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Blood - From the workshop of Kevin Kilstrom, Plus mods/maps/launchers thread

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Thanks everyone, I knew dosbox would be the most authentic way but I'm going to roll with nblood.

Any of you know how to suppress the version printing in the full hud?
 

Strig

Scholar
Joined
Oct 29, 2021
Messages
1,072
Location
Between the pages of Potato's "Republic"
YouTube recommendations were useful for once. Blood: Eviction looks pretty good, the level design has more than a few interesting technical quirks and is generally very pleasant to look at. But what's up with these upscaled textures? They look like dog vomit, and just look how they massacred the level stats screen.

 

ironmask

Arbiter
Joined
Jan 12, 2019
Messages
418
YouTube recommendations were useful for once. Blood: Eviction looks pretty good, the level design has more than a few interesting technical quirks and is generally very pleasant to look at. But what's up with these upscaled textures? They look like dog vomit, and just look how they massacred the level stats screen.


Don't worry, these upscale textures aren't part of the map pack.
 

pOcHa

Arcane
Patron
Joined
Jul 12, 2015
Messages
3,145
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.

looks great

anyway, tried "fleshed out" and the first ep had way too big but mostly empty levels, with a lot of needlessly pointless and tiresome backtracking (while open, they were not open ended, as in you can't choose your own route), that looked jarringly disjointed and disconnected, like someone was just learning modding/mapping, so almost dropped it half way through - but really glad now that i sticked with it, because as someone mentioned the later levels and especially the second ep is miles above in quality, and very much worth it, enjoying it immensely right now, with a very streamlined progression and highly explosive combat (you almost never run out of napalm)

i also see people complaining that "death wish" looks a bit outdated now, so you will be glad to know that the author is completely overhauling it in an upgrade for the upcoming 4th ep:

https://www.moddb.com/mods/death-wish-for-blood/news/death-wish-v20-progress-update
 
Joined
Jan 23, 2024
Messages
542
Location
The Freezer

looks great

anyway, tried "fleshed out" and the first ep had way too big but mostly empty levels, with a lot of needlessly pointless and tiresome backtracking (while open, they were not open ended, as in you can't choose your own route), that looked jarringly disjointed and disconnected, like someone was just learning modding/mapping, so almost dropped it half way through - but really glad now that i sticked with it, because as someone mentioned the later levels and especially the second ep is miles above in quality, and very much worth it, enjoying it immensely right now, with a very streamlined progression and highly explosive combat (you almost never run out of napalm)

i also see people complaining that "death wish" looks a bit outdated now, so you will be glad to know that the author is completely overhauling it in an upgrade for the upcoming 4th ep:

https://www.moddb.com/mods/death-wish-for-blood/news/death-wish-v20-progress-update

Finally, an excuse for Civvie to play Blood again.
 

pOcHa

Arcane
Patron
Joined
Jul 12, 2015
Messages
3,145
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
finished "fleshed out" ep3 - has the tightest maps of them all, with not too much ammo laying around this time, so you had to switch weapons occasionally
 
Joined
Mar 30, 2012
Messages
7,212
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.


Finished the mod some time ago. The first level on the ship is confusing at first, since there is a lot going on, and it's more like an interactive prelude to the campaign. Which is really impressive from the technical point of view. There is a lot of new custom voxels with a mix of open and more closed areas. Everything feels organic and I haven't got any problems with finding my way through.
We can play on Nblood or NotBlood source ports (you choose during the installation, which one would you like to use). I've tested Nblood so instead I've used the latter one. It feels more like a BuildGdx, and there is a lot of options that we can tinker with. I haven't got any crashes or problems.

During our journey we stumble on the levitating books, which contain clues. It's the only thing that really stands out, when it comes to gameplay. I've put maximum monsters per map in options, and oh boy the mod really delivers when it comes to the quantity of foes. Thankfully the author limited stone gargoyles to smaller numbers. But everything else will come at you in big groups. There is a lot of weapons and items to find, so we can really go crazy when we need to. As the creator states - "This is a non-linear episode, so you may choose your own way with its own benefits and problems.". And that's true - you need to choose which path to take, since we are still operating in Build engine, and there are segments to load. Sometimes we come back to the earlier map, but from different side or direction. This is great, since it gives us an incentive to replay the mod later on.

Levels are really well done. Secrets are being kept in a reasonable quantity, and they blend with the rest of the architecture. The author keeps the experience fresh, introducing new things to keep the player focused and on his toes. This was made by someone who really was playing the game at least a couple of times before trying to create WLB. For experienced players that like a challenge. There is a less scripting sequences like in Death Wish, and overall atmosphere is close to the original game. The custom voxels that I have mentioned earlier don't stand out from the rest of the decorations, awesome work.

The only letdown for me was the fight right before we meet the boss. We encounter a group of modified beasts from Plasma Pak expansion. We are in a rather small room closed from the both sides and we need kill all of them to proceed further. This is where setting the maximum number of monsters bite me in the ass really hard. After that we've got the boss fight, who is really tanky and just adds insult to injury for me. Give me four Cerberuses to fight or something else.

Go blind into it, and enjoy it.
 

Gorgiy

Literate
Joined
Nov 15, 2024
Messages
8
My favorite game, I still play it. But not in the original company (I have already gone through it), but in mods. I didn't like Death wish - I don't know why, but I really liked these mods: Trauma Therapy, Fate of the Damned, French Meat. Now I'm trying to complete What Lies Beneath, the impressions are good!
 

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