in comparison, ehIn the context of Duke, Doom and Blood - how good is Marathon? Or Rise of the Triad?
The story, weapon balance, enemy design and general combat are fucking primo, but the level design overall ranges from poor to ok with the occasional standout mission. It was the first FPS to have liquid physics whose level could be altered and would let you swim around in it, but other games did it better by just letting you shoot all your weapons underwater. The sourceport it runs on is old junk capped to 30fps, and weapon switching needs to be done via WeaponNext/WeaponPrev buttons rather than binding each weapon to a separate button.
The first game's levels were largely designed by someone who never did any level design before, and it shows with how experimental it is. The second game has more of a focus of action and the levels tend to feel more fluid to play through with some creative setpiece encounters, though there are often some weird levels where you can basically skip 70% of the level unless you want to explore for questionable rewards. The third game goes full experimental in a different way, and relishes in confusing the player. Sometimes it works, sometimes not.
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