally they are beyond the rivalries and conflicts that may arise between the Directors of the various regions.
The League’s natural organization is Directors overseeing territories that can range from single cities like Rome, to areas such as the West or East Coast of the United States or Ireland and the British Isles. Smaller cults often form their headquarters in cities or luxurious estates in the countryside. They will report to their regional Director. A Cults is usually composed of Assassins, Squires, Liaisons and Oracles.


Assassins are the essential role upon which the League of the Western Gate is founded upon. They are highly trained in the methods of silent and secret murder, and will often specialize in particular methods such as poisons, sniping, hand to hand combat and melee and firearms. Each is expected to have a minimal competency in self defense no matter their specialty as well as comprehensive training in stealth, and investigation.


Squires are apprentice assassins, they often start learning basics of their trade in compounds overseen by the Directors and then are assigned Assassin mentors whom they shadow for years until they are assessed to be competent enough to accept missions as Assassins themselves. After establishing themselves with a successful career they are eventually recognized as worthy of accepting the responsibility of training a Squire, which they are responsible for. If a Squire makes a severe mistake their mentor will bear the weight of judgment from their superiors. Squires are often recruited young, usually from families within the League, or orphans, sometimes even from those whose families were sent to the gods by the League themselves. Other Squires are approached for recruitment after displaying potential in capability and temperament or rudimentary skills in professional killing, though they are careful in who they approach testing their willingness for the lifestyle, those who know too much yet will not swear fealty to the League must be delivered to the judgment of the gods.


Liaisons handle much of the business end of the League’s dealings. They will handle contracts and negotiations for targets, as well as help with research and proper documentation for transport or acquisition of weapons and tools. High level education in business and law are common among them. Often future members of the League come from the families of the Liasons, as Assassins frequently don’t live long enough or have a desire to raise a family, so the children of Lesions are trained to become Liaisons or Squires, or less frequently to become Oracles. Liaisons are encouraged to marry other members of the League, usually other Lesions but sometimes Assassins or even Oracles. If they marry a Civilian it can be difficult keeping their lifestyle secret from them, and some will try to have their spouse sworn into the League as nominal members, technically considered low level Liaisons that serve as adjuncts and secretaries. These low level Liaisons often have mundane jobs or appear as housewives or house husbands.

Oracles are the rarest members of cults. They are trained in the Mysteries of the ancient covenant hoarded by the League since antiquity. They are said to have supernatural talents, trained in secret by senior Oracles as well as those with inborn spiritual gifts. They are taught the secrets and customs of the Shadowy side of existence worshiping the gods and leading the cults in rituals of worship to their ancient covenant. If supernatural involvement is suspected the cult will look to the Oracle for guidance, if they do not have the experience necessary to resolve the issue they will contact the greater Oracles that dwell in the compounds of the Directors. They are most experienced with dealing with the souls of the dead, contacting the gods for wisdom and divination, as well as maintaining records and relations with local supernaturals, which often means local Kindred, Wraiths, and sometimes cults of magicians or rare Nightfolk. Oracles being indoctrinated into the greater mysteries will have regular contact with other Oracles around the world, not just limited to their superiors in the compounds of the Directors. This helps lend cohesion to the League as a whole and has historically stemmed a great deal of bloodshed between regions of rival Directors.
 

Eldagusto

Educated
Joined
Mar 23, 2021
Messages
67
Location
Antartica
Part V

El Guapísimo



The elusive El Guapísimo is a figure of mystery. Through him one may commission the services of a group of peculiar highly trained operatives with seemingly impossible talents. Those who have spent an evening sharing drinks with him speak of a stylish and charming gentleman with impeccable taste in Cuban cigars and cognac and able to freely converse in a myriad of languages. He claims he was the only surviving member of a tribe of Ciganos that were wiped out in a night of extreme violence in the favelas of Brazil. He escaped, alone and sought to build up his own family building up connections in Argentina and Columbia. He seemed to be a figure of strange luck and uncanny coincidence able to succeed even early in his career in impossible missions. Rumors of El Guapísimo have circulated longer than five decades, yet he still seems healthy and athletic and is barely considered a silver fox.


In forming his new family he scoured south america looking for those with the peculiarities of his spirit touched bloodline. He couldn’t find those who could see the strange spirits he was accustomed to seeing; he had found the children of mediums who could speak to the dead, and orphan las brujitas. His small family of spirit-sighted pariahs helped him find other lost souls with talents beyond extra normal senses, such as teenage unwitting arsonists, and runaways making a living fixing back alleys without the need for loaded dice, only just needing to concentrate their mind. He trained his new family and offered them money, companionship and a place in the world. With wealth and miraculous talent in toe he returned to Brazil, murdered several local crime bosses and commissioned a very expensive agency in a high rise in Rio De Janeiro. By a decade later he was able to set up satellite agencies in Mexico City and Los Angeles. Through these he has scouted for potential talent, el talento, throughout South and North America.


El Guapísimo is the only name anyone has for this agency, their founder being its face. It has established a tradition of training psychic operatives, and it is said El Guapísimo has sired many children and they are said to carry the blood of strange spirits, some claim they are descended from orishas in the south and in the north they call them the fae or even devils. Some claim it's impossible that El Guapísimo is the same man as the original founder and that the title is passed to his descendents and others whisper that he signed a contract with the devil in exchange for the power to avenge his first family his long life will not end until he has achieved satisfaction. His three estates serve as training grounds for his operatives, where several supposedly dead and infamous spies, military officers and assassins train young members of his family, professional intelligence gathering, marksmanship, and murder. The three agency headquarters are overseen and frequently visited by El Guapísimo himself. The main Estate in Rio is the primary residence of El Guapísimo and is run by him directly. The Mexico City HQ is said to be run by one of his daughters who shares his oracular talents. The newest HQ is in the Los Angeles area and guided by one of his first pupils, a Columbian Brujo named El Hermanito who is said to possess the greatest supernatural talent in the entire extended family, said to be far beyond even El Guapísimo himself, though no one is said to match el hermano mayor’s talent in killing. Rumor has it several grandchildren of El Guapísimo are talking about founding a satellite Estate in Portugal in an attempt to find long lost cousins much to the chagrin of El Guapísimo who vociferously proclaims his current family is enough and we need only look to the future and not the past. Irregardless they have married members of the Zambrano family in hopes of establishing a foothold in Iberia. There excuse to Vovô is they are simply expanding scouting operations for talent to adopt and a third continent’s worth of customers begging for their services. The Operatives of El Guapísimo take one of three roles.

El Soldado is the position for those who develop their psychic talents to aid them in combat and murder, they are born into the family as well as those who were scouted and adopted for their aggression or unique talents to exert their will upon reality. Los Talentos are said to be able to strangle targets from rooms away, start fires with a glance or even splatter brains with mind bullets.


El Apoiante is the role for members of the family who do not excel in combat personally or whose supernatural talents are more conducive to intelligence gathering or support rather than taking lives. They assist Los Soldados in completing contracts, they often have skills in some form of extra sensory perception, but some can speak to animals, or even heal wounds. While they will have basic self defense training most of their training will concentrate in learning cutting edge tech, investigation, hacking or even medicine and communications.


La Facilitadora is the class for family with no supernatural talents. When forming his family El Guapísimo adopted several outcasts who won his heart through their loyalty. Some are children of Los Talentos of the family who did not inherit these talents themselves but were trained to assist in the family business, others are just highly competent individuals discovered while searching for Los Talentos. Las Facilitadoras act as secretaries, researchers and specialists and they will fill in for whatever is skill is missing from El Soldado and El Apoiante in a mission. When contracting for a mission the group assembled are known as La Empresa and they will contain one of El Soldado, and one El Apoiante, as well as two or more Las Facilitadoras. There are generally more of the Las Facilitadoras since they don’t need to be one of Los Talentos and they are usually in the least danger when completing a contact, and even when only one member is needed they will often add an inexperienced member or a generalist into La Empresa.


Commissioning a Contract involves contacting the nearest of the three agency HQ’s. The HQ Forming a La Empresa for a contract will either form a new La Empresa from the available members most suited to the contract, or they will choose one of the Las Empresas who work well together and generally prefer to work together. The permanent Las Empresas will usually have one of Soldado and El Apoiante and a pool of 1-5 of Las Facilitadoras picking generally two members for the mission. One of Las Facilitadoras will generally work as a secretary/assistant and one member will be a competent generalist that is useful in a number of tasks. The rests are often highly specialized like a hacker, scholar, security specialists, driver ect.
 

Eldagusto

Educated
Joined
Mar 23, 2021
Messages
67
Location
Antartica
Part VI

Information Brokers and Security Companies


The Mamuna Family


The Mamuna are a Polish family of mediums and Kinain of the Slaugh. They specialize in using intel gathered from their contacts among the dead. They are tight knit and produce their share of successful hitmen, and their information brokering can be a vital asset for local professionals. Several times the family has been in a pinch only to be saved by mysterious Ancestors more skilled than any of the living members. These Ancestors seem to include wraiths, specters, Keremet, and even chimerical and umbral echoes of legendary family members long dead. They have a reputation for survival and have endured various eradication attempts in their homeland and abroad. Yet they endure. Its rumored they were almost one of the 13 Moons of Hell and they never lost the ambition to replace one of the Families and claim their spot.



Yamauba Securities
Yamauba Securities has risen in the past couple decades to join the Subsidiaries of Pentex. The CEO is the imposing seven-foot-tall Abe Ai (安倍愛), or as she is better known in the Underworld... the Yamauba. The Yamauba is a hundred-fifty-year old urban legend of the criminal underworld. For generations the Yamauba was said to single handedly be responsible for the eradication of an entire Yakuza group, the Akiyama-gumi in a single month in the 80's. Most believe Abe is just the latest holder of the title and used her successful murder for hire career to fund a legitimate security business providing trained security personnel and bodyguards to the countries elite. In truth the Yamauba is a flesh eating Bakemono (Ferectoi) born on the slopes of Rishiri Fuji in the Keiō era. Over her extensive lifetime she has dominated lesser demons and with their help she employs Bakemono security agents. These ruthless agents for an exorbitant price have been put at the disposal of both mortal corporations and politicians as well as unscrupulous members of Hungry Dead, and Cults and Namebreakers in the service of the Thousand Hells.


Gangcheol Goyangi


A beyond bleeding edge international security firm Gangcheol Goyangi is controlled and operated by a think tank enigmatic inventors and researchers in a number of scientific and engineering fields. Through associated research companies they supply the highly trained mercenaries of the security firm with seemingly impossible futuristic weapons, equipment and even surgeries make them capable of acting beyond the capacity of any mundane squadron of soldiers. Officially they are a just a high-tech security firm that takes mostly confidential contracts from governments. In truth they are international mercenaries that use Linear Paths of Enlightened science to create advanced cybernetics prosthetics and computer interfaces, physics bending utility devices, and extraordinary chemical compounds. Some of their associated research partners are responsible for R&D for Strike Force Zero.The CEO Yang Mi-kyung is a Numina user of Enlighten Science Numina User, replaced part of her brain with a liquid computer, and more than one member of her think tank of elite scientists have worked as researchers for Special Projects Division or acted as Extraordinary Citizens for the Technocracy having faked their deaths and reconstructed their faces with using advanced surgery and implants provided by Mi-kyung in exchange for long term contracts. They are able to hide their agents as unassuming civilians for both low key security or assassin detail.
 

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