Doesn't help. It makes the game slightly amusing for a while, but the gameplay is so uninspired nothing can salvage it. I've ended up just watching the cutscenes on YT.Is JC really arguing Bru-dull Legend is good? Unless you're a metal head who loves all the references and music the game itself is fucking terrible.
Brütal Legend was prettygreat (it's on my Top 10 from last year). Great Soundtrack (even though I usually don't particularly like Metal), humor usually hits the mark, characters are generally likeable and interesting, great world building with changing flora and fauna throughout the three continents, some interesting quest ideas.bad.
Regarding gameplay, the driving around and over living things and hacking stuff to death was definitely fun. Can't say I was particularly enchanted by the consoley RTS battles but they were also okay once you got used to them.
Psychonauts and Brütal Legend are definitely their two best games so far, given some of the output when they are on their own I'm not sure being "publisher wageslaves" would be all that bad for them, although it's hard to say which publisher would finance them since Tims games usually sell notoriously
Psychonauts and Brütal Legend are their best two games though. Take that as you will.Agreed.
I really liked psychonauts and gone on Brutal Legend expecting something good, the beginning was fine until I noticed that the world was fucking empty, a good open world game needs a few good side missions/activities or there is no point into making one and Brutal Legend had none of that. The RTS part was clunky and boring, the hack and slash part was simplistic and the level design... well what level design?Brütal Legend was pretty great (it's on my Top 10 from last year). Great Soundtrack (even though I usually don't particularly like Metal), humor usually hits the mark, characters are generally likeable and interesting, great world building with changing flora and fauna throughout the three continents, some interesting quest ideas.
Regarding gameplay, the driving around and over living things and hacking stuff to death was definitely fun. Can't say I was particularly enchanted by the consoley RTS battles but they were also okay once you got used to them.
Psychonauts and Brütal Legend are definitely their two best games so far, given some of the output when they are on their own I'm not sure being "publisher wageslaves" would be all that bad for them, although it's hard to say which publisher would finance them since Tims games usually sell notoriously bad.
PC GAMER said:The best classic adventures constantly found new spins on the formula, and Schafer and his fellow Lucasarts designers were no slouches at this back in the day—the physicality of Full Throttle, the freedom of the Monkey Island games, and the time warping of Day Of The Tentacle all coming to mind. So far, Broken Age hasn't even attempted to carve out something similar, though there's still time. I hope the second act has something clever in mind.
Whether that happens or not though, this was a good use of that Kickstarter money. Broken Age might not be close to the length and complexity of previous Tim Schafer games such as Grim Fandango and Full Throttle, or an instant classic like just about every Lucasarts adventure not a bad anagram of "Escape From Island Monkey," but it's still a fine reminder of them.
And really, that's what should have been expected. Those games were very much products of their time, and in specifically promising to be one rather than update the idea like Ron Gilbert attempted with The Cave, this was always going to be a celebration rather than a modern successor. As that premium-grade nostalgia trip though, it does a fine job. Like a reunion concert of a band you once loved, or a candy shop selling a particular brand of candy that brings to mind childhood summers of sun and sea and all that other cliched crap, Broken Age is a well deserved chance to remember the old days and realize that they're still closer than they might sometimes feel—even if the second part is a little further away than intended.
So he agrees that the game falls short, but it's ok, because it's totally impossible to make good games again.... so let's give fucking 86/100 to this, just 4 points less than the 90/100 they gave to Monkey Island 2.
Primorida, on the other hand, gets 55/100, because it didn't waste 3 million dollars on animations.
no, uI mean, to be fair, Primordia is self-important shit.
PC GAMER said:The best classic adventures constantly found new spins on the formula, and Schafer and his fellow Lucasarts designers were no slouches at this back in the day—the physicality of Full Throttle, the freedom of the Monkey Island games, and the time warping of Day Of The Tentacle all coming to mind. So far, Broken Age hasn't even attempted to carve out something similar, though there's still time. I hope the second act has something clever in mind.
Whether that happens or not though, this was a good use of that Kickstarter money. Broken Age might not be close to the length and complexity of previous Tim Schafer games such as Grim Fandango and Full Throttle, or an instant classic like just about every Lucasarts adventure not a bad anagram of "Escape From Island Monkey," but it's still a fine reminder of them.
And really, that's what should have been expected. Those games were very much products of their time, and in specifically promising to be one rather than update the idea like Ron Gilbert attempted with The Cave, this was always going to be a celebration rather than a modern successor. As that premium-grade nostalgia trip though, it does a fine job. Like a reunion concert of a band you once loved, or a candy shop selling a particular brand of candy that brings to mind childhood summers of sun and sea and all that other cliched crap, Broken Age is a well deserved chance to remember the old days and realize that they're still closer than they might sometimes feel—even if the second part is a little further away than intended.
So he agrees that the game falls short, but it's ok, because it's totally impossible to make good games again.... so let's give fucking 86/100 to this, just 4 points less than the 90/100 they gave to Monkey Island 2.
Primorida, on the other hand, gets 55/100, because it didn't waste 3 million dollars on animations.
For the Primordia review you can thank this kid https://twitter.com/GameGriffin
As for Cobbett, he gave Stacking 86 as well.
There is nothing wrong with sequels on their own, if they are good, provide something new and improve the original. The problem is with shitty sequels.You're the second person who's said they could have spent the money to make a sequel to an old hit. Seriously, don't we have enough sequels -- from publisher-backed games, no less?
When I played Brutal Legend there was something that I noticed, a quite empty world that screamed: CUT CONTENT.
Well, sir... we're trying to get JUST the right amount of mayo. Our sandwiches are known for the grueling passion we make them with. If it's not amazing you may as well just go to McDonald's and lick the wrappers just like THE MAN wants you to.... MAN. Think they'll ever make you a tuna-melt?
Well... we're pretty strapped, right? We kinda had to take that Tenner straight from the till, to pay the Sandwich Artist for the last hour. The last hour spent making your sandwich, you fat-cat asshole. It is literally in his pocket.
Buy him one of our delicious coffees with your change? That might hurry things along.
A rain check for what? We sold your sandwich to the guy in the corner.
No... I told you, your money was for STAFFING.
If I thought anyone was capable of trusting you with money, I'd fall on my knees and beg you to hire me for something, so I could fuck you on it, then sell the results to whoever fucks your girlfriend.What? They paid the salary of the devs, who worked on the game. And after Activision dumping the game, they want that money back?
Yeah, and one face melting solo finish those copy pasted side battles as soon as they start. The open world was a huge lost opportunity.When I played Brutal Legend there was something that I noticed, a quite empty world that screamed: CUT CONTENT.
Unfortunatelly the side mission are mostly copy-pasted and can be done really quick, even if you don't do a speedrun.
IT'S TOTALLY IMPOSSIBLE TO PLEASE EVERYONE! (so we decided to just please the modern audience)...
To be fair, you were never actually in the "right" for wanting your money back, they could've done it as a gesture of goodwill but you kinda ruined that by the way you (publicly and intensely) asked for it and the way it might have set a precedent for other people to do the same.IT'S TOTALLY IMPOSSIBLE TO PLEASE EVERYONE! (so we decided to just please the modern audience)...
And you have to be a real douche to quote jokes Tim makes during the video that even a massive failure would be a promise fulfilled, but omit how your kickstarter page clearly promises a old-school classic adventure game...
Anyway, I'm done with this trainwreck.
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This is sort of interesting: http://www.rockpapershotgun.com/2014/01/22/a-game-and-a-chat-ep-1-tim-schafer/
Sound is absolute crap, but Tim explains ideas and viewpoints regarding some of the criticism, some improvements that are being made and other stuff.
timestamp for the criticism? 50 minutes is a long video and this RPS guy is fucking annoying, I actually wish him ill.
40:00 Early access, why they went with season pass, when is part 2 coming