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Why would they, see how many here fell for the "it's totally BG&E guys, promise!" ruse.Christ, was Unisoft really that afraid of making a new IP for their Scam Citizen/NMS clone?
Why would they, see how many here fell for the "it's totally BG&E guys, promise!" ruse.Christ, was Unisoft really that afraid of making a new IP for their Scam Citizen/NMS clone?
Video is out. I like flying
they've already shown more than Scam citizen
I sense a lot of open and empty worlds. Repeated generic trash like most recent Ubi games.
I'm not really sure how they think they can pull it off, unless there are only 1-2 cities per planet and the rest of the terrain is just empty landscapes.
Beyond Good & Evil 2 characters, ships, story detailed
"Who is Jade? She's very mysterious."
Ubisoft has revealed new characters, spaceships and story details from Beyond Good & Evil 2 in a just-finished livestream.
The discussion was led by Beyond Good & Evil creator and creative director Michel Ancel, alongside senior producer Guillaume Brunier and narrative director Gabrielle Shrager.
Over the hour-long livestream the team showed off a gallery of new animal hybrid character concept art, and then a working in-engine 3D model system which lets the team create animals of various hybrid qualities - a bit tiger, a bit elephant, a bit male, a bit female, a bit large, a bit small, and so forth.
Hybrid animal concept art, and in-engine creation tool.
There was also a showcase of spaceships in all shapes and sizes which can be heavily modified.
Vehicle concept art.
On the game in general, Ancel confirmed it can be played in single-player, but the team wanted to invite you to play it with friends.
"A part of the story will be the story you tell as you meet and play with friends," Brunier chipped in, then added there will of course be traditional narrative-lead stories "with a beginning, middle and end, with strong characters, which will emotional".
Ancel referenced a storyline concerning sweary chimp Knox where you can go to his planet and meet his family. They will look like him, Ancel said, because of the game engine's ability to create animal hybrid characters which look like others - which share "DNA".
The engine's other big focus is for it to support your seamless transition from a small teahouse in a city somewhere "where you can drink a cup of tea to a giant spaceship in space" - as shown in the game's E3 trailer.
Location concept art.
"Since E3 the team almost tripled in size," Brunier continued. "We received a great reception. We need more and more people to make the thing happen, so the focus right now is for more people to join. And the main focus for people on the team [currently] is to build a real, vibrant city for people to explore."
That city is the one seen in the game's E3 trailer.
The livestream concluded with a fan Q&A session. First up, was a question on whether BG&E2 being a prequel had always been the plan. (It had not.)
"The first idea for BG&E was to make three games, a trilogy," Ancel answered. "But when we started thinking about the next game we thought the [series'] world was so big, so dense it would be a shame to not talk about its origins. Who is Jade? She's very mysterious. She has a dark side. We want to go deeper into these things."
Ancel appeared to suggest the series might someday move forwards, past the original BG&E, however: "And will continue going through the episodes, the stories of this world," he added. "But we wanted to start with a prequel."
On having an AI character like the original BG&E's Secundo, Ancel was more definitive. This time around, your crew will help progress the story, rather than chat with a AI helper.
"Secundo was a real character - an AI character - but he existed in the game," Ancel said. "Here we want [to feature] the crew members, the officers, you will meet on your journey. Like Pey'J and Double H. We don't want to force an AI - we want players to meet characters. A bit more digital and a bit less physical."
Doubt it,the game have like 2000 fans. I don't know who came up with that shit. The first game was mediocre PlayStation level design shit with a few interesting ideas,mainly the camera.I wonder if anyone watches it.
Not a lot of stuff but that pond artwork is great.
Devs Ask Space Monkeys #3
1/02/2018
Question from Michel Ancel, Creative Director
Playing a pirate in Beyond Good & Evil 2 means having, and fighting for, the freedom to carve your own path through the stars.
Q: What types of environments are you looking forward to discovering, exploring and expressing yourselves in, as free pirates in System 3?
Here’s a short list of some of the places we’ve been thinking about—tell us where your imagination takes you, Space Monkeys!
- Secret Pirate lairs on asteroids, spatioports, dormant volcanic craters…
- Black markets in city slums
- Treacherous mining operations
- Lush valleys with sacred temples
- Legendary treasures hidden in uncharted territories across space
It will be shit for certainty!
The way they're describing this it seems like a lot of procedural generation and not relatively small hand-crafted stuff.
- Secret Pirate lairs on asteroids, spatioports, dormant volcanic craters…
- Black markets in city slums
- Treacherous mining operations
- Lush valleys with sacred temples
- Legendary treasures hidden in uncharted territories across space
The way they're describing this it seems like a lot of procedural generation and not relatively small hand-crafted stuff.
- Secret Pirate lairs on asteroids, spatioports, dormant volcanic craters…
- Black markets in city slums
- Treacherous mining operations
- Lush valleys with sacred temples
- Legendary treasures hidden in uncharted territories across space
Did i touch a nerve mate? Did i mocked your inner desire to play as a monkey?It will be shit for certainty!
Thank you for your deep and insightful prediction. Now please fuck off to another thread.
Did i touch a nerve mate? Did i mocked your inner desire to play as a monkey?It will be shit for certainty!
Thank you for your deep and insightful prediction. Now please fuck off to another thread.
It is made by Ubisoft....what was the last good game that came from them? Also it is filled with cringy sjw shit,just the obnoxious monkey could open your eyes to how bad it will be. The biggest question for me is,how will we be able to climb towers in spaceship?Did i touch a nerve mate? Did i mocked your inner desire to play as a monkey?It will be shit for certainty!
Thank you for your deep and insightful prediction. Now please fuck off to another thread.
I'm literally shaking
No dude. Sometimes it's better to shut the fuck up when you don't have anything to say.
Edit: Actually I'm wrong. You are allowed to do whatever you want but if you are trolling at least be funny. Shitting on BGE2 is just lame. Right now it's too soon to say if it will be shit or not. Your "certainty" is just bullshit.
Tom Clancy's Rainbow Six Siege - December 1, 2015good game that came from them