Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
956
I had a juggler with ~55 ish ranged skill at start. That +5% headshot bonus is also gold when fighting enemy arrer boyz.

How does trading work?
Some of you guys cite it as an income source, and the wiki speaks highly of buying low and selling high, but wherever I look, the decent stuff is sold WAY above it's worth, no matter the size of the settlement or my relations with it.
(...)
Is there some kind of trick to this stuff?
There are this small buildings on world map that produce trade goods and ship them to their village/city, they modify the prices.
For example go to the coastal village with amber collector and buy that amber for little under actual value. Then go to a city an sell it there with a profit, unless its a coastal city with amber colector too, the price will be laughably low.
Raids, etc also modify prices, and obviously reputation.


Somebody mentioned repearing looted things like armor and such would be a nice additional cash income, but again, I can consider myself extremely lucky if I get offered 200 for a piece of armor with a base worth of 1500.
Don't bother with armour, it costs too much hammers to fix it. Orc weapons, ancient swords, more expensive t2 and every t3 weapons etc, thats where the money's at
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
How does trading work?
Some of you guys cite it as an income source, and the wiki speaks highly of buying low and selling high, but wherever I look, the decent stuff is sold WAY above it's worth, no matter the size of the settlement or my relations with it.
There's some places where tools are 25gold cheaper, sometimes I can get bland rations for little less than their base worth, but that's not enough to generate a healthy profit.
The wiki also mentions you ought to be able to sell crafting components for 150% of their worth, but there's not a place in the world where they're willing to give me more than 50%.

Somebody mentioned repearing looted things like armor and such would be a nice additional cash income, but again, I can consider myself extremely lucky if I get offered 200 for a piece of armor with a base worth of 1500.

Is there some kind of trick to this stuff?

Buy from small settlements/villages after you complete a couple of contracts for them. You will notice that they will then sell their trade goods at prices lower than their value.
Sell afterwards in big cities, preferably ones with "ambushed trade routes" (these buy with crazy gold but also sell expensively).

Also for repairing looted things and selling : You will never get close to their real values selling. But again in ambushed trade route cities you can get nice prices for these stuff. And if you think that tools can be found with prices around 200 gold it is worth it to repair expensive weapons and armors and sell them afterwards for profit
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
How does trading work?
Some of you guys cite it as an income source, and the wiki speaks highly of buying low and selling high, but wherever I look, the decent stuff is sold WAY above it's worth, no matter the size of the settlement or my relations with it.
There's some places where tools are 25gold cheaper, sometimes I can get bland rations for little less than their base worth, but that's not enough to generate a healthy profit.
The wiki also mentions you ought to be able to sell crafting components for 150% of their worth, but there's not a place in the world where they're willing to give me more than 50%.

Somebody mentioned repearing looted things like armor and such would be a nice additional cash income, but again, I can consider myself extremely lucky if I get offered 200 for a piece of armor with a base worth of 1500.

Is there some kind of trick to this stuff?
The "trick" is to buy in villages (not large settlements) that produce something trade-able. Like salt, dyes, lumber, gems, furs, and i forgot what else = you need to look on the map. If the village in question has good relations with you in addition of producing the goods - you can sometimes buy it below the "worth" value (but 110% of worth is a good price to buy too). Then you go to a large/"trading" city (again - see map, read description of cities) - and sell there. Again good relations helps.
Pay attention for the "raided", "missing people" etc... statuses in towns. Most of them make trading less profitable but some can increase your selling prices (blockaded trade routes) or makes buying cheaper (freshly supplied, high spirits iirc).
And thats the basics.
Ninja'ed.
Edit: and don't expect to get crazy rich fast. Trading helps as an additional source of income but this is not a trade simulator, you are still leading a mercenary band.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,637
Location
Shaper Crypt
Ok. I'm running an hilariously suboptimal all-melee crew (bar two crossbowmen-pikemen for emergency encounters). I can clear easily everything, from bandit camps to Orc\Goblin cities (30 gobbos are still dangerous, but once you break their formation they usually fall into pieces). At last I managed to get how to kill even good numbers of Orc warriors.

That said, the Black Monolith. Found it, went for it

NOPENOPENOPENOPENOPE

I mean, 40 Honour Guards plus eight Necrosavants plus two Priests? How the fuck I am supposed to deal with THAT?

(and what are the rewards of that? Bragging rights?)
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
665
Thanks for the replies!
Alas, I already tried these things. For example, I went to a village and purchased amber there for about it's base price. I thought I was making a good bargain, too.
But wherever I head (and I've crossed the map almost completely now), each marketplace mocks me with something like ("Bought for 248. Sell for 163.").
I've played long enough to have friendly, often allied relations with most settlements on the map, so that can't be it either.
Is it neccessary to recruit someone with a trader background?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Thanks for the replies!
Alas, I already tried these things. For example, I went to a village and purchased amber there for about it's base price. I thought I was making a good bargain, too.
But wherever I head (and I've crossed the map almost completely now), each marketplace mocks me with something like ("Bought for 248. Sell for 163.").
I've played long enough to have friendly, often allied relations with most settlements on the map, so that can't be it either.
Is it neccessary to recruit someone with a trader background?

Did you go to 'large cities'?
 
Joined
Jul 4, 2014
Messages
1,563
Dropping the simulationist approach to the game world is definitely a letdown. Damn control freaks.

And even the illusion of simulation breaks down bit too often.

:bunkertime:
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,242
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I was not expecting Dwarf Fortress level of simulation, but contracts that spawn sieges is a big let down.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Yeah the simulation part is something I would find super cool. I hope they might consider adding it back eventually.. Or someone can mod it back in or something
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Yeah the simulation part is something I would find super cool. I hope they might consider adding it back eventually.. Or someone can mod it back in or something
He still believe that modding will be possible.
Want to buy a bridge? I have few on a sale. Half free barely used.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
Thanks for the replies!
Alas, I already tried these things. For example, I went to a village and purchased amber there for about it's base price. I thought I was making a good bargain, too.
But wherever I head (and I've crossed the map almost completely now), each marketplace mocks me with something like ("Bought for 248. Sell for 163.").
I've played long enough to have friendly, often allied relations with most settlements on the map, so that can't be it either.
Is it neccessary to recruit someone with a trader background?
No, you don't.
One more important thing to consider. If the city in question is producing the thing you want to sell there - it will never be profitable. This is often the case with amber and the "big coastal trade city". It pays good prices for most trade goods - because this is a trade city with high prices in general - but not for amber because usually (on like 75% of maps from my experience) they produce it too. To sell amber with profit you need to find a large city (like one that spawns on some maps in the middle of tundra) without amber producing facility in the vicinity on the map.

Edit: Worth noting that on some maps there are very few options for profitable trading and on others you can make a lot of money making the game significantly easier. Simply find a map seed with 2~3 villages producing costly goods (like dyes, gems or salt) close to a good trading city. Every few days (4 ?) you can make several hundreds for each of this goods. On the worst maps you will only have less valuable goods and those goods will be produced on the far end of the map, far away from the potential market making trade almost worthless.
 
Last edited:

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Deserters can be decent archers especially hybrids because they have decent skills but low resolve.

Kinda worried to take deserters with like 15 resolve. Wont they run after 1-2 hits on your melee BBs?
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
ok, i think i found a worst map ewar
SEED 613a57


im on work laptop.. so its 1024x768 for me.. no screenshot possible
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,516
Location
The Eye of Terror
Well, yeah. But who wouldn't want to have the WH40K armor?

wat

I'm still open to suggestions about how to approach the thing (bar shitty stuff like kill 10, retreat, kill 10, retreat, kill 20)
You get a 400 durability God-Emperor of Mankind lookalike armor that reflects 33% of all damage taken back to the attacker. It's meant as a silly end-game impossibru challenge, ask Sarrisofoi how to do it, he has it down to an impeccable unassailable science!
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm still open to suggestions about how to approach the thing (bar shitty stuff like kill 10, retreat, kill 10, retreat, kill 20)
That would IMO be the only possibilty, except maybe going in with an all-badass group of fully leveled bros in shiny armor.
But if you already have that shiny armor - why go in? :)
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
I am working how to add exp to guys using Hex editor.
Moderate success.
For testing purpose.
For research.
For a friend.
 
Last edited:

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
I am working how to add exp to guys using Hex editor.
Moderate success.
For testing purpose.
For research.
For a friend.

whats the point.. it would be boring as hell afte 10 mins



anyway.. sadly i dont have money... damnit i never have enough money ..

re1ikvU.jpg
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
I am working how to add exp to guys using Hex editor.
Moderate success.
For testing purpose.
For research.
For a friend.

whats the point.. it would be boring as hell after 10 mins
I am doing some build guides.
And really training somebody by 30 hours only to see that build is far from optimal was fun maybe 500 hours ago.
I did not plan to using it in normal games.
Just to test stuff.

Nice xbow.
The worst is that if you even scramble some money and come back in 3 days it will be gone.
It looks like world isn't persistent at all.
If I want to cheat I would just add everyone max stats and free perks.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Finished my first greenskin invasion on Expert, without losing anything :bounce:.

Immediately after a battle with 30 orcs I get offered a contract to slaughter 30 peasants, that's mercenary life for you.

Sarissofoi How can you clear the black monolith in one go? I had trouble with 20sh honor guards, never mind 40.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
and i just visited an armory that had Sturdy plate coat for 43.231 :rpgcodex:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom