Wow, there are several replies I want to post, but this one should come first.
I need to make another concession, and it's important. Volourn wrote that the firm had discussed this topic in the past, so I looked for some of the material. I'm sure I haven't read everything. But, like I said I would, I made the effort, in good faith, to read what the company had said.
I found a
long thread where one employee, David Gaider, discusses these issues in an extremely reasonable way. We also seem to basically see eye-to-eye on the issue. It's clearly not accurate or fair of me to say the company has a blanket policy of excluding homosexual options in its romance quests. At the very least, one of its designers has thought long and hard on the topic and also discusses it publicly with customers. So kudos to Bioware.
But more importantly:
I'M SORRY BIOWARE.
I jumped to a conclusion too hastily. Things are always more gray than black and white. I should have known better.
OK. That said, check out
this post. I'm clearly not the only one who, for several reasons, has come to the conclusion that homosexual dialogues are excluded.
For example, one poster wrote:
"The slaves in Davik's mansion won't even talk to a female character. The *slaves* won't talk to my femal Revan. What the hell?! In a real life scenario if a female slave were told to massage a female person, they'd frickin do it. ... It's not even KOTOR, in NWN there are thousands of little NPCs to talk to, not one of them is any less then 100% straight. There are even whores who won't talk to someone the same gender as them."
This person jumped to the same conclusion I did:
"We have homophobic programmers."
The issue is apparently not one of corporate philosophy, but is instead is one of bugs or game design. For example, Bioware has approached the homosexuality issue differently in different games.
I didn't know there was a female-female romance with Juhani in KOTOR. It's apparently buggy (at least maybe it still was in the version I had) or oddly difficult to trigger. I actually tried to strike one up, and it didn't work. I also tried with Bastila. (Though I would have preferred Mission to either. She had her feet on the ground.)
The Davik mansion issue, though still remains. The homosexual dialogues were clearly excluded. The slaves actually told you to go to an opposite gender slave. They did the same thing in NWN.
So I have new questions for Bioware, and maybe, as one poster suggested, the company may be discussing this even more in other Dragon Age material (beyond the post I cited above). I'll try to look that up.
But in the meantime: Why is the implimentation so different in so many places, even within a single game (Davik's slaves vs. Juhani)? Why the inconsistency, and what will the approach be going forward, at least in the next title or two?
Also, how is Bioware doing relative to other companies and games (like Fallout 2), given what we now know about where Bio is coming from? I'd love to hear some more opinions on that.