Well let us just say she fits the character perfectly.In fact he said he was glad they got Felicia Day to do Veronica's voice in NV's making of documentary.
- Advice about character design: they should always contribute to the success of the story. Also likes when they echo what the reader might be thinking. Gives an example from Aliens, where one character suggestes they should GTFO and nuke the planet.
Each character should have a distinctive tone and slang, to the point where "you don't have to show that character speaking to know who's speaking in the scene". Uses HK-47 as an example.
Visual tags and hooks are imporant as well.
- On companion design: one should always make sure they're effective in combat, otherwise players simply leave them behind. They should also contribute in other ways, such as more XP, equipment, new questlines, etc.
If the game has a theme, companions should be "sounding boards" for that theme. Says he used Rose to compare the NCR and the Legion, trying to show it wasn't as black and white as it seems at first.
- Game mechanic he'd kill: "I'd like to see the quest compass go away".
The word you are looking for is responsible grown up.Yeah, that's p. pathetic. Makes me appreciate Vault Dweller a lot more than these "mainstream" developers.
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But their work is, for lack of a better word, complete and utter shit. That's the problem.The word you are looking for is responsible grown up.Yeah, that's p. pathetic. Makes me appreciate Vault Dweller a lot more than these "mainstream" developers.
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The people who are saying things like disgusting and pathetic are the ones who 1. Never had a job 2. Children or 3. Never worked at a place where you are part of a team.
VD can say whatever he wants because he has his own company, and never wants to work with others from the industry.
But as the codexians who left to Inxile showed us, if you work at a place like that, you shut your mouth and stop shitting where you eat.
And it is not just the gaming industry. You don't see Del Toro go: man have you seen the new Transformers? Michael Bay is really the biggest hack in the industry.
Bitching should be left for the fans, working people are doing their work.
This is the only useful info from the bunch. The most important fact to take from this is that the companions should be consistent within the world that is made manifest to us and that they should be distinct and extraordinary. You can't make art based on ordinary things, nobody wants to play a game in which you "Netflix and chill" or whatever the cool kids are doing nowadays. The companions are building blocks in a logical, coherent whole (the narrative) and their presence should be important and not understated. The more ordinary they become, the less they shine within a work (*cough* BiowEAre *cough*) and the more their importance diminishes. Chris understands this (he outright says it) and that's why he has created some of the most iconic and well written characters in gaming history.
I think this is both a mischaracterization of Avellone's views (MCA doesn't just make Kreias and Durances, he also makes Cassidies) and of Bioware companions (ordinary, really?)
But their work is, for lack of a better word, complete and utter shit. That's the problem.The word you are looking for is responsible grown up.Yeah, that's p. pathetic. Makes me appreciate Vault Dweller a lot more than these "mainstream" developers.
.
The people who are saying things like disgusting and pathetic are the ones who 1. Never had a job 2. Children or 3. Never worked at a place where you are part of a team.
VD can say whatever he wants because he has his own company, and never wants to work with others from the industry.
But as the codexians who left to Inxile showed us, if you work at a place like that, you shut your mouth and stop shitting where you eat.
And it is not just the gaming industry. You don't see Del Toro go: man have you seen the new Transformers? Michael Bay is really the biggest hack in the industry.
Bitching should be left for the fans, working people are doing their work.
No idea who Cassidy is, so can't comment on that (prob New Vegas? Couldn't play it because of being a hiking simulator). The main problem here is that creating the companions is an artful endeavor and they have to be a logical part of the bigger narrative. Not being ordinary is mandatory in art in general. Maybe "Cassidy" wasn't ordinary compared to the rest of the world, even if she was in the context of real life, otherwise I don't see the point. Yes, Bioware companions are ordinary? They even talk like average Americans. In this context Shale was well-made, maybe Sten, though he was boring, aaaaaand that's it. They still don't contribute anything to the big picture or enrich the world in any way, sooooo whatever.
Advance Wars: Days of Ruin
In terms of personality, Bioware companions tend to be juvenile, cliched and EXTREME. That's why people on this forum don't like them, in large part because of their lack of ordinariness. I would also say that many of them do illustrate aspects of the games' settings (have you played any recent Bioware RPG other than DA:O?).
Example - Kaelyn the Dove, you couldn't assault the Fugue Plane without her having collected an army before that, but you don't need to know that to assault it or have her in your party at all (I think?).
Ah, boring. Boring isn't the same thing as ordinary. An action hero walking slowly from an explosion behind him is cliche, but it's not ordinary.
But their work is, for lack of a better word, complete and utter shit. That's the problem.
No idea who Cassidy is
The word you are looking for is responsible grown up.The people who are saying things like disgusting and pathetic are the ones who 1. Never had a job 2. Children or 3. Never worked at a place where you are part of a team.
I'm sure MCA would agree in many cases. If you connect the dots, for instance, it's easy to see he despises a lot of decisions and mechanics in Fallout 4 despite the fact he's never criticized it directly. Obviously not nearly as much as the Codex, of course.But their work is, for lack of a better word, complete and utter shit. That's the problem.The word you are looking for is responsible grown up.Yeah, that's p. pathetic. Makes me appreciate Vault Dweller a lot more than these "mainstream" developers.
.
The people who are saying things like disgusting and pathetic are the ones who 1. Never had a job 2. Children or 3. Never worked at a place where you are part of a team.
VD can say whatever he wants because he has his own company, and never wants to work with others from the industry.
But as the codexians who left to Inxile showed us, if you work at a place like that, you shut your mouth and stop shitting where you eat.
And it is not just the gaming industry. You don't see Del Toro go: man have you seen the new Transformers? Michael Bay is really the biggest hack in the industry.
Bitching should be left for the fans, working people are doing their work.
Do you work as a contractor who will likely need to seek a new employer (likely ones you have given bad press) after you finish a contract/product? There are massive hiring and layoff shifts in video games.