If it was a charity, kickstarter would be handing out tax receipts. It is a preorder where you determine the value of the product.
There are things which are neither charity (which I had already said it's not, so I don't know why you're bringing it up) nor pre-ordering. That's what kickstarter is.If it was a charity, kickstarter would be handing out tax receipts. It is a preorder where you determine the value of the product.
Not exactly because lots of people contribute far more than the value of the service their receiving.
If it was a charity, kickstarter would be handing out tax receipts. It is a preorder where you determine the value of the product.
And you risk never getting the final product at all.
Carsten Fichtelmann, Daedalic founder (translation from TT forum, original source deleted?):
From that forum:
A 2D adventure game is about the most projectable game there is. 3.1 million $ as a starting point (Kickstarter percentage already deduced) is a gift from heaven. Eight months of planned production time (hence 387,500$ per month) was a rather tight schedule, but still doable. How could one possibly run an easy development project like this into the ground?
then technically so is Eternity*.Carsten Fichtelmann, Daedalic founder (translation from TT forum, original source deleted?):
From that forum:
A 2D adventure game is about the most projectable game there is. 3.1 million $ as a starting point (Kickstarter percentage already deduced) is a gift from heaven. Eight months of planned production time (hence 387,500$ per month) was a rather tight schedule, but still doable. How could one possibly run an easy development project like this into the ground?
Repeat: Broken Age is not 2D. It's 3D models and environments. Watch latest documentary episode.
Repeat: Broken Age is not 2D. It's 3D models and environments. Watch latest documentary episode.
I just watched it. It's the same stuff they said earlier. First, all the art is 2D*. They use parallaxing and they use 3D skeletons to rig it, but they're not making 3D models and texturing them.Can't watch the documentary. Enlighten us with what the documentary says.
First, all the art is 2D*. They use parallaxing and they use 3D skeletons to rig it, but they're not making 3D models and texturing them.
So he got another $150k from slacker backers? Man, even that might be a reasonable budget for an old-school style adventure game.
Maybe I just don't know any better because I live in potato-type of country, but what fucking salaries do these people get? I mean, they're supposed to be starving artist - type with money problems, wasn't really expecting them to have tens of thousands of dollars as monthly wages. With a budget of 2.4 millions dollars, they could work on the game for 2 years if monthly expenses were at something around 100 thousand dollars. The average income in Romania is 600 dollars
Well according to this, the 2,5 million kickstarter money is just enough for 1,5 years. Which they will reach in a few months. So basicly the money was used for salary rent and taxes, they havent wasted it on booze and hookers. Thing is, software development costs this much for a high profile company (meaning the devs are paid well). Comparing them to a small time european developer who work for bread and water is not fair.
So he got another $150k from slacker backers? Man, even that might be a reasonable budget for an old-school style adventure game.
Maybe I just don't know any better because I live in potato-type of country, but what fucking salaries do these people get? I mean, they're supposed to be starving artist - type with money problems, wasn't really expecting them to have tens of thousands of dollars as monthly wages. With a budget of 2.4 millions dollars, they could work on the game for 2 years if monthly expenses were at something around 100 thousand dollars. The average income in Romania is 600 dollars
I'd imagine employing any type of programmer would be kind of expensive in California, since you've got so many other competing companies. So, average salaries in that sector would probably be much higher than even the Californian average, which would already probably be higher because other costs there tend to be higher. The average programmer salary in California is about $90,000/year, or ~$7000 per month. Game programming, artists, etc. might be less than this, but I'm not going to worry too much, and just say it's $5000 per month per employee on average.
If they have 20 employees working on it, that's already that entire monthly budget, not including rent, taxes, utilities, etc. For 20 employees they'd probably have to be more on $3000-4000 per month. That might sound like a lot, but from what I've heard from a friend who's lived in California, living costs there tend to be higher (I'd imagine they'd be higher than Romania, especially as DF's based in a major Californian city).
Witcher 1 budget was 5,7 mln $ (game + cinematics + marketing)
My god it's like there's a giant sign saying "For fucks sake don't open a business out here, it'll cost a fuck ton"
Because they are not mismanaging.My god it's like there's a giant sign saying "For fucks sake don't open a business out here, it'll cost a fuck ton"
Obsidian and inXile are both out in California and seem to be managing.
. Thing is, software development costs this much for a high profile company (meaning the devs are paid well). Comparing them to a small time european developer who work for bread and water is not fair.
Well according to this, the 2,5 million kickstarter money is just enough for 1,5 years. Which they will reach in a few months. So basicly the money was used for salary rent and taxes, they havent wasted it on booze and hookers.
Thing is, software development costs this much for a high profile company (meaning the devs are paid well). Comparing them to a small time european developer who work for bread and water is not fair.