Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Chris Avellone Appreciation Station

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,434
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Bethesda have single-handedly completely ruined the entire Fallout setting. There is not much MCA could do anyways to salvage such an abortion... :M
 
Unwanted

Irenaeus III

Unwanted
Shitposter
Joined
Jan 10, 2016
Messages
990
Bethesda have single-handedly completely ruined the entire Fallout setting. There is not much MCA could do anyways to salvage such an abortion... :M

Agree 100%. Fallout setting:

:dead:

Sorry, MCA. You should really look at something different to work with, unless you really need money or something. My 2 cents.
 

Diablo169

Arcane
Joined
Oct 20, 2012
Messages
1,270
Location
Grim Midlands
I'd be fairly surprised if he gets to work on Fallout again. I also get the distinct impression that while he would probably like another chance, it wont be the end of the world if it doesn't happen.

Would love to see Chris lead another project, but i think that this "part time gigs" bit is going to continue. And that's cool if it's what he wants.
 

Shin

Cipher
Joined
Jan 5, 2015
Messages
697
Bethesda have single-handedly completely ruined the entire Fallout setting. There is not much MCA could do anyways to salvage such an abortion... :M

Agree 100%. Fallout setting:

:dead:

Sorry, MCA. You should really look at something different to work with, unless you really need money or something. My 2 cents.

At this point I think every Fallout fan considers the Bethsoft games to be set in an alternative universe. I still wouldn't mind if Bethsoft would allow Obisdian (or any other somewhat capable rpg studio) to make another Fallout game even though at this points it probably better to hope for a well-done Wasteland 3 or some new scorched earth/post-apoc RPG IP.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518


1 is the PoE novella, which, according to Obsidian, just needs cover art.
The 2 awaiting outline approval are probably the TTON graphic novels.
The one split in 5 parts is the WL2 novella, which turned into a novel at some point, and seems to have been split in 5 novellas.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
Ugh, just give the man a whole game to make already! They all have their hands on him but they keep wasting his talent on minor things (1 companion is not that minor, but still). It's like they don't want to make a creative game. I don't know what he means by "story and design reviews" though.
 

Prime Junta

Guest
Ugh, just give the man a whole game to make already! They all have their hands on him but they keep wasting his talent on minor things (1 companion is not that minor, but still). It's like they don't want to make a creative game. I don't know what he means by "story and design reviews" though.

I have the feeling that he just can't be arsed to take creative control of an entire game. It's grueling work.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
I have the feeling that he just can't be arsed to take creative control of an entire game. It's grueling work.

If MCA has proven at least one character trait it's that he doesn't shy away from difficult and grueling work.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Ugh, just give the man a whole game to make already! They all have their hands on him but they keep wasting his talent on minor things (1 companion is not that minor, but still). It's like they don't want to make a creative game. I don't know what he means by "story and design reviews" though.
Part of the team gets together to review the story/design as they make progress. Chris takes part in these meetings and provides feedback. MRY does it as well.

Ugh, just give the man a whole game to make already! They all have their hands on him but they keep wasting his talent on minor things (1 companion is not that minor, but still). It's like they don't want to make a creative game. I don't know what he means by "story and design reviews" though.

I have the feeling that he just can't be arsed to take creative control of an entire game. It's grueling work.
The opposite. He said he wants to be a Project Director again.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
So, is the Codex gonna turn on MCA now because of the SoD debacle?

:drink:
What happened?

Thought MCA had some personal stuff that prevented im goin large on a big project again, or do I remember wrong?
Yes. He said here that he wants to be a Project Director again, that it works out better than being Lead Designer for him. In another question he said he has personal issues preventing him from taking on a full-time job.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,696
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So, is the Codex gonna turn on MCA now because of the SoD debacle?

He didn't notice/care/told them it was hamfisted and they didn't care, pick one. No need to jump to conclusions. :M

You've got to admit it's a bit funny how he called PoE too linear on Twitter without uttering a word about the much more fundamental linearity of BG:SoD. There's no way he could have missed that.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,760
You've got to admit it's a bit funny how he called PoE too linear on Twitter without uttering a word about the much more fundamental linearity of BG:SoD. There's no way he could have missed that.

Kinda par for the course. Devs don't criticize their own games before or shortly after release because honesty, while appreciated, doesn't move copies. He waited a while before criticizing Pillars.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,696
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You've got to admit it's a bit funny how he called PoE too linear on Twitter without uttering a word about the much more fundamental linearity of BG:SoD. There's no way he could have missed that.

Kinda par for the course. Devs don't criticize their own games before or shortly after release because honesty, while appreciated, doesn't move copies. He waited a while before criticizing Pillars.

Sure. The Beamdog devs themselves actually sort of admitted it before the game's release: http://www.rpgcodex.net/forums/inde...ragonspear-twitch-stream.106805/#post-4369018 (although they also made it sound like they'd completely fixed it)
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
So, is the Codex gonna turn on MCA now because of the SoD debacle?

He didn't notice/care/told them it was hamfisted and they didn't care, pick one. No need to jump to conclusions. :M

You've got to admit it's a bit funny how he called PoE too linear on Twitter without uttering a word about the much more fundamental linearity of BG:SoD. There's no way he could have missed that.
I asked him a few questions via DM on twitter and I'm still waiting for some replies before I post the whole conversation, but here's a relevant one:
He explains something he mentioned in an interview ("If you don't have something nice to say, keep your mouth shut.")

"If you don't have something nice to say, keep your mouth shut." I'd clarify this is that this should never prevent you from making an informed, polite critique. I may have mentioned this in the Design Lessons presentation but it's the difference between "opening doors in your games sucks dick," vs. "I'm used to the Door Open/Action command always being mapped to the A button on the controller, so whenever I hit a door in your game, I have to mentally switch to the B button to do it, which feels counter-intuitive for a game of this type."
If that makes sense - I used to work with a lot of people that were afraid to speak out because they'd be seen as troublesome, but I always tried to encourage them a well-thought critique isn't being an asshole, it's being helpful and the end state of the game and its success depends on everyone weighing in. (Forgive typos, it's late)

On the converse of this, devs also need to expose themselves to brutal critiques and then attempt to drill down to try and figure out what the problem is that's causing the player's frustration (that's part of a dev's responsibility). Past the bile, you need to recognize someone was frustrated or disappointed - try and figure out why.

I think most here have noticed that he's harsh with projects he worked on, but rarely bashes other games in public. He was hired as narrative consultant for SoD, and I have no doubt he provided honest feedback about their writing, but that doesn't mean he'll share his criticism on social media. PoE is a game he worked on for years, and even then it took a while before he criticized it. Not to mention he still praises the game and the team when people tell him how much they liked PoE on twitter.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom