Cryomancer
Arcane
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GFCM = Gear farming, cooldown managing.
This self entitled RPG's that has less RPGs than visual novels. They have zero mechanical and narrative character building. Everyone is just a clone. Attributes got degraded into measurements of your gear. Somehow everyone has the same IQ and muscle mass and the unique way to grow muscle mass is by finding a fancier pair of boots. There are cooldowns to everything. Even ordering your minions.
Magic? Magic is not s part of the fictional world, is just mindless flashy things. The most iconic example is Diablo 3. There is a spell called siphon blood. You can siphon the blood from the skeleton king(don't ask me how) and the amount of blood sucked is proportional to the size and sharpness of your axe. BTW, you dimaterialize your axe before casting.
And is not as if gear is interesting in this GFCM games. Are mostly just stat stickie. They rarely do anything cool. Remember BG2:SoA itemization? A ring which can summon a Djinn(daily) and is available much before the player can learn the spell to summon a Djinn? and if the Djinn dies the ring is destroyed? BG2 Mace of Disruption? Carsomyr? Gothic's 2 Claw of Beliar? Or even attempting to use a elephant gun in Arcanum and it destroying your face cuz you have too much magical affinity and magic messes with tech in the game? GFCM games tends to have way worse itemization than non item focused games. They are this bad. They are all about inflating numbers to produce big numbers that represents nothing. Claw of beliar will be FOREVER in the minds of G2 NoTR fans. D3 items, nobody cares about then.
From immersive games with cool unique characters in a amazing world, with game mechanics in line with lore to glorified slot machines and artificial timers. That is how far the genre have declined. Can the genre decline even more?
What is the next step in decline? Is hard to see how a game can be worse than ArcaniA and Diablo 3 TBH. Maybe giving a macro to the player, so he don't even need to manage cooldowns in the GFCM game. Or put the weapons which determines how much blood your can suck from a skeleton(d3) in lootboxes, making PC's immortals. Is very hard to think in ways to decline the genre even more.
This self entitled RPG's that has less RPGs than visual novels. They have zero mechanical and narrative character building. Everyone is just a clone. Attributes got degraded into measurements of your gear. Somehow everyone has the same IQ and muscle mass and the unique way to grow muscle mass is by finding a fancier pair of boots. There are cooldowns to everything. Even ordering your minions.
Magic? Magic is not s part of the fictional world, is just mindless flashy things. The most iconic example is Diablo 3. There is a spell called siphon blood. You can siphon the blood from the skeleton king(don't ask me how) and the amount of blood sucked is proportional to the size and sharpness of your axe. BTW, you dimaterialize your axe before casting.
And is not as if gear is interesting in this GFCM games. Are mostly just stat stickie. They rarely do anything cool. Remember BG2:SoA itemization? A ring which can summon a Djinn(daily) and is available much before the player can learn the spell to summon a Djinn? and if the Djinn dies the ring is destroyed? BG2 Mace of Disruption? Carsomyr? Gothic's 2 Claw of Beliar? Or even attempting to use a elephant gun in Arcanum and it destroying your face cuz you have too much magical affinity and magic messes with tech in the game? GFCM games tends to have way worse itemization than non item focused games. They are this bad. They are all about inflating numbers to produce big numbers that represents nothing. Claw of beliar will be FOREVER in the minds of G2 NoTR fans. D3 items, nobody cares about then.
From immersive games with cool unique characters in a amazing world, with game mechanics in line with lore to glorified slot machines and artificial timers. That is how far the genre have declined. Can the genre decline even more?
What is the next step in decline? Is hard to see how a game can be worse than ArcaniA and Diablo 3 TBH. Maybe giving a macro to the player, so he don't even need to manage cooldowns in the GFCM game. Or put the weapons which determines how much blood your can suck from a skeleton(d3) in lootboxes, making PC's immortals. Is very hard to think in ways to decline the genre even more.
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