JarlFrank
I like Thief THIS much
This looks cool, release when?
Thanks! Early Access starts October 10th and here's some details about it:This looks cool, release when?
Why Early Access?
“Because the scope of the game has grown bigger than I thought it would be and because of certain things that has happened in my personal life (such as my mother's death) during this year has slowed the development more than I expected. I'm also running out of budget because of these delays.”
Approximately how long will this game be in Early Access?
“One year.”
How is the full version planned to differ from the Early Access version?
“I'm planning to add more overworld areas, dungeons, rest of the story content, side-quests and secrets.”
What is the current state of the Early Access version?
“Early Access version contains story related quests, multiple overworld areas, three main dungeons and couple of optional dungeons, seven character classes, lots of equipment to improve characters and other items to help on your journey, lots of secrets to find and NPCs to interact with.”
Will the game be priced differently during and after Early Access?
“Yes, price will be gradually raised when new content and features are shipped.”
How are you planning on involving the Community in your development process?
“I will communicate directly with the Community through the forum, read through all the feedback and respond to it, give news about updates and answer questions about the game.”
Looks like this is out on Early Access:
Why Early Access?
“Because the scope of the game has grown bigger than I thought it would be and because of certain things that has happened in my personal life (such as my mother's death) during this year has slowed the development more than I expected. I'm also running out of budget because of these delays.”
Approximately how long will this game be in Early Access?
“One year.”
How is the full version planned to differ from the Early Access version?
“I'm planning to add more overworld areas, dungeons, rest of the story content, side-quests and secrets.”
What is the current state of the Early Access version?
“Early Access version contains story related quests, multiple overworld areas, three main dungeons and couple of optional dungeons, seven character classes, lots of equipment to improve characters and other items to help on your journey, lots of secrets to find and NPCs to interact with.”
Will the game be priced differently during and after Early Access?
“Yes, price will be gradually raised when new content and features are shipped.”
How are you planning on involving the Community in your development process?
“I will communicate directly with the Community through the forum, read through all the feedback and respond to it, give news about updates and answer questions about the game.”
Thanks for pointing that out, I have to fix it today. :DVaeltaja BTW the game's description has a typo (capital I in Wizardry).
That's just because you forgot to clean your ears while taking that bath month ago, even though your mom asked you to.Nah, you already sound insecure enough as is.
Well, it's still in Early Access, so that might still change.shame about the portraits IMO
since your characters are supposed to stand out in the world, I see no reason for them not to look different from NPC's
Loading times are restrictions set by the game engine as this actually is made with RPG Maker.Dungeons look ok, but outdoors feel like you're trapped inside a minecraft character. And what's with the loading times?! Games like that should fit into fucking L2 cache.
Loading times are restrictions set by the game engine as this actually is made with RPG Maker.Dungeons look ok, but outdoors feel like you're trapped inside a minecraft character. And what's with the loading times?! Games like that should fit into fucking L2 cache.
They are better than in that video as there were some adjustment I was able to do. Of course I could always split those levels into smaller areas, but I think it's better to have a little bit longer loading times every now and then than shorter loading times every other minute. But of course it's always a personal matter can they be tolerated or not.Loading times are restrictions set by the game engine as this actually is made with RPG Maker.Dungeons look ok, but outdoors feel like you're trapped inside a minecraft character. And what's with the loading times?! Games like that should fit into fucking L2 cache.
That's... not very encouraging
They are better than in that video as there were some adjustment I was able to do. Of course I could always split those levels into smaller areas, but I think it's better to have a little bit longer loading times every now and then than shorter loading times every other minute. But of course it's always a personal matter can they be tolerated or not.
Because the engine itself and the MZ3D plugin that makes it possible for making 3d-games hasn't been made to handle multi threading. The person responsible for the plugin is actually rewriting it to support multi threading, but I don't know when it's going to be finished and will it work with this project. World of Xeen and Wizardry 7 are actually 2d games and this in 3d, even supporting Nvidia 3d Vision, so there are differences.They are better than in that video as there were some adjustment I was able to do. Of course I could always split those levels into smaller areas, but I think it's better to have a little bit longer loading times every now and then than shorter loading times every other minute. But of course it's always a personal matter can they be tolerated or not.
I just fail to understand what in this game can possibly make a CPU that is roughly a 1000 times more powerful than CPUs that used to run World of Xeen and Wizardry 7 flawlessly load a level for 5 seconds. It doesn't have a hundred 4096x4096 textures, complex lighting shaders or anything. For all practical purposes it cannot be more than 1 megabyte large, layout, graphics and all. Why, good lord, WHY?