Not true. Only shitty genre-bending games are turning off people.
I said The Cave is genre-bending that turns off both sides, didn't mean to say all genre combinations suck. Though most do.
Not true. Only shitty genre-bending games are turning off people.
Not true. Only shitty genre-bending games are turning off people.
I said The Cave is genre-bending that turns off both sides, didn't mean to say all genre combinations suck. Though most do.
Yes, for 10 seconds. This is unacceptable.The next documentary is up:
- the game should use some additional funding (don't worry, it seems they can handle it)
- stuff about design
- hour of fun (impressions about the game after everybody at DF played it).
All in all, good stuff.
Wow, the documentary features a fucking Excel spreadsheet. So exciting ...
Yeah, latest episode was pretty amazing, as have been most of the other episodes, as I said before even if they didn't release the game the documentary alone would have been more than worth the pledge.The next documentary is up:
- the game should use some additional funding (don't worry, it seems they can handle it)
- stuff about design
- hour of fun (impressions about the game after everybody at DF played it).
All in all, good stuff.
So true. You've finally convinced me.there is no point in investing more time in this train-wreck.
This was the original Kickstarter pitch video. The first adventure game shown in this pitch was at 00:37 - Grim Fandango. Based on this, I was deluded enough to think that they really want to make an "old-LucasArts" adventure game.
Fast forward after one year: there are no screenshots, there is no gameplay footage, there is nothing except a shitty documentary.
Last episode of the documentary shows:
- a fucking Excel sheet,
- Tim shaving his beard in front of his cute little daughter,
- Tim taking a ride with John Romero,
- a retarded QA tester,
- how money is wasted on shit like floaty clouds,
- a little ad for Amnesia Fortnight,
- discussion about cutting unidentified parts of the story,
- an absolutely retarded and awful main character of the game.
It's quite easy to notice that this documentary is just fluff. And instead of displaying the awesomeness of DoubleFine and their development process, it manages to present the opposite - a dysfunctional company caught with her pants down.
The only thing amazing about this is the way they managed to fuck this up despite the favorable context. But I will stop here ... cause there is no point in investing more time in this train-wreck.
It's not their fault that youThis was the original Kickstarter pitch video. The first adventure game shown in this pitch was at 00:37 - Grim Fandango. Based on this, I was deluded enough to think that they really want to make an "old-LucasArts" adventure game.
I'm seeing just that. That how awesome Double Fine is. The company is having fun, even though if they have difficulties, they don't behave like having something showed up in their ass. Do you want to see their development process? Do you want to see how their animators animate, how their coders code? Go look up some C++ or 3DS Max videos on youtube, you can see how exciting that is. You want to see that?And instead of displaying the awesomeness of DoubleFine and their development process, it manages to present the opposite - a dysfunctional company caught with her pants down.
The documentary was part of the pitch from the very beginning. If you didn't want it, you shouldn't have contributed.Well even if the game sucks at least that $3 million went into funding a good documentary~
It's not their fault that youcan't use your brainthought that. They never said that they are making an old-LucasArts adventure game. They said they make an oldschool point and click adventure game. Guess what, they do just that.
I'm seeing just that. That how awesome Double Fine is. The company is having fun, even though if they have difficulties, they don't behave like having something showed up in their ass. Do you want to see their development process? Do you want to see how their animators animate, how their coders code? Go look up some C++ or 3DS Max videos on youtube, you can see how exciting that is. You want to see that?
The documentary was part of the pitch from the very beginning. If you didn't want it, you shouldn't have contributed.Well even if the game sucks at least that $3 million went into funding a good documentary~
what do you think of this game?
looks pretty shitty and retarded and childish, amirighty?
The purpose of the KS campaign was making of game + documentary of it. Tim said it would either be a great game, or spectacular failure filmed. Sure, making game is more important because:The documentary was part of the pitch from the very beginning. If you didn't want it, you shouldn't have contributed.Well even if the game sucks at least that $3 million went into funding a good documentary~
But the documentary was not the main purpose of the KS campaign!?
Still, making the documentary and making the game was the main purpose of KS campaign, more so than finishing a good quality game.
will take the bait
hey toro what do you think of this game?
looks pretty shitty and retarded and childish, amirighty?
About on par, game is running on all target platforms: http://www.doublefine.com/assets/forum_updates/production5/production5_desk.jpgI'm not a backer and not especially interested in DFA, but how would you bros compare their progress to the likes of Shadowrun Returns or Wasteland 2 - projects with comparable funding launched shortly after DFA? Especially considering that point-and-click adventure games are conceptually a lot simpler than RPGs with fairly elaborate gameplay systems.
Yes, I'd say they are on par. Difference is that Shadowrun has already shown an alpha gameplay video, and DF did not. But they said that they are working on the first trailer. One also has to keep in mind that it is easier to show a 20 minute part from an RPG without spoiling the story. If you show 20 minute gameplay from an adventure game, you might spoil a whole lot of the game.About on par, game is running on all target platforms: http://www.doublefine.com/assets/forum_updates/production5/production5_desk.jpgI'm not a backer and not especially interested in DFA, but how would you bros compare their progress to the likes of Shadowrun Returns or Wasteland 2 - projects with comparable funding launched shortly after DFA? Especially considering that point-and-click adventure games are conceptually a lot simpler than RPGs with fairly elaborate gameplay systems.
Certain parts of the game are apparently in a shippable state, others not quite so far advanced and yet others where they just started on.
They will start the PR offensive at the upcoming PAX (March 23) and GDC (March 25) events, so expect to hear a lot more about the game there. Including Screenshots, articles, preview features and the likes.
Maybe I misunderstood in the documentary, but didn't they say that they finished the writing?I wouldn't say they're on par. DFA is a bit behind. Tim said he'll finish the writing soon,