Jaesun
Fabulous Ex-Moderator
Fucking Faggots.
Should have voted for the Gold Box Games.
Should have voted for the Gold Box Games.
Awor Szurkrarz said:interesting theory.
Jaesun said:Fucking Faggots.
Should have voted for the Gold Box Games.
thesoup said:These lists are depressing. I think I'll find another hobby.
[size=200]thesheeep[/size] said:Good list.
Lots of good series in there.
I'm not surprised BG is first, it's like the holy grail of game development. I don't know a single game developer who is into (c?)RPGs and would not want to develop another BG...
If that list depresses you, you should check what the Codex picks for RPG of the year.thesoup said:These lists are depressing. I think I'll find another hobby.
Deadspace being one of the 20 favorite games of developers is mindblowing. I can figure an (weak) argument for any of the 19 previous games, but for this shit?VentilatorOfDoom said:Deadspace (20th)
Awor Szurkrarz said:I never met any cRPG player from the end of 90s period who played BG but not Fallout. Also, vanilla BG had so shitty combat and character development that I quit playing it out of boredom after the first 1/3 of the game.
Fallout/Fallout 2 with its perks, skills, traits, stats that affected lots of things? Fallout that allows to choose between various attack types and targeting body parts and using an item, instead of just passively watching character attack and using an item?Daemongar said:Awor Szurkrarz said:I never met any cRPG player from the end of 90s period who played BG but not Fallout. Also, vanilla BG had so shitty combat and character development that I quit playing it out of boredom after the first 1/3 of the game.
Well, the 100k people that bought FO when it came out would probably agree with you on how great it was. However, the poll wasn't of a miniature subset of game developers. It was a cross section of them, and the fact that BG won is quite a statement.
Also, I was around when BG came out, but maybe I missed something: what was that other rpg with better combat and character development in '98?
Volourn said:BG is overrated. I can see BG2 as it's awesome but BG? LMFAO
thesheeep said:Though the princess is probably trolling, I will point out that I think Baldur's Gate in that list represents BG/BG2/ToB.
If not, we would certainly find BG2 also in that list.
Better combat than Fallout. Better character development than the Gold Box games.Awor Szurkrarz said:Also, vanilla BG had so shitty combat and character development that I quit playing it out of boredom after the first 1/3 of the game.
MMXI said:Better combat than Fallout. Better character development than the Gold Box games.Awor Szurkrarz said:Also, vanilla BG had so shitty combat and character development that I quit playing it out of boredom after the first 1/3 of the game.
We disagree with you. We must be!curry said:Volourn said:BG is overrated. I can see BG2 as it's awesome but BG? LMFAO
thesheeep said:Though the princess is probably trolling, I will point out that I think Baldur's Gate in that list represents BG/BG2/ToB.
If not, we would certainly find BG2 also in that list.
You're both dumb as fuck
Haha, I never dared to work with that engine, but that sounds overwhelmingly awful.SCO said:The game with the one of the most horrendous script languages i remember seeing is a dev favorite.
In Bgscript there are no useful returns - every function returns bool and there is no aritmetic.
Well, there is, but it's hidden in the functions - you set a "global" variable and then operate on it.
HA! I lie. You can't operate on it, because the genius at bioware decided you CAN'T operate on variables (except add globals), multiply them, copy them, promote them from global to local and vice versa, or even get A FUCKING NUMERIC VALUE WITHOUT USING A PREPROCESSOR THAT DIDN'T EVEN EXIST WHEN IT CAME OUT (WeiDU), AND THAT ONLY ALLOWS YOU TO LINEAR SEARCH THE POSSIBLE RANGE UNDER A FUCKING STATE MACHINE BECAUSE BIOWARE THOUGHT THAT ==, > AND < ARE ALL THE OPERATORS IN THE WORLD; CONVENIENTLY MISSING THE MOST CRUCIAL Var1 = Var2.
Basically, whenever you save a variable to runtime memory in bgscript, that shit aint ever coming out (even for functions that take numeric arguments).
SCO said: