Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Completed Blood Bowl: The End

Who is the Codex's Pre-Season MVP?

  • Jaedar

    Votes: 0 0.0%
  • stabby

    Votes: 0 0.0%
  • Angelo85

    Votes: 0 0.0%
  • Gondolin

    Votes: 0 0.0%
  • eklektyk

    Votes: 0 0.0%
  • LundB

    Votes: 0 0.0%
  • good little toastboy

    Votes: 0 0.0%

  • Total voters
    14
  • Poll closed .

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So what's this about chaos being your kryptonite? :M
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
This isn't even my final form
01.jpg


Chaos got raped in this match... I don't know what's going on, but I ain't complaining. 2 deaths and an injury... that's gotta hurt. Should've bought an apoth...

02.jpg


Sensing that the win is more or less secured, Xenomorph is taken off the field for protection.

03.jpg

04.jpg


Finally, something else than a high kick.

05.jpg


Wonderful kick by Angelo85

06.jpg


That 4 AG goat can't go anywhere ... hurr hurr...

07.jpg


Tries his luck. Laawwll.

08.jpg


Despair sets in, if you want to make desperation play, that's not how you do it.

09.jpg


We ain't gonna refuse a gift like that though, hell naw. We don't. We want that third TD.

10.jpg


Fuck yeah, Wolfie with that take down...

11.jpg


Let's mark them and piss them off...

12.jpg


Jaedar, makes that GFI....

13.jpg


stabby, with a very, very important task... He looks ready to redeem himself.

14.jpg


GETS IT DESPITE THE GOAT NEXT TO HIM!

15.jpg


DODGES OUT! IT WAS A GO FOR IT!

16.jpg


AND GOES FOR IT AGAIN!

17.jpg


Look, I'm not asking too much. Just do it, stabby! WHO THE HELL DO YOU THINK YOU ARE?!



18.jpg


Fucks sake! GO ! LAST REROLL!

19.jpg


SCATTER?! FUCKKKKKKK.

20.jpg


Azira knew the ball isn't coming towards him, but he's ready for it.

"I've GOT THIS!" he gets his feet ready ... and launches himself into a diving catch!

21.jpg


SHORYUKEN! Angelo85 jaw drops. No turnover call. That was a scatter launch, and Azira caught it. And nonchalantly runs to the his own end zone.

22.jpg


HEY ANGELO GET YOUR BUTT HERE !

23.jpg


Whoah, okay okay..

Meanwhile on the General Discussion...
24.jpg


Ulminati, showing them who's the bawse.

25.jpg


Chaos warrior, badly hurt. That's just too mean, bro.

26.jpg


They tried to repay the favor, but both LundB and Ulminati survived the onslaught.

27.jpg


A blitz on hellraiser, and he's still standing. :smug:

28.jpg


eklektyk tells them to cut it out and go home, be a family man.

29.jpg


Pathetic.

30.jpg


Whitewolf, clearing the path...

31.jpg


Not much time left... turn 15, and Ulminati, once again, bypassing his Bone headedness - he's just...underpable!

32.jpg

33.jpg


Jaedar puts the finishing touch as ... where is eklektyk going?

34.jpg


....makes two go for its on the end zone...the fuck?

35.jpg


METSUUUUUUUUU----

36.jpg


-HADOOOOOKENNNNNNN

37.jpg

38.jpg

39.jpg

40.jpg


Romney_Evil_Son_7.gif


41.jpg

42.jpg

43.jpg


:troll: Totally not predicted.:martini:
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
That's some grade A elfy bullshit right there.

Ulm definitely earned that mvp.
 

Dead Guy

Cipher
Joined
Sep 12, 2012
Messages
281
Nice play at the end. Guess he was pretty demoralized by that point. Man what a casualty list.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,527
Location
Copenhagen, Denmark
Codex 2012
Sweet winnings as well there. :salute:

So, the chat we had about you considering two extra catchers instead of the ogre? Glad you didn't go with that plan. :bro:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Block or Guard. Fuck stats. St6 is too expensive in terms of TV. AG is uselss, MA is less sexy than block/guard, same with AV once you're at 9.

But big guy getting skill in the first match is a god damn godsend. The rookie big guys are painful to work with and tend to take ages to get enough cas.
 

Whitewolf

Novice
Joined
Jul 11, 2012
Messages
49
Even with a brocken back i still manage to deliver some punishment, congratulations to Ulminati for the MvP, continue like this. :incline:
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
23.jpg


:lol: You are the worst, RK. Remind me never to play Blood Bowl with you.

Great match tho. Combo of Nuffle and uh...great tactics? Can't be stopped!
 

stabby

Learned
Joined
Jan 27, 2012
Messages
304
Location
somewhere in a 4:3 world
... well, it's nice to see that I didn't completely screw things over this game. Looks like that cry during halftime did me some good. *sigh* Coach a bunch of little girls, play like one too.

:codexisfor:

But yeah, looked like fun times. Definitely want to read the write-up if Chaos coach is taking care of it.
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
that was just....wow....im spechless

if i were to guess before match it woulde be chaos rape incoming and not this....

and that second td was just priceless :martini:
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Block or Guard. Fuck stats. St6 is too expensive in terms of TV. AG is uselss, MA is less sexy than block/guard, same with AV once you're at 9.

But big guy getting skill in the first match is a god damn godsend. The rookie big guys are painful to work with and tend to take ages to get enough cas.

leader Ogre.

:troll:
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Definitely want to read the write-up if Chaos coach is taking care of it.

He's not writing anything so far...which is good.
The quieter our victory is - the better.

Not being *known* is an advantage.



Skip to 5:35
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
also

ImageMatchReport.png



Level ups:
Gondolin - rolls normal - Guard - Skilled up - No decision to make.
Reason: self-explanatory - the league is rich with STR 3 teams - we need to capitalize by spamming guard, causing 2D block against them and 1D blocks against us.

Ulminati - rolls normal
Picks:
Either Stand Firm to nullify pushes or Guard to add that STR 5 assists in General Discussion.

My vote: Guard. Even if he gets double, I still prefer Guard.

eklektyk - rolls DOUBLE
Picks:
Guard - read above OR Sneaky Git - Fouler skill set.

My Vote: Guard for more solid guard coverage all around (5 out of 11 is a shitload)

Xenomorph II - rolls normal
Picks:
Leader - Gives everyone that additional 'versatile skill' for cheap TV. Think about it, a Team RR is like a free Catch, Throw, Sure Hand, Dodge and Bone-head reroll.

Safe Throw/Nerve of Steel - Specialist thrower becomes more special. Or we can go for the dramatic...
Hail Mary Pass - Potential for Trolling = High. Practicality = Zilch.

My Vote: Leader, 'Everyone can do anything' is who we we thought we were. And that skill encompasses that principle perfectly.

Also, 110k bank, we can afford some fresh blood.
What do you recommend?
- We can have 2 Linemen for the extra foul fodder and General Discussion.
- Or we can buy a Thrower for back-up or a Catcher for additional speed play - I feel like grooming a third. 2 TDs and he might get a stat up or double for Guard...
- Or don't buy and keep the TV low.

We're up against Purple Inferno (Khorne Demons) next.
Look forward to this weekend's game (I hope)
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Other results from our division:

Vast Mountain Raider (ORC) 0
8 Eyes (UDW) 2

Once again, Orc with a surprise loss to Underworld. How in the flying fuck? I don't know what's going on but there you have it, the solid Orcs losing to the slightly chancy Underworld.

8 Eyes Coach Write Up
That's the sort of game you can't draw any conclusions from whatsoever. None of it makes any sense.

With 370k in inducements, 8 Eyes spring for a star player Bombardier, a bribe to keep him on the field, a wizard, and a lusty Bloodweiser wench. Within moments of the match starting the bombardier blows his own damn fool head off, causing a turnover before my Thrower can even attempt a pickup. I manage to screen the ball and recover next turn, but now down a player and outgunned by orcish might my carrier only makes it a third of the way up the pitch before the Underworld cage is shattered. A goblin (of the boring, non-mutant variety) scoops up the ball and hides behind a few hundred pounds of orc muscle. I figure if there is ever a time for intervention, it's now, and call upon my wizard, for whom I have high hopes after his stellar showing last game. The fireball proceeds to miss all four targets at which point I pretty much write off the first half. Still, the cage isn't put together properly, and my warpstone troll charges in and knocks the stunty little ball carrier over. The Vast Mountain Raiders knock my troll over in return, and he spends the rest of the drive trying to figure out why the ground is so close to his face. But then the Raiders' ball pickup fails, and it bounces out of any of their tackle zones. And then Charlotte, an Underworld Goblin and one of my few remaining players standing up, makes a dodge, and a pickup, and a handoff, and Webster, another goblin, makes the catch, and a dodge, and a GFI, and then two more GFIs next turn and completely out of nowhere I've scored the first TD.

Just before Half Time it starts raining, but Morgva, the Raiders' runner, picks up the ball just fine. I run out of time on my turn trying to figure out how to bypass the Orcish line and leave too many players marked, but the smile of Nuffle falls upon me, and the orcs are only able to score a few knockdowns. And then, my players kick into overdrive and turn into vicious orc-flesh-hungry machines, scoring knockdown after knockdown and mobbing the ball. Nobody wants to attempt to actually pick up the ball, however, since it's raining and marked by both teams at all times. There are many turns of scuffling, and 8 Eyes inexplicably scores casualty after casualty. Finally the block dice turn around a bit and the Raiders manage to KO three of my players. But it's too little too late, and when an errant bounce plops the ball into the hands of a goblin, Cob, no orc can catch him. He slips away and into the Raiders' endzone to end the game on a second TD.

My Bloodweiser Babe, I might add, does absolutely nothing to wake up any of my knocked out players. And I never get to use my bribe since the player I was supposed to be using it on couldn't figure out how a fuse works. 370k in inducements, and the only way they could possibly have been more useless would be for the commentators to award MVP to the smoking bits of Bombardier they scraped off the pitch. And yet I won, because unskilled rats and goblins are apparently capable of outbashing a bunch of ST4 orcs with Block. I don't even know what to make of it.

Meanwhile Best with the Mess (UWD) wins 2-1 against The Banned (NEC), good grief! That puts Banned into 2 losing streak.

No match write-up forthcoming but here's a stat breakdown:
best.png


Looks like a solid ball possession that edges out the win here... not a single pass - opting for the running play. That keeps Best with the Mess neck and neck with the Knights at 4th place. (Same points, lower TV)

Elsewhere, Fursecution (SKA) beats Purple Inferno (KHD) 3-0 in a serious out-play I guess.
Here's the write up for those interested by the Furs Coach
ursecution met Purple Inferno and the results were... surprising. Hell hath nothing so furry as a vermin scorned it seems.

Not only did the rats run circles around the Daemons, they also managed to outbash them somehow.

I had 410k in inducements which I spent (wisely as it turned out) on Headsplitter the star Rat Ogre and one set of Babes. I won the toss, elected to kick and the match was on. It started badly for Proudft when the Bloodthirster knocked himself down on one of the first actions of the turn. The rats took full advantage of the loose ball, grabbed it, threw it to Yiffy who had found some space deep in the Chaos half and then marked up all the Daemons that they could. The Inferno tried to mark up the Gutter Runner and managed to get a blitz on him but could only get a push. The rats then cleared a path for him and he easily made the two dodges needed to get clear and make it across the line for an early lead.

For the next drive, the Daeons were much more cautious building a strong cage in the centre of the pitch, anchored by the fearsome Bloodthirster himself. Unfortunately two Rat Ogres can easily take the lunch money of any Daemon of Khorne and the cage melted away under the furry onslaught. The first casualty left the pitch with a smashed hip after being bodychecked by Let Me Tell You About My Fursona and the Bloodthirster narrowly avoided a similar fate after a particularly blatant foul by most of the Skaven team. The Daemons were in a bad place, surrounded and with the ball exposed,they needed to break through and unfortunately they couldn't manage it. Dis, the Bloodthirster did his part only for one of the Bloodletters to badly hurt himself while blocking I Have A Backstory You Know. The linerat also left the pitch with a knockout but the rats had a clear route to the Cultist with the ball and waiting Gutter Runners lurking in the Daemons' back field. The double team of Headsplitter and Secretly A Unicorn cracked skulls in the centre while Stormvermin took out the support on the wings. Finally Let me Tell You About My Fursona blitzed the ball carrier and knocked it free. Not Going To Lie, Fur Is Hot swooped in, grabbed the ball from under the nose of the Daemons, dodged away and handed it off to Yiffy who walked over his second touchdown of the match.

There was still half of the first half to play so both teams set up aggressively expecting a fight. The Daemons caged up again and held the ball back out of Rat Ogre range on one wing. Headsplitter charged Dis and knocked him down then a bunch of Rats jumped on him and managed to injure him. The Chaos apothecary rushed on to save the big guy and put his fractured leg back together successfully. The Bloodthirster limped off the pitch but he'd be back for the next drive. The Daemons switched tactics and decided to make a run for it in desperation. Unfortunately the Bloodletter with the ball failed his second GfI and dropped the ball ion the line of scrimmage. Let ME show You My Fursona grabbed the ball and launched it up field to the waiting hands of Yiffy only for a Bloodletter to make an interception (I'm now two for two on interceptions against in this league). The Bloodletter had no cover so he ran back to the centre, got mugged and then the Skaven failed to pick the ball up in two consecutive turns to end the half.

The second half saw a full Skaven lineup agaisnt ten Daemons. The rats started well by clearing a hole in the middle of the pitch with two KOs in two blocks but then fluffed a handoff to the thrower sat out of harms way. Dis decided to play properly for a change and KOd Headsplitter. Unfortunately Cosplay Is For Amateurs, picked the ball up successfully, ran forwards and executed a pinpoint pass to Yiffy who was waiting behind Daemon lines to achieve his hat-trick.

Now the Daemons were down to only 8 players and started well when Dis badly Hurt You Wouldn't Understand. The rest of the half didn't go so well however and over the next few turns, the Daemons suffered more casualties including a KO on Dis and a handful of other injuries. At one point the Daemons made a desperation running play but didn't have enough players to cover the runner and the rats were easily able to tackle him and recover the ball. I had the Daemons on the floor and surrounded with the ball up on the Daemon touchline waiting out the last couple of turns. Unfortunately I got carried away on my last turn and went for damage rather than walk over the score and got a turnover when Headsplitter rolled double skulls. That would have been a 4-0 shutout but I was happy enough with my 3 touchdowns and no serious damage. At the end of the match there were 5 Daemons on the pitch, only one of whom was able to stand.

After he match I got a mv8 Linerat and catch on Yiffy, I also replaced the Gutter Runner who got a -1 str injury in the first match vs Fildigar.
And that wraps up our division matches for this week.
We're at 3rd place. Looking good at the moment.
Untitled.png
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Ulminati - rolls normal
Picks:
Either Stand Firm to nullify pushes or Guard to add that STR 5 assists in General Discussion.

My vote: Guard. Even if he gets double, I still prefer Guard.

Guard > Stand firm for first skill on big guy. Stand firm isn't interesting before having your guard big guy pushed away weakens your other dudes. (I feel like I've been repeating myself a lot on this point. But your writeup makes it sound like you were seriously considering not getting guard. Which is just silly). This isn't like in LRB4 where SF would make you immune to turnovers from dodging. Ah, memories...

I'd even consider Break Tackle before Stand Firm just in case some no-name lino ends up tagging him and preventing him from joining the clusterfuck.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
I'd go with Guard for ekelektyk (can never have too many of those).
Block for Xenomorph. Or Dirty Player. Human RRs are cheap.

I'm not familiar with khorne daemons since they're not a NAF-sanctioned race. Save the gold if your current TV diff means he won't be able to buy a nasty star player. 13 players should be enough unless they're obscenely bashy. You could consider getting a catcher as a dedicated fouling machine since he'll be able to get sneaky git and DP in normals.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Ah, he's the thrower. Dodge is nice too. I'm not a big fan of leader tbh. Only time I'd ever consider getting leader is if I was playing a team that paid 140k for rerolls. If this was LRB4 I'd say NoS since it required doubles back then, but enh.
Guard is still nice, but he may be too tempting a target for gangfouls if you move him into the moshpit.

Lemme grab a LRB6 skill list and see what his options are...

MOTHERFUCKING STRONG ARM > Dodge > Guard > Dump Off > Nerves of Steel > Safe Throw > Kick (Unless we already have that) > Side Step > Leader
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
It does make sense to make Xeno the uber-Quarterback. The Peyton Manning of this team. Leader or Steel Nerves or sum shit. Just keep him from getting hit and ending up wit his neck all messed up like Peypey.

Guard up everyone else.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Know thy enemy

KD.png


1 - Bloodthirster MA 6 ST 5 AG 1 AV 9 x1
Juggernaut, Claw, Horn, Frenzy, Wild Animal, Loner, Regeneration, Mighty Blow, Guard
Comment:
Dangerous piece this Big Guy. Luckily he's only ST 5 and can be taken on by Ulminati, the Fist of Fureh. The problem is Regeneration can make him get up again on next drive - it's annoying but - can be taken down with focused guard spam.

2 - Bloodletter Deamon MA 6 ST 3 AG 3 AV 7 x4
Regeneration, Horns, Juggernaut
Comment:
Aside from +1 STR and Juggernaut triggering off Blitz - they're nothing special. They have 2 pieces with Block and the other has Leader, that bumps their Team RR to 4. Otherwise, they're AV 7 and Whitewolf will claim a few lives in the name of the Emperor.

3 - Pit Fighter Cultist MA 6 ST 3 AG 3 AV 8 x4
Frenzy
Comment:
The basic Khorne Linos has frenzy. This is both a curse and a blessing. Frenzy blocks MUST follow up on a second push - if he runs into a guard line on the second push chain - he'll be eating 2 red block dice. A liability. His level 2 Fighter with Guard is down with a Smashed Hip and won't be joining him in this game. Good.

4 - Khorne Herald MA 6 ST 3 AG 3 AV 8 x2
Horns, Juggernaut, Frenzy
Comment:
Not too awesome. I don't know what's so special about these dudes, they're all rookies in his team.

Total starting players 11
Reroll 3 + 1 Leader
Apothecary: Yes
TV 1340

:salute:

Khorne Summary:
-MA 6 ST 3 lineups
I hope he didn't watch the replay - so we can do the controlling play once we get the first TD. We can beat them in a straight up bash. Score that TD - and make him lose the ball for 2-0 first half finish. Game over by then. Trolling time.

-Regeneration
Hate this, cheap bastards. But might be a source of SPP for some bashers in our team.

-Little to no Block
Looking forward to a good display by Hellraiser and LundB in drawing the skulls from their blocks.

-Over reliance on Big Guy
Take him down and make him blitz and suddenly the rest of the team looks very ordinary, it's bad enough that the Bloodletter is the sole Guard piece in the team. If Bloodletter doesn't block/blitz, he risks him losing an action due to Wild Animal being +3 for Non-Block/Blitz action. Good thing he didn't roll double for that Block.

Priority Receivers:
1. Hellraiser - 4/6 SPP
2. Eklektyk - 11/16 SPP
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom