pakoito
Arcane
- Joined
- Jun 7, 2012
- Messages
- 3,160
One of my main gripes with the genre is how many games look and feel the same mechanically, with little evolution from the original wizardry, where emphasis is put on the story or character development.
As a person who'd rather get a story from a book or a movie, and very little time to play videogames, I value a focus on pure gameplay.
What games have a great, challenging approach to combat, customization and progression? One of my favorites in Labyrinth of Touhou, even if some of the boss encounter design is whack the mechanics of character rotation and variable difficulty are quite appealing. Disgaea feels like all gameplay, with a plethora of systems to exploit in combat and numbers to crunch.
What other games show that level of care for party/army customization, and a combat system that's not a boiled down to a rotation of heal/damage/debuff?
As a person who'd rather get a story from a book or a movie, and very little time to play videogames, I value a focus on pure gameplay.
What games have a great, challenging approach to combat, customization and progression? One of my favorites in Labyrinth of Touhou, even if some of the boss encounter design is whack the mechanics of character rotation and variable difficulty are quite appealing. Disgaea feels like all gameplay, with a plethora of systems to exploit in combat and numbers to crunch.
What other games show that level of care for party/army customization, and a combat system that's not a boiled down to a rotation of heal/damage/debuff?