Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Broken Age - Double Fine's Kickstarter Adventure Game

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,823
http://www.eurogamer.net/articles/2013-03-12-ron-gilbert-on-why-he-left-double-fine

"It wasn't 'Hey, come to Double Fine.' It was 'Come to Double Fine and make The Cave,'" Gilbert explained. "I was telling him [Tim Schafer] about The Cave and he really liked it, so he said 'come to Double Fine and make it. It was really all about making that game."

But why just make The Cave? Why not stay later? "I don't know why it was temporary," Gilbert said. "We didn't talk necessarily about what I would be doing after The Cave. I was so focused on that. And I tend not to think about a lot of that stuff. So then when it was done we just kind of decided that it was done. No big thing happened."

"I would love to do something again with Double Fine," he said.

Scurvy Scallywags has already been in development for a few months and Gilbert said it's due "in the next one-to-two months."
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
J_C is the resident Double Fine apologist. Calling all of those Double Fine games 'good' is stretching it. They're okay... and not really much better than some of the stuff Fargo put out prior to his Kickstarters (excluding Hunted!). As far as them getting the adventure game out before Wasteland 2, that remains to be seen.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,634
guys are coping with the whole "preproduction problem" thing that inXile has to deal with. Do their writers have nothing to do now?

Berlin, I'd imagine. And if those are successful, I wouldn't be surprised if we see a few more expansions and then a sequel.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Despite my previous comments, I'm sad to see Gilbert leaving. And this is not a good sign for DF cause it's really confusing.
It is really not confusing. He was there on contract for this one game. Like Ziets on Project Eternity.

J_C is the resident Double Fine apologist.
Well it seems I can add this to my CV. Under Obsidian apologist. :smug:
 

RPGMaster

Savant
Joined
Feb 23, 2011
Messages
703
It amazes me that Ron Gilbert made MI because whenever I see him talking he seems like a fucking bore.
 

RPGMaster

Savant
Joined
Feb 23, 2011
Messages
703
It amazes me that Ron Gilbert made MI because whenever I see him talking he seems like a fucking bore.
Being a joker and being able to write funny stuff is not correlated.

I'm not expecting him to be a joker but whenever I see him talk he seems completely disinterested and bored and lacking any of the energy one would expect from someone who made MI.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,434
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Most creative people if you actually met them would end up being kinda boring.

What you imagine in your head will always be better than real life.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I bet he's just an extreme introvert. Pretty common with computer programmers.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,160
I agree with RPGMaster. He certainly looks bored and disheartened.

I mean look at the history. He created an awesome engine (an engine that was used for a decade by Lucasarts) for Maniac Mansion , a fantastic non-linear adventure game with multiple endings. Then went on to ZakMckraken, a very funny and quirky game. Afterwards we have the secret of Monkey Island, probably the most famous adventure game of all time and then Monkey Island 2, which was even better. And after that... he kind of faded away. He only took small parts in various games and it took him almost 20 years to design a new game himself (deathspank) and it wasn't anything much, same deal with the cave. I don't know what happened after 1992, it could be he lost interest.
 

PlanHex

Arcane
Patron
Joined
Dec 31, 2007
Messages
2,126
Location
Copenhagen, Denmark
Maybe he contracted that thing George Lucas has while he was working at Lucasarts.
You know, that horrible disease that makes you make some cool stuff first and then only boring shit after that.
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,543
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
He also, y'know, started a whole games company (Humongous Entertainment), but its games were targeted at kids, and so aren't considered :obviously:.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I would say Broken Age doesn't sound generic, but just weird. It doesn't flow at all or make any sense on it's own.

On the other hand, Full Throttle and The Longest Journey are rather generic names, but they worked well enough.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,160
Yeah, I don't know... Broken Age reminds me of Dragon Age. :?

As for Full throttle, it fits the setting really well, that's why I think it would be better for Tim to bust his head until he came up with a good name --like he did with Grim Fandango-- since he is the writer after all. Fans only have a vague idea about the game.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
All those four names suck. :(

Not that it matters a whole lot if and when the game itself is good, but still.
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,543
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Agreed, those titles are poor. Some of the fans' suggestions in the thread are amusingly terribad as well. This seems like the wrong sort of thing to leave to the backers.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
I think I hate Double Fine now because their fans have such fucking terrible taste in titles (and suggestions).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom