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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
Insert Title Here
Hopefully we get something akin to the Witcher 3 Enhanced Edition mod.

Its gonna need it, the popamole itemization will drive me crazy.

I hate to praise Ubishag but the one good thing about Valhalla is the way they did the weapons. Doing something similar in Cyberpunk with a set roster of guns that you spend time upgrading/modding would have been massive incline. This diablo/looter shooter item system is disgusting. It was terrible in W3 and its terrible here.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,846
Is killing people with hacks via the cameras an intended gameplay experience?
You can just hide behind a box, hack a camera, and then go around systematically murdering every person within range of the camera network while they stand around going "Huh? Huh? What? Who's there? Huh?"
Like you'd think they would shut the camera off or shoot it or something after awhile. But no, they just stand around while they get slowly (really slowly these fucking hacks take forever to recharge) killed off one by one.

Having augments in your body that are so easily turned into weapons against you is the dumbest fucking thing.

Also, another thing that Watchdogs Legion does better. Turns out Watchdogs Legion was the true cyberpunk game we've been waiting for.

Unfortunately it's shit.
 

Potato Canon

Novice
Joined
Jan 1, 2017
Messages
47
The braindance shit was so god damn tedious and boring that it may have used up my pool of goodwill and ruined the game for me and I am only ten hours in.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,438
This diablo/looter shooter item system is disgusting. It was terrible in W3 and its terrible here.

Well, it's technically not like diablo or looter shooters, because as far as I know the loot isn't random. I like that enemies actually drop the weapon they're using too. There is a bit much to sift through, but I end up not picking up a ton of stuff, and that's fine. My game economy hasn't gotten close to getting fucked yet, despite selling a large amount of gear. Cyberware is ridiculously expensive, and some of the most impactful equipment in the game. I like that the cyberware system is tied to attributes instead of overall level too. Worst part about the equipment system right now is these idiots put in level gated equipment again, so a mod removing that and ramping up the general challenge with be much appreciated.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
It seems to me that a) you need hacking if you wanna stealth, specially for cameras, there is a very generous detection timer because the game assumes you gonna quick hack shit and even on very hard, enemies are half blind with terrible peripheral vision until they detect you, after that, they turn on their aim bot cheat mode, b) stealth head shots are really good and a silenced weapon can one shot enemies but you will need a high impact per bullet gun and silencers, so revolvers and sniper rifles are the way to go on stealth, dont try high rate of fire guns, they suck for stealth, c) that slow time power with the revolver perk that allows you to keep aiming while dodging are a really good combination so even outside stealth, you arent useless.
 

v1rus

Arcane
Joined
Jul 14, 2008
Messages
2,294
I really dislike how every background has jackie in it.

I cant really imagine how both corpo and nomad/streetshiet (is there any real difference between these 2?) would associate with that kind of character.

Still on the very beginning. Messing up with optimization. Lens flare, motion blur shit and all that off, the rest of shit on high. Steady 30-35 fps, which is ok. Ill experiment some more, so I can decide will i go for low detail 60 fps, or 30 fps high detail.

While I have nothing against first person view, to the contrary, this fucking shit is giving me a headache. I have no idea what im looking at half the time. Dialogue is wooden and meh. I like the idea of real time dialogues without separate menus/cutscenes/youknowwhatimtalking about, but Im not sure about the implementation. Perhaps its too early for things like that. We'll see.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,127
Location
Adelaide
Having augments in your body that are so easily turned into weapons against you is the dumbest fucking thing.
Yeah Adam Jensen (don't take that firmware upgrade none of your old apps will work anymore)
sorry JC Denton (Has built in Kill Switch but it takes a whole week to work - yeah I know its a reference to Snake Plissken though in that scenario it was a placebo and Snake was just a big dummy, JCs could actually kill him but it takes so long to work that he and his brother survived Big Brain MJ12 strats right there.)
sorry Robo Cop (I can't shoot my boss but JC can)
 

Syme

Arbiter
Joined
Jun 11, 2018
Messages
335
View attachment 16674

ok. it seems I'll play this game in half a year or so

uOduzx9.jpg
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
God fucking dammit. Does the female V sound any fucking better?
Generic Jennifer Hale-alike who's slightly better at the subtleties of delivery like making sure a "hmm" sounds suspicious when it should, but otherwise less convincing IMO. Pretty lol trying to fit in with the hombres as a streetkid.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,242
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.


The police response in Night City is really impressive. Surprised how it can be an crime infested hell hole tbh.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,912
Location
London, UK
Strap Yourselves In
Well, I couldn't help myself. Even though my system really isn't up to snuff to play this game in its full graphical glory, I broke down and got it, and in fact it looks great even on Low/Medium settings, and plays smoothly.

First impressions: turns out all that Chicken Little stuff a few days ago was premature. The gunplay's actually fairly decent even after just a couple of level-ups, there are only a few graphical glitches here and there, and I haven't encountered a T-Pose or any of that horroshow stuff yet. Yeah, it could do with a bit more polish, there are a few annoyances here and there, but basically it's a really good storyfag experience. There's an awful lot on offer in terms of potential side-quests and distractions, but for me the main story and the sense of relationship with the other main characters is so absorbing I've just been pursuing that, and haven't touched a single thing outside it. It's not that it feels on-rails, it's that I don't want to go off the rails because the story has such momentum in the way it's presented.

What it reminds me of more than anything else, actually, is the immersive sim type of experience. Not in terms of there being a rich smorgasbord of choices of different ways of going about things (although there's a reasonably wide choice in terms of different styles of melee and gunplay), but in terms of the almost hallucinatory sense of virtual reality one sometimes gets from an immersive sim. You know that feeling, when you come up for air for a moment, step back, and realize you've been totally inside the virtual world, and what you've been experiencing has been fooling your reality-detection pretty well. That aspect of the game is maybe the best I've yet experienced in an RPG. I've experienced it to this depth only in playing things like System Shock for the first time, or (bizarrely enough) in some MMOs.

In the sense of RPG as a rich progression system it's not that great (though it's not terrible either, at least so far), and while there have been some choices that seem to be pregnant with different consequences for later in the game, I don't know if that actually pans out or not yet. But in the sense of feeling like you really are your avatar, forming relationships with the characters, it's very much an RPG, and in that sense it doesn't disappoint at all. That alone isn't going to be every Codexer's cup of tea, I know, but speaking for myself, I'm finding it hugely entertaining. But by the same token, I'm not sure it's going to have much replayability - unless the other careers are different enough from the one I've chosen (Corpo). But I should imagine they are - there have been quite a lot of dialogue options that have come up based on my career that have given me special little edges and insights, which is nice, and if it's the same with the other 2 careers, then it might have some replayability.

There's one particular sub-form of gameplay in the game that I don't want to spoil, because it really is quite amazing and creatively done and presented (in the way that the other characters interact with you wrt it), and you have to experience it for yourself - it's a special kind of detective work. (A clue: the 1983 movie Brainstorm.) I've no idea whether it only happens the once in the game or not yet (probably yes), but even just the once it's quite stunning to experience, and again, gives you that hallucinatory virtual reality feeling, and fits very well with the cyberpunk theme.

Something else that's surprised me is the music. Most of the clips I've seen have a lot of that buzzsaw synth and ass-spanking drum sound, and I though I'd find it really wearing; and it is what you get in combat. But actually, when there are key story points in the offing, there's a rather lovely kind of subdued synth padding that sounds quite portentous and fits the feeling of the world very well.

Anyway: the sky isn't falling, and this isn't CDPR's Waterloo. Far from it.
 

v1rus

Arcane
Joined
Jul 14, 2008
Messages
2,294
All right bros, thank you for your advices. Another question, and ill stop, and prolly call it a day soon enough.

Hacking any viable? I'd prolly go melee/hacking type of character on very hard.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652


The police response in Night City is really impressive. Surprised how it can be an crime infested hell hole tbh.

That's not the cops, that's the fun police. Guy obviously was trying to have fun with his open world game and that's a big no-no.
 

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