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Beginner friendly game development library - Raylib

Merman

Barely Literate
Joined
Jan 24, 2023
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2
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Ultima Thule
Don't know if anyone mentioned this library here before since I am new to the Codex, but a lot of people here seem to prefer using custom engines so. If you are beginner programmer Raylib could be easier way to start than using SDL or GLFW with OpengGL. In short it is open source, cross platform and written in C. It's also relatively easy to make 3D games and has a lot of language bindings.

There are lot of examples on the page: https://www.raylib.com/examples.html
And a handy cheatsheet: https://www.raylib.com/cheatsheet/cheatsheet.html

It also has a decent Discord channel unlike say.. Godot (Maybe just my opinion).

I even made my own Löve inspired Lua bindings for it: https://github.com/nullstare/ReiLua
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
I would say go with Godot. I use C# to program the UI, I create a singleton class in Godot and I interface my C# with my F# code through that. You can even use sockets built into Godot to talk to a third party language like Clojure, so you can REPL develop and pass data to Godot to render.

It isn't worth building your own renderer/engine these days. It is more work and performance of modern engines, even Godot, are really good and get better with time.
 

Merman

Barely Literate
Joined
Jan 24, 2023
Messages
2
Location
Ultima Thule
Eisen It was a bit too politicized and cult-like to my taste.
Kruno I am not arguing against using Godot. If I chose to use engine that would probably be my first choice currently, but not all projects benefit from complicated and bulky engines. Also I would not say something like "DrawTexture(Texture2D texture, int posX, int posY, Color tint)" or "DrawModel(Model model, Vector3 position, float scale, Color tint)" is very complicated rendering.
 

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