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Broken Age - Double Fine's Kickstarter Adventure Game

Stabwound

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Don't worry, I'm sure he F5'd repeatedly hoping for an excuse to give Schafer a reach-around.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
It's kinda funny how there's like one for each: J_C for Double Fine, Blaine for Chris Roberts/Star Citizen and Infinitron/Roguey for Josh Sawyer
 

J_C

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Has it really been a whole week without J_C's whiteknighting this turd?
Nothing happened in this thread for a week, there was no update, I had nothing to say.

Don't worry, I'm sure he F5'd repeatedly hoping for an excuse to give Schafer a reach-around.
I don't need to, the thread is on alert. :smug:
It's kinda funny how there's like one for each: J_C for Double Fine, Blaine for Chris Roberts/Star Citizen and Infinitron/Roguey for Josh Sawyer
Actually I'm a whiteknight for Double Fine, Obsidian and Hideo Kojima. Get your facts straight dammit!
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's kinda funny how there's like one for each: J_C for Double Fine, Blaine for Chris Roberts/Star Citizen and Infinitron/Roguey for Josh Sawyer


I tend to defend all three major RPG Kickstarters, not just Project Eternity. It's just that PE and Sawyer get the most flack.
 

Grunker

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Grunker for Logic Artists

Game is way too simplistic and gets boring too fast for me to defend it. A fun little game worth its price-tag, but it ain't exactly game of the century.

My defence of their distribution decision still stands, but I've taken that stance towards all the Kickstarter companies that went that route... and I also predicted 90% of them would.
 

J1M

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J_C, how do you feel about DoubleFine spending around $500,000 of backer money to take their adventure game that doesn't need a publisher and already has tons of press access to E3 and PAX?
 

Blackthorne

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Jesus - that's 10 times what I've got to make Quest For Infamy - just to take it to a press show... hot damn. I know those shows are expensive, and usually needed to promote a product, but damn....


Bt
 

J_C

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J_C, how do you feel about DoubleFine spending around $500,000 of backer money to take their adventure game that doesn't need a publisher and already has tons of press access to E3 and PAX?

Is that an accurate figure?

They are ballpark average costs for a studio the size of DoubleFine.
Source? And while you are at it, link a source which shows that DF used the kickstarter money for that, knowing that they ran out of money.
 

suejak

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J_C, how do you feel about DoubleFine spending $750 000 of backer money on annual snack supply for the staff snack room? Doritos, 7-up, pizza -- thanks, Kickstarter.
 

buzz

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http://www.joystiq.com/2013/07/16/breaking-down-the-cost-of-an-e3-booth/


Semiformal Studios secured a 600 square foot space on the E3 show floor this year, and it ended up spending $100,000 on the entire show. That figure may be shocking – because it's so low.

"If we hadn't second-guessed everything, worked really hard, and gotten clever it would have been about $300,000 - $500,000, but the necessity to put on a good show and the lack of funds forced us to think cleverly and work hard to make it happen on the cheap,"
Then again, these guys don't sound like Double Fine at all :lol:
 

J_C

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http://www.joystiq.com/2013/07/16/breaking-down-the-cost-of-an-e3-booth/


Semiformal Studios secured a 600 square foot space on the E3 show floor this year, and it ended up spending $100,000 on the entire show. That figure may be shocking – because it's so low.

"If we hadn't second-guessed everything, worked really hard, and gotten clever it would have been about $300,000 - $500,000, but the necessity to put on a good show and the lack of funds forced us to think cleverly and work hard to make it happen on the cheap,"
Then again, these guys don't sound like Double Fine at all :lol:
I don't remember Double Fine having a 600 Square foot stand on E3.
 

jfrisby

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Grab the Codex by the pussy Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong
http://www.joystiq.com/2013/07/16/breaking-down-the-cost-of-an-e3-booth/
http://kotaku.com/5940450/want-to-bring-your-indie-game-to-pax-thatll-be-1175870

Barebones cost seem a bit lower - $32k or so for the floor space at E3 & PAX (Seattle). They shared a booth at PAX East with Capy, which seems to have lower rates since it's new. Seems it could easily get into hundreds of thousands with furnishings / staff / travel / utility expenses, since Double Fine probably had a pretty fancy booth. Realistically, they must have allocated some of the promotion expenses against specific projects they're marketing - whether it was backer dollars or bundle/sale dollars, it must end up in their reckoning of overall project budget.

I'm more bothered by them putting in the effort and staff time to make that custom trailer, when things were clearly going to shit.
 

Pyke

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One thing that you guys must remember is that DF are a developer with existing publisher deals.

Part of those publisher deals includes marketing budgets for things like an E3 booth. If DF had an E3 booth, its paid for by the publisher budgets, and not DF directly. They cant funnel that publisher money into Broken Age. Look at what happened to Colonial Marines to see what a legal clusterfuck that causes.
 

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