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https://www.brokenroadsgame.com
https://af.gog.com/en/game/broken_roads?as=1649904300
Debut title from Australian indie studio named Drop Bear Bytes.
Little bit on the morality system: https://www.brokenroadsgame.com/moral-compass
https://af.gog.com/en/game/broken_roads?as=1649904300
Debut title from Australian indie studio named Drop Bear Bytes.
Australian indie studio Drop Bear Bytes announces Broken Roads, an all-new post-apocalyptic RPG
Torquay, Australia, October 1, 2019 – Broken Roads™ is the upcoming debut title from Australian indie studio Drop Bear Bytes. Blending together established as well as all-new role-playing elements into a traditional isometric RPG, Broken Roads will see players traveling through authentic Australian locations in a desolated future.
Broken Roads’ pre-alpha reveal trailer can be found at https://youtu.be/1szow-dCPzc
The game tells the story of a group of companions as they make their way across Western Australia, encountering new friends, overcoming terrible enemies, and uncovering a mystery behind ever-stranger happenings in the Never Never.
Broken Roads’ real-time exploration and turn-based combat is beautifully illustrated with hand-drawn artwork throughout, with the goal of offering an experience of playing in concept art – 3D characters, VFX, 2D environments and props all follow this painterly style.
“As a fan of computer RPGs since the 80s, it’s been amazing getting Broken Roads to this point,” said Craig Ritchie, Founder & Game Director at Drop Bear Bytes. “Being able to put our own spin on the post-apoc genre and get experimental with philosophy and morality has been a lot of fun. It’s been a busy year getting us to this point and I’m incredibly proud of what the team have done.”
The game also presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning. Player decisions will shift a character’s philosophical leaning and alter their future choices, as well as open up Moral Traits which can help or hinder.
Broken Roads will be shown off for the first time at PAX Australia between October 11-13, and is scheduled for release in 2021. Drop Bear Bytes is comprised of industry veterans and talented newcomers, with alums from the likes of CCP Games, Riot, Ubisoft, Electronic Arts and Torus Games. The environments and props are being produced by Mighty Vertex, the art studio behind the isometric graphics in Harebrained Schemes' Shadowrun series of RPGs.
Join the Drop Bear Bytes discord at https://discord.gg/W9UZzrk
Follow on Twitter at https://twitter.com/dropbearbytes
Follow on Instagram at https://www.instagram.com/dropbearbytes/
Features:
About Broken Roads
- All-new post-apocalyptic setting
- Unique morality system influencing dialogue, quests and character development
- Authentic Australian locations and environments
- Blend of traditional and original RPG mechanics
- Up to 6 party members
- Turn-based tactical combat
- Hand-drawn artwork
- A content-rich and densely-crafted world
Born of a love for traditional computer role-playing, Broken Roads is an upcoming isometric post-apocalyptic RPG providing a rich, engaging narrative and an all-new morality system. Using fixed-camera, hand-drawn isometric props and environments, the game will allow players to experience a ravaged future in a story of survival, introspection and community as they make their way across a desolated Australia.
About Drop Bear Bytes
Headquartered in Torquay, Australia, Drop Bear Bytes was established in early 2019 and has a team comprised of developers, artists and writers from Australia, South Africa, Canada, UK, USA and China. The studio was founded by Craig Ritchie, a former games journalist turned marketing and brand manager who has worked on titles such as EVE Online, the Vampires: The Masquerade MMO, DUST 514, EVE: Valkyrie and Freya and the False Prophecy.
Little bit on the morality system: https://www.brokenroadsgame.com/moral-compass
BROKEN ROADS’ MORAL COMPASS PRESENTS AN ALL-NEW APPROACH TO ROLE-PLAYING GAME CONSEQUENCES
Broken Roads’ unique morality system is based on four areas of moral philosophy: Utilitarianism, Nihilism, Machiavellianism and Existentialism. In a 360-degree chart of possible options, players are able to choose from those within a certain range of their character’s core alignment.
Your decisions and dialogue options will shift your leaning and thus alter your possible range of future choices.
We believe this will enhance the game’s roleplaying realism - you can not take an evil option and then immediately follow up with the most noble option. Decisions will not be clear cut good and bad – we want to present real moral dilemmas that players will have to carefully consider.
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