toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,818
Lets do some math. You need 1 million to make your game, lets see how much the developer makes if the game makes 1, 2, 3, 4, and 5 million in revenue with Indie-Fund.
1 million - you pay back the fund and got to make your game.
2 million - you pay back the fund plus 250k, you net 750k.
3 million - you pay back the fund plus 500k, you net 1.5 million.
4 million - you pay back the fund plus 750k, you net 2.25 million.
5 million - you pay back the fund double, you net 3 million.
Now lets look at a publishing deal where you earn 25% royalties on gross revenue (from what I know, I believe this to be an extremely generous contract compared to real publishing deals).
1 million - you've paid back 250k of the original investment, you still owe 750k from any future revenue
2 million - you've paid back 500k of the original investment, you still owe 500k from any future revenue
3 million - you've paid back 750k of the original investment, you still owe 250k from any future revenue
4 million - you've paid back the original investment
5 million - you've paid back the original investment, and earned 250k from royalties, just 3 more deals like this and you can pay for your own game!
With Indie Fund Loan:
1 million - you pay back the fund, you still have 1 million debt.
2 million - you pay back the fund, you have no profit and no debt.
3 million - you pay back the fund, you net 1 million.
4 million - you pay back the fund, you net 2 millions.
5 million - you pay back the fund, you net 3 millions.
But you need funds to actually publish the game and do an advertisement campaign, therefore the calculation should look like this:
With Indie Fund Loan (+500k penalty for all the extra necessary shit for self-publishing):
1 million - you pay back the fund, you still have 1.5 million debt.
2 million - you pay back the fund, you still have 500k debt.
3 million - you pay back the fund, you net 500k.
4 million - you pay back the fund, you net 1.5 millions.
5 million - you pay back the fund, you net 2.5 millions.
With a publisher (which you'll be surprised to find out that it actually provides some very important services):
1 million - you pay back the original investment, you have no profit and no debt.
2 million - you pay back the original investment, you net 250k.
3 million - you pay back the original investment, you net 500k.
4 million - you pay back the original investment, you net 750k.
5 million - you pay back the original investment, you net 1 million.
In this case DoubleFine has a small chances to reach those juicy numbers because:
(1) They are not a publisher and far from a competent one,
(2) They burned out 3+ millions with nothing special to show,
(3) They already have a profit leach aka the documentary company,
(4) The people which pre-ordered on KS will not buy the game again,
(5) They don't deserve the privilege to create their own games,
(6) If they flop with this game and their KS credentials go to shit, they will be at the publisher's mercy.
But I give you that at first glance the self-publishing deal seems to be the better deal, however the risks in case of a flop are also much higher than when working with a publisher. I know that my statement "Even a publisher is preferable to this kind of retarded shit." rubs you the wrong way, but bottom line is that it really depends on the situation. DoubleFine has a privileged position for the moment, but riding the waves of nostalgia will end eventually.