Maxie
Guest
I'm at odds with the concept of non-tree dialogue systems being possible to invent and/or implement, not some science fiction spiel. As far as I cal tell, doing a node tree of dialogue lines leading to another dialogue lines in perpetua is the default way to write dialogue ever, forever.
Is anyone able to conceive a system which does not rely on nodes leading to another nodes, which in turn lead to another nodes, which (...), gated behind stat checks etc? Is 'emergent' dialogue with disposition-based probability a way? Perhaps a minor neural networks module can be implemented, connecting your game with some Silicon Valley basement at all times?
The thread is supposed to be a brain tease and even the most outlandish takes on the matter are welcome.
Is anyone able to conceive a system which does not rely on nodes leading to another nodes, which in turn lead to another nodes, which (...), gated behind stat checks etc? Is 'emergent' dialogue with disposition-based probability a way? Perhaps a minor neural networks module can be implemented, connecting your game with some Silicon Valley basement at all times?
The thread is supposed to be a brain tease and even the most outlandish takes on the matter are welcome.