There will be quite a few choices to take at the end of this update. My suggestion is: think very carefully about them
45 – An acrid smell
As the caravan tries to create a semblance of order in the camp, you seek out Kalz. You find him talking to some soldiers, and ask if you can have a word with him. He agrees, and soon you move to a quiet corner.
You tell him that what happened just now is really strange. This storm was very violent and quite similar to what happened at Strok a few days ago. It may be a long stretch, but while the caravan is preparing to move out, you would like to have some scouting done in the surrounding zone. You are particularly interested in the place where the thunderstorm hit the hardest, it's not far away. You estimate about a hour's march at most. Oh, and you would like to go with the scouts, and see that place....
Kalz is a bit surprised at your request, but in the last month he has learned to listen to your suggestions. They are, after all, often rather sound. As such he agrees, but only if you promise him you'll be careful. There will be ten scouts, looking around in all directions and with orders to come back in about two hours. Three of them will go towards the place where the center of the thunderstorm struck, and you will go with them. He underlines once again that he wants you to take no risks. You are to come back if you find anything threatening. You can pick whomever you want.
You choose two soldiers from the caravan's escort, plus the man from Kalz's command that is teaching you the sword. You reason that at least you know he's very good with it, and that can only help should you meet trouble. You take a horse with you, and set a brisk pace westward. The men seem a bit nervous but they have been ordered to follow your indications and so they do not protest.
You try to make sure that your small party advances as silently as possible, while keeping to the densest patches of forest, just in case something is out there. For about half an hour the travel is rather uneventful, then suddenly an acrid stench hits your nostrils. You are perplexed but see one of the soldiers making a worried face, and you ask him what he thinks.
"I smelled something like this on a battlefield, ten years ago. This is the stench of burnt flesh that has been hit by the rain." You ask him why such a smell would be here, but he just shrugs confused. You wonder for a second whether or not you should go forward.... but you still have not seen anything, and so you decide to march on.
You walk for another five minutes. The stench is getting stronger and stronger, the horse seems more and more nervous, and you're starting to wonder if you should really go on. Then suddenly you find yourself in a rather large, irregular clearing, and you just stand there, paralyzed by surprise.
The clearing seems rather new. There are a lot of uprooted trees, torn branches, and blotches of mud splattered all over. A few trees are still burning low, others are smoking.
They lay there, amongst the downed trees. Men, more than ten of them, lie down on the ground, like puppets whose strings have been cut. And with them, an equal number of horses. The stench of burnt flesh is overwhelming, and you see that the closest ones are charred almost beyond recognition. It seems clear to you that they were all hit by the lightnings. Maybe repeatedly so.
And there, in the middle of the clearing, lies a giant, black centipede. Even from here you can see the disheveled ground around it, the terrible signs of its death throes. The centipede is still smoking in multiple places. It looks like it was hit multiple times by lightning.
One of the soldiers falls to his knees
"It is the will of Adsal! Surely our god must have decided to put an end to such a foul creature! Praise Adsal!"
Personally, you are not sure what to think. But you reason that Kalz will want to see this, and so you send one of the soldiers back to call him. After all it would be impossible to order the soldiers to keep silent, so you don't even try. In the meanwhile, you slowly, carefully make your way around the clearing, looking around without entering the trashed area. You are especially careful in case there's some centipedes around. But you cannot contain your curiosity.
Kalz arrives in just thirty minutes along with five other soldiers. You guess they must have pushed their horses very hard. He looks at the giant centipede and then pales. It is one thing to be told of a giant centipede, and another to see one in the flesh. The soldiers are mostly shocked, some are even praying, but he barks orders until they all snap out of it. Quickly he comes over to your place, in order to consult with you. You think your suggestions will be most likely accepted this time, after all you're the "expert" here.
In these last thirty minutes you tried to discover as much as you could, but without entering the clearing there were not really many clues to be found. You did find out a couple of things though. You confirmed that these men are definitely the same as those foreign soldiers you saw back at Qoor. They are rather pale, heavily armed and armored and they wear those unfamiliar clothes. Also, one of them has those strange tattoos on his face, the same of the man that seemed to... communicate with the centipede.
And you also found a few other smaller centipedes, half hidden by the foliage and the fallen trees. While smaller than the huge, dead monster, they are still longer than a human arm. But they are all dead, burned by lightning.
Now is the time for important choices Kyoss, what are you going to suggest? Keep in mind that you will surely have to report this to Jacob as well.
About this clearing:
- You should investigate it, it's a rare opportunity. It will take mostly a day or two.
- You should not investigate it, it's too dangerous
- You should not investigate it. Just write Jacob that someone should be sent here to investigate
- Other. Make a proposal, put a number on it
And what of the caravan?
A) The caravan should go on towards Bitak. An ambush is more unlikely now, better take this chance
B) The caravan should stay here and support you while you investigate
C) The caravan should go back to Strok, going forward is too dangerous
D) Other, make a proposal, put a letter on it.
Who should you send a letter to?
W) Send a letter to Jacob only, nobody else but him and Lord Medah should know about this
X) Send a letter to Jacob, and another to Lord Tilash. He should know as well
Y) Do not send a letter, such information should not be written down where others can read it. You'll tell him personally later on
Z) Other. Make a proposal if you have one
Where will you go after this?
- Travel towards Nokos as planned
- Go back to Strok
- Change course towards Bitak
- Other. Make a proposal if you have one
And finally, Kyoss, what do YOU believe happened here? How is it possible that such a thunderstorm hit an expedition of these people, killing with such precision? (This is what Kyoss BELIEVES. Not necessarily what he tells others.)
a) It was your god, Adsal, who struck down these enemies. Praise his name!
b) Surely some supernatural beast or creature must have preyed upon these people!
c) You remember the fairy tales you were told as a child! Surely wizards and witches exist, and one of them did this!
d) None of the above, it was just an almost incredible coincidence.
e) You have no idea, and feel very unsettled because of this!
f) Other, write down what you think it was, put a letter on it.