Jaesun
Fabulous Ex-Moderator
Bethesda have single-handedly completely ruined the entire Fallout setting. There is not much MCA could do anyways to salvage such an abortion...
Bethesda have single-handedly completely ruined the entire Fallout setting. There is not much MCA could do anyways to salvage such an abortion...
Bethesda have single-handedly completely ruined the entire Fallout setting. There is not much MCA could do anyways to salvage such an abortion...
Agree 100%. Fallout setting:
Sorry, MCA. You should really look at something different to work with, unless you really need money or something. My 2 cents.
Ugh, just give the man a whole game to make already! They all have their hands on him but they keep wasting his talent on minor things (1 companion is not that minor, but still). It's like they don't want to make a creative game. I don't know what he means by "story and design reviews" though.
I have the feeling that he just can't be arsed to take creative control of an entire game. It's grueling work.
Part of the team gets together to review the story/design as they make progress. Chris takes part in these meetings and provides feedback. MRY does it as well.Ugh, just give the man a whole game to make already! They all have their hands on him but they keep wasting his talent on minor things (1 companion is not that minor, but still). It's like they don't want to make a creative game. I don't know what he means by "story and design reviews" though.
The opposite. He said he wants to be a Project Director again.Ugh, just give the man a whole game to make already! They all have their hands on him but they keep wasting his talent on minor things (1 companion is not that minor, but still). It's like they don't want to make a creative game. I don't know what he means by "story and design reviews" though.
I have the feeling that he just can't be arsed to take creative control of an entire game. It's grueling work.
He was just paid to write an ad blurb, I fail to see how that would diminish his splendour.So, is the Codex gonna turn on MCA now because of the SoD debacle?
The opposite. He said he wants to be a Project Director again.
This isn't going to be bigger because not that many people care about it. The audience for this 'expansion' isn't as big as PoE.This is bigger than the PoE "scandal"now right?
What happened?So, is the Codex gonna turn on MCA now because of the SoD debacle?
Yes. He said here that he wants to be a Project Director again, that it works out better than being Lead Designer for him. In another question he said he has personal issues preventing him from taking on a full-time job.Thought MCA had some personal stuff that prevented im goin large on a big project again, or do I remember wrong?
So, is the Codex gonna turn on MCA now because of the SoD debacle?
So, is the Codex gonna turn on MCA now because of the SoD debacle?
He didn't notice/care/told them it was hamfisted and they didn't care, pick one. No need to jump to conclusions.
You've got to admit it's a bit funny how he called PoE too linear on Twitter without uttering a word about the much more fundamental linearity of BG:SoD. There's no way he could have missed that.
You've got to admit it's a bit funny how he called PoE too linear on Twitter without uttering a word about the much more fundamental linearity of BG:SoD. There's no way he could have missed that.
Kinda par for the course. Devs don't criticize their own games before or shortly after release because honesty, while appreciated, doesn't move copies. He waited a while before criticizing Pillars.
I thought he was some sort of creative consultant?He was just paid to write an ad blurb, I fail to see how that would diminish his splendour.So, is the Codex gonna turn on MCA now because of the SoD debacle?
I asked him a few questions via DM on twitter and I'm still waiting for some replies before I post the whole conversation, but here's a relevant one:So, is the Codex gonna turn on MCA now because of the SoD debacle?
He didn't notice/care/told them it was hamfisted and they didn't care, pick one. No need to jump to conclusions.
You've got to admit it's a bit funny how he called PoE too linear on Twitter without uttering a word about the much more fundamental linearity of BG:SoD. There's no way he could have missed that.
"If you don't have something nice to say, keep your mouth shut." I'd clarify this is that this should never prevent you from making an informed, polite critique. I may have mentioned this in the Design Lessons presentation but it's the difference between "opening doors in your games sucks dick," vs. "I'm used to the Door Open/Action command always being mapped to the A button on the controller, so whenever I hit a door in your game, I have to mentally switch to the B button to do it, which feels counter-intuitive for a game of this type."
If that makes sense - I used to work with a lot of people that were afraid to speak out because they'd be seen as troublesome, but I always tried to encourage them a well-thought critique isn't being an asshole, it's being helpful and the end state of the game and its success depends on everyone weighing in. (Forgive typos, it's late)
On the converse of this, devs also need to expose themselves to brutal critiques and then attempt to drill down to try and figure out what the problem is that's causing the player's frustration (that's part of a dev's responsibility). Past the bile, you need to recognize someone was frustrated or disappointed - try and figure out why.