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The Dark Eye Blackguards 2

Crooked Bee

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ITZ coming

No time to post the front page news at the moment (nvm, thanks Infinitron!), but here's the press release.

Dear colleagues,

we want to welcome the E3 with a big announcement: Daedalic Entertainment is currently working on Blackguards 2, the sequel to the SRPG success! Please find more information in the press release below.

Blackguards 2: Daedalic announces sequel to its SRPG success

Hamburg, June 10th, 2014. Not much time has passed, but a lot has happened in the time between the events of the turn-based RPG-hit Blackguards and its sequel Blackguards 2, which is officially announced today by Daedalic Entertainment and EuroVideo: Blackguards 2 is set only few years after the story of the first game, but will bring along many changes – for the well-known characters as well as for the players.

Blackguards 2 will stay an SRPG focussing on turn-based, strategic battles with a group of scoundrels as anti-heroes. Some of the best-known Blackguards from the first game will be part of the team again – unfortunately, their lives didn’t go very well since then. Dwarf Naurim, for example, has rest on his fame as a successful gladiator and defeater of the Nine Hordes. He used his popularity for shady businesses and excessive parties and got quite potbellied – not a very good condition for battles, and so he hung up his axe and ditched his old gang, as long as they wouldn't yield any profit.

Wizard Zurbaran was even less lucky: His mistress could track down the former slave, who was able to escape his servitude. She shackled, mortified and sold him for one symbolic copper piece at the slave market.

Takate, on the other hand, is back among the forest people and arranges his own gladiatorial games, letting humans fight for their destiny, just as he was forced to. He believes that there are no challenges left, after he has defeated the Nine Hordes, and gets bored with sending others to their death.

Nevertheless, the fame of the defeater of the Nine Hordes seems to be everlasting – at least for the three survivors, as all others have found their end. Cassia, main protagonist of Blackguards 2, is looking for them: Cassia’s only goal is to rule from the Shark Throne at all costs, even if it’s only for one day. In the Blackguards she sees the fighters and the power she needs for her plans, even if they are a shadow of their former glory: Naurim became fat and lazy, but also more cunning; Zurbaran lost his self-confidence and Takate seems to have lost his killer instinct.

Together with Cassia the three remaining Blackguards will be the main characters of Blackguards 2. In many quests the group will travel through South Aventuria to fulfill Cassias dream.

Blackguards 2 will again be based on the RPG rulebook of The Dark Eye, but it will come along with some revisions, optimisations and simplifications. The gameplay will focus on turn-based battles once more – this time the players have to conquer Cassia’s lands and defend them against intruders when the need arises. As in a fraction-based game the enemies can recapture the territories from the Blackguards.

If not in a battle, players take care of a lot of quests and the development of their characters. As common in RPGs, the quests will offer optional and alternative plotlines.

Furthermore, Blackguards 2 will have new weapons, armor, enemies and stamina as additional battle resource.

On top of that, Blackguards 2 will involve mechanics that have been requested by players of the first game, like improved line of sight, cover and formation.

Blackguards 2 is planned to be released in early 2015.​
 
Last edited:

Scroo

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:dance::yeah::dance:

This is really great news!

But:

Blackguards 2 will again be based on the RPG rulebook of The Dark Eye, but it will come along with some revisions, optimisations and simplifications.

I only hope the character development system will stay rather complex and as open as it was in the first game since this, along with the combat system of course, was the best part of the game.
 

JarlFrank

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:greatjob:

Blackguards was a great surprise in the RPG department and Deadalic are one of the better developers of our time. Looking forward to dat shit.
 

Cadmus

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:dance::yeah::dance:

This is really great news!

But:

Blackguards 2 will again be based on the RPG rulebook of The Dark Eye, but it will come along with some revisions, optimisations and simplifications.

I only hope the character development system will stay rather complex and as open as it was in the first game since this, along with the combat system of course, was the best part of the game.

Indeed. I wanted to start playing the 1st game but ran away screaming when I realized it was 10 pm and I had no time to spend 3 hours researching what the skills and shit do.
 

Doctor Sbaitso

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Awesome! Deadelic listened to their player community as well, so I imagine this will be an improved experience. Definite early buy from me.
 
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I didn't find the first game all that good, combat was great, but there were a lot of gimmicky puzzles, and the plot and characters were very generic and quite mediocre. Still, it's kind of like a Western Vandal Hearts, so it's welcome.
 

Wulfstand

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Wizard Zurbaran was even less lucky: His mistress could track down the former slave, who was able to escape his servitude. She shackled, mortified and sold him for one symbolic copper piece at the slave market.

What the fuck ?! I remember his mistress being all over him after saving her ass from getting hanged, what's this 'sold to slavery' nonsense?

Edit: after reading 2/3 of the article, I imagine that it makes more sense it its original, German form.
 

Crooked Bee

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We're doing a Codex interview with the Blackguards 2 team; if you have any questions, post 'em ITT.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
:dance::yeah::dance:

This is really great news!

But:

Blackguards 2 will again be based on the RPG rulebook of The Dark Eye, but it will come along with some revisions, optimisations and simplifications.

I only hope the character development system will stay rather complex and as open as it was in the first game since this, along with the combat system of course, was the best part of the game.

I do hope they clarify that simplifications mention at some point. Thought I can't see them going full BioWare/Betheda retarded simplifications, so it's probably nothing to worry about...... I hope....
 

AbounI

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Hope for a free camera this time, or at least a more friendly with possibilities to rotate it over the battlefield.I made to many mistakes by clicking on the wrong hexacases.
 
Last edited:

Infinitron

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The "simplification" thing is probably an unfortunate Teutonism.

Wizard Zurbaran was even less lucky: His mistress could track down the former slave, who was able to escape his servitude. She shackled, mortified and sold him for one symbolic copper piece at the slave market.

What the fuck ?! I remember his mistress being all over him after saving her ass from getting hanged, what's this 'sold to slavery' nonsense?

Edit: after reading 2/3 of the article, I imagine that it makes more sense it its original, German form.

"Mistress" as in owner, not lover. He's an escaped slave.
 
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I wonder if they will implement multiple choices, one of the nicest things about games like Tactics Ogre or Vandal Hearts 2 was that a lot of your choices affected the outcome of the story, and there were a lot of missable events and some hidden characters. In my opinion they should look at Tactics Ogre for inspiration.

In my opinion this is the main reason for playing games like these, in addition to the meaningful storyline. It's why we remember this game as one with a decent combat system, but nothing more.
 

LivingOne

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Oh yeah and ask if the first game's composer's back.

I think so since he worked on other of their games but you never know.
 

Darth Roxor

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Oh yeah and ask if the first game's composer's back.

I think so since he worked on other of their games but you never know.

Yeah, all Daedalic games had OSTs by the same dudes, so I don't see why this would be an exception.
 

felipepepe

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And yet they didn't fix the typos...

fraction-based game

frog-fractions-dragon-and-bullets.png
 

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