It's not just about the delay, or even their financial woes. It's not out of the ordinary to have these kinds of problems in a non-trivial software development project. Thing is, I'm more than certain a grand majority of the backers would've been happy with the game having Daedalic-like production values, with Schafer's script and puzzle design. With the figures quoted from Daedalic's founder, even adjusting for DF having significantly higher costs due to being situated in San Francisco, they shouldn't have needed more than a million to make a game of a scope comparable, to, say, Deponia. Of course, Daedalic are very experienced in developing PnC adventure games, so DF would likely have more overhead in getting used to new tools and pipelines.
Still, they had all the money they needed to buffer for these kinds of problems, and still managed to piss it away on pointless crap like developing their own engine, and the end result doesn't even look particularly good (worse than Daedalic's games, imo). So basically, they had possibly the easiest job out of all the high-profile game kickstarters - way easier than InXile or Obsidian or David Braben or the Planetary Annihilation people - and managed to fail rather epically anyway.
But that's all really just run-of-the-mill incompetence. The real reason some people are mad at them, is that they're the posterboy for kickstarted game development, and their fuckups likely affect the whole model in a major way. Also, the timing of this announcement in relation to their other kickstarter, and the quality of that kickstarter, are really shady, intentionally deceptive even. At this point I would not be surprised at all if they use that money to finish Broken Age and try to fund MASSIVE CHALICE from other sources - which makes them all but well-meaning scammers.
The stockholm syndrome of J_C itt is almost funnier to watch than this trainwreck of a game/company.
To be fair, I think he's trolling at this point. Nobody can be that stupid and still manage to breathe on their own.