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Broken Age - Double Fine's Kickstarter Adventure Game

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Most Lucas Arts games were targeted at kids, but were still plenty enjoyable for adults. Though the art style did have a certain... grittiness to it. Much like Star Wars itself actually.

Broken age art style is looking too minimalistic for my taste. Looks like they didn't put much work on the design. Even if LucasArts games were target at children, which I wouldn't agree, the sprites, backgrounds, art style really looked like they were designed by professionals. In the case of broken age, the art feels like it is a child's crayon drawing. BA style reminds me of those multimedia kits edutainment CDs that teached children how to spell, lytrics of songs, etc.

This is my impresion by what is shown, but of course all tim schafer adventure games had funny and clever puzzles, and probably this won'be a botanicula's clone, anyway.
 

Outlander

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Most Lucas Arts games were targeted at kids, but were still plenty enjoyable for adults.

Indeed, but what Schafer apparently didn't get is that those kids are today 30-40 years old, and he should have made the game to target that audience, HIS audience. Today's kids are too busy popping moles, not quite interested in the graphic adventures of yore.
 

felipepepe

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Most Lucas Arts games were targeted at kids, but were still plenty enjoyable for adults. Though the art style did have a certain... grittiness to it. Much like Star Wars itself actually.
Lucasarts games:

Batman.jpeg


This game:

356-002.jpg


Not that Babar is a shitty cartoon, is just something that you only watch as a really young kid or as a grown-up WITH your kid. Tim Schafer already showed on the documentary videos, he's not making this game as something his younger self would like to play, he's making something that his daugther would like. AND IT SHOWS.
 

bertram_tung

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Yeah. It's pretty disappointing. Here we all thought we'd be getting the next Day of the Tentacle or Full Throttle and we get this:

doublefineadv.jpg


Even if the gameplay is great it will never reach the heights of the above classics because part of what made them so great was the incredible animation and art style. It felt like a living tex avery cartoon, and that kind of art style contributed to the hilarity.

I'm glad I backed Spaceventure and not this.
 

Stabwound

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Agreed on all accounts. It simply looks like a quirky kid's animation, like The Nightmare Before Christmas. The animals are all spastic, too, which is probably the easiest way to do it. It doesn't have to look realistic, because every character walks like they have parkinson's disease.
 

Haba

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Fuck that, Babar is a mature, quality production. This is pure and utter shit. Drivel. Manure. Crap. Dung. No redeeming qualities what-so-ever.

O.k. sorry, I exaggerated. Watching this multi-million dollar train wreck in progress is great fun! Here's your new Full Throttle bitches, 'cept it is written and designed for five-year-olds this time. 'cuz five-year-olds are totally the new adventure game audience.

But still, Tim Schafer belongs in a jail. Or a shallow ditch.
 

Dexter

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:butthurt:

Stop bitching and wait for the full game you tards, I'm going to laugh so hard when this is going to turn out better than some of the Codex sweethearts.:codexisfor:
 

J_C

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It seems that some people are on their period again, and drawing conclusions based on a few images.
 

J_C

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It seems that some people are on their period again, and drawing conclusions based on a few images.
You among them though.
I'm not saying that it surely will be good. But I'm giving it a chance and hope it will. Opposite to others, who are sure that it will be a trainwreck, just because the artstyle.
 

Blackthorne

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Metro

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I don't have a problem with the art style, per se, it's just that it certainly doesn't look like it required a $10 million or so budget to produce (when you add up the KS, embezzled funds from Massive Chalice KS, Humble Bundle sales, private investment capital from Jonathan Blow et al, and the subsequent panhandling they've done through Paypal).
 

Dexter

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This game reminds me very much of the books he writes, which are printed on indestructible soft plastic so kids cannot eat or chew their books. I think this game may need to be made of the same material.
Edgy, I wonder what edgy-Codex would have said if the Internet was around at the time, seeing a few pictures of respective LucasArts games taken out of any narrative or story context and not yet having played any of them back in the day:
day-of-the-tentacle-005.jpg

maniac_mansion_deluxe_1_m.jpg

guybrush.gif

screen3.gif

gfs_45828_2_33.jpg

samnmax-5-full.png

It's not like story, dialogue and gameplay make a game, of which very few people have seen much of in regards to this (and would rather talk out of their ass).
 

Blackthorne

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Of course they do; I'm only talking about the visual components to the game here. But we know very little about the story. We know more about the graphics at the moment.


Bt
 

Stabwound

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Out of all of those games, Day of the Tentacle and maybe Sam & Max look childish, but the art style works and still stands up today, plus they had decent animations, even if wacky. Broken Age looks like one of those wacky children's cartoons with very low-budget animation.
 

Gakkone

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The game looks nice. The art I mean. Luckily I stopped caring about whether things appear childish or not when I grew up.
 

suejak

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Somebody made this obvious point already, but:

Neither had Ron Gilbert, but then THE CAVE happened...

Ron Gilbert:


Tim Schafer:


By all appearances, Ron Gilbert last made something cool in 1993. Everything else has been so-so, obscure, or merely supervisory (Total Annihilation, Tales of Monkey Island).

Meanwhile, everything that has Tim Schafer's name next to it as "designer/writer" has been funny, pretty well-written, and atmospheric.
 

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