https://www.moddb.com/mods/legends-...s/legends-of-iconoclast-2-unfinished-business
I have completed the second part of Legends of Iconoclast - titled Unfinished Business.
Episode 1: Trouble On The Homefront
The first episode starts with our hero Logan being teleported to a strange forest. The level is massive, when it comes to enemies, and the best way is just to gather as much resources as possible, while avoiding using too much of our weapons (or use pitchfork, if you have patience). Lots of mushrooms giving you a distorted view, with some underwater section. It's simple, and it feels like a level from previous part. We continue our journey and are now in Tamirtania Wood, an obvious continuation of the previous one, with some key hunting, that can be tricky at first.
"Siege on Tamirtania" brings a change of scenery, and it's damn good. A rather big village, with lots of corners and enemies waiting to hunt us down. What I realized after finishing this level, is that UB feels more intuitive, while not butchering the sizes of the map. Plus, it's not a mod for everyone, only for the most dedicated players who really enjoy the vanilla version. The number of really nasty traps, and big groups of enemies will make you reload very often. Dwayne Anderson also love symmetrical architecture, and as usual we will have an opportunity to cleanse a church of Tamirtania. Very fun moment, reminded me of the train in the first episode of normal Blood.
Next map - Underhalls. This reminds me of the sewer level from Scourge of Humanity. There is a problem regarding the scripting and how the Gdx handle it and it freezes the whole game. Specifically, at the end, when we find out the proper sequence to unlock the key to the exit, after switching the last needed button. It works with MS-DOS version without any problems though, so it's not a problem with a mod itself. After finishing the whole thing, I can tell you that this is the only moment, when you will have to use noclip cheat to progress through.
And last level - Tamirtania Castle. Many tight corners and locked doors. This is where a good memory will be really helpful. The map isn't big, but with so many rooms it can be tricky for a first time. We really need to watch out, and see, if we can retreat if necessary. This introduces also a new feature, that gave me mixed feelings. Spawning new enemies on the previously cleaned sections, after obtaining a specific key isn't the most elegant thing to do and I wouldn't have big problem with that, if there were any sound indicators telling me about that. Luckily, Gdx has the kill counter to make it easier for us. We fight a single beast at the end, and that concludes the first episode.
Without making it too long already, other episodes have some great levels. Like the Death Cavern from second episode, where we need to move carefully through some lava segments, and a very nasty trap with gargoyles. Or the Forsaken Crypts from third, excellent design and enjoyable encounters.
The only real problem, that I found with the second part is mostly the last episode. First level has 3 vertical levels - top, middle, low and we need to navigate through. It takes some time to find the doors corresponding to each key, but the backtracking isn't such painful. After finishing it, we get another big map, Apocalypse Courtyard. I really hated this one, because it really wastes the player's time with all the backtracking and the doors and keys being so far from each other. It's not really hard to finish it, but it takes a little to long with all those long paths, that we need to revisit again, and again.
Having that said, I still think it is worth a shot if you have enough endurance to stomach the difficulty level and you are interested in some more Blood. The good parts really shine, and while sometimes some segments can be confusing at first, most of the time it feels more polished and player friendly when it comes to the design. And last, but not least, it's really fun and has many rewarding moments for the experienced.
Dwayne Anderson is working currently on the remake of the last, third part which will be titled Valiant Destiny.