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BLACKTAIL - Archery, Magic, and Slavic myths

Nikanuur

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Ngranek
Looks great, I don't mind if there is not much exploration, puzzles, investigation, etc. after all. But I would really appreciate a game with heart at least once for a change.
 

Nikanuur

Arbiter
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Ngranek
I'm only 30 mins in, so I can't tell much about the overall quality of the whole thing, but the vibes I'm getting are indeed genuine, heartfelt, brooding, touch of twisted humor here and there too. Some elements, music score included, give chills right away. It'll be a nice December after all.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,556
i understand why this thread was largely ignored (morgoth is not the best promoter of anything), but i felt the need to draw attention, as little as it might be, to this game.

gameplay-wise it's far from perfect, kind of repetitive. u have a limited arsenal at ur disposal, three different kind of arrows, "dashing" and magic. the RPG elements are negligible, u can max out most of the skill trees without much effort during one playthrough.

the visuals are great and i found the lore to be highly fascinating. good voiceovers. it has a lot of heart.
 

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292
I played the demo when it was first announced and it was ok. I can't imagine the full game is worth the price tag, will wait for a sale.
 

Nikanuur

Arbiter
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Mar 1, 2021
Messages
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Ngranek
i understand why this thread was largely ignored (morgoth is not the best promoter of anything), but i felt the need to draw attention, as little as it might be, to this game.

gameplay-wise it's far from perfect, kind of repetitive. u have a limited arsenal at ur disposal, three different kind of arrows, "dashing" and magic. the RPG elements are negligible, u can max out most of the skill trees without much effort during one playthrough.

the visuals are great and i found the lore to be highly fascinating. good voiceovers. it has a lot of heart.

I felt that repetitiveness after some time, too. The game element's unfolded more after some time. Again. Strange, but I am glad I didn't give in to the mid-play crisis.

By unfolding, I mean several times more skills to apply during combat. Areas, situations, or quests I can't get to or solve yet because I don't have the appropriate equipment. E.g., I do absolutely nothing to crystals, and crystal-form enemies who kill me in two blows. When I accidentally stumble upon those in the heat of the combat, I just run for it. Combats have become more and more tense, AoEs, debuffing have become more important.

I understood the moral points better, and there are more choices to move to and fro between the bad, balanced, and good morals with the respective bonuses, buffs, or 'quests' outcomes now too. I have several active quests now, not just two. Quests usually have different moral outcomes. Evil shrooms now threaten me or mock me for being a stuck-up saint when I pass them by; good shrooms greet me with words of praise, eheh.

Etc.

I find the game really charming now. I sunk the whole weekend into it, not knowing where the time had gone. Last but not least, the voice-overs and the added dimension of the whole experience being narrated from two points of view are really great. And, lol, the actions and amicable voice of the protagonist herself and her wildly different, often sarcastic inner voice—just wonderful :P
 

Nikanuur

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It plays smooth, things make sense, it has all the neccessities of FPS with lite RPG and crafting. The overal decor isn't as outlandish as, say, Tim Burton's, so it's accessible to non-niche audiences, too. Humor is ok, narration is great, the twists on the Slavic mythos are surprising and well-thought-of.

If you don't expect or don't need to compare it to System Shock 2 or Dishonored kind of FPS/RPG hybrids, I'd recommend it.
 
Last edited:

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,556
i understand why this thread was largely ignored (morgoth is not the best promoter of anything), but i felt the need to draw attention, as little as it might be, to this game.

gameplay-wise it's far from perfect, kind of repetitive. u have a limited arsenal at ur disposal, three different kind of arrows, "dashing" and magic. the RPG elements are negligible, u can max out most of the skill trees without much effort during one playthrough.

the visuals are great and i found the lore to be highly fascinating. good voiceovers. it has a lot of heart.

I felt that repetitiveness after some time, too. The game element's unfolded more after some time. Again. Strange, but I am glad I didn't give in to the mid-play crisis.

By unfolding, I mean several times more skills to apply during combat. Areas, situations, or quests I can't get to or solve yet because I don't have the appropriate equipment. E.g., I do absolutely nothing to crystals, and crystal-form enemies who kill me in two blows. When I accidentally stumble upon those in the heat of the combat, I just run for it. Combats have become more and more tense, AoEs, debuffing have become more important.

I understood the moral points better, and there are more choices to move to and fro between the bad, balanced, and good morals with the respective bonuses, buffs, or 'quests' outcomes now too. I have several active quests now, not just two. Quests usually have different moral outcomes. Evil shrooms now threaten me or mock me for being a stuck-up saint when I pass them by; good shrooms greet me with words of praise, eheh.

Etc.

I find the game really charming now. I sunk the whole weekend into it, not knowing where the time had gone. Last but not least, the voice-overs and the added dimension of the whole experience being narrated from two points of view are really great. And, lol, the actions and amicable voice of the protagonist herself and her wildly different, often sarcastic inner voice—just wonderful :P

the game's polished, it has very interesting story and lore to provide, the environments and its colours are not repulsive to the eyes, despite being very colourful, great voiceacting (much better than higher budget games from Obsidian for example). gameplay might not be that engaging, boss fights tend to repeat, as does the paradigm you engage certain enemies....but you can run past most of them anyway.

it's a highly tasteful and interesting game.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,419
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
I finished it. Got a bit boring by the end because combat is more or less the same from start to end, but art direction, atmosphere, story are all pretty good. It would be excellent if the combat was actually fun but it's still overall solid game since i got it from free too from giftravaganza.
 

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