I completed the game. In my opinion it's not great but it's OK.
My advice is that you stick to story battles, fixed optional battles and elite skirmishes when they appear and avoid basic skirmishes because you'll fight the same enemies again and again along the game so don't make that even worse.
Besides if you can't bear long enemy turns just wait for the next patch which will include a fast forward button.
+ :
- Good presentation overall, the music are nice, and so are the background paintings during cutscenes.
- The mechanisms work, by the end cards have multiple effects, you get multiple actions per turn and throw a lot of dices, that's the meat of the game, if you don't like card and dice mechanisms you should just pass your way and play something else, but as someone who like those it was satisfying.
- Some challenge at least intermittently and taking into account optional battles. Your characters can make big damages but they are fry and mustn't expose themselves.
- :
- Enemies turns can get long in the rare big fights, that's quite rare but then it's annoying - > wait for patch 1.0.1, they're adding a fast forward button.
- Reliance on level scaling, I know it's not as critical as in a classic RPG where you walk, but well, it still sucks, you can do better than this (I played on hard mode so I don't know if there's level scaling in normal mode).
- The number of different enemies is limited, although they're all quite unique, bosses have their own cards and so. But what is really annoying is that halfway through the game you've probably already met every enemy you'll fight during the game bosses excluded.
- I got one breaking game bug two times - > wait for patch 1.0.1, it's reported and will be corrected.
- Although in general it works, the camera is not always completely convenient.
undecided :
- I'm undecided about the story, I don't think they chose the super easy way which is nice, it's not always predictable and Nahmi is a cool character but the story is really cringy, perhaps they could have presented the same story in a less cringy way. By the way, I don't know if there's any hidden branching, I didn't find any.
- The number of different cards is limited but they're quite unique, and they evolve.
- They are 4 types of objectives if I'm not missing one, kill enemies, kill the boss, reach a point and survive a couple of turns, I guess it's better than just always having to kill all enemies, but nothing to get enthousiastic about either.
- You only control up to 3 characters (maybe except for some very special battles, I don't remember exactly), I think a few more would have been welcome, not saying the game doesn't work the way it is.