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Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510

Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.

Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.

Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.
Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.
BladeLock 5 / X 5 gets a third attack too.
Let's not talk about multiclass which is bugged at the moment.
Extra attack shouldn't be able to stack as far as I know, it actually doesn't, so you can't have 3 attacks with a paladin/ranger or anything else.
The only exception is warlock which looks like a bug otherwise it makes no sense why it doesn't work with other classes.
All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.

Seems like a conscious choice to me by Larian, and a welcome one.
Nope, this is an obvious oversight, there is no indication that this is the case, even hexblade (which was practically added to the pact of blade) does not stack, and that itself is completely broken.
Buffing a multiclass warlock literally makes no sense.
They just miscoded the skill and will patch it sooner or later, I bet later due to more critical bugs.
Why would you multiclass a bladelock if you couldn't get an extra melee attack?
What's the reason you multiclass any other melee? Just for 2 attacks for classes that don't have this feature.
The whole popularity of the paladin/warlock combo is based on the ability to use charisma instead of strength.
Another common combo is sorcerer/warlock, although this combo takes the main advantage of eldritch blast.
Both multiclasses are considered completely broken.
But bladelock already has 2nd attack, no point in taking another class for it.

I went with pal/warlock, and doubt it's broken even with the 3rd attack it has currently. You can pump decent damage with smite spam, but it's comparable to just a fighter attacking.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,489
Location
bulgaristan
Codex Year of the Donut
How is going evil route? I heard is unfinished and bugged?
There's fewer quests, so you'll need to do some betraying and backstabbing to keep up with experience, probably.
But, at least where I've seen choices, the two converge often. You still need to get the same things done, you'll just do them differently or have different people helping you.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,170
ive crafted adamantine armors.
Do I lose something interesting by not owning a weapon that can detroy objects faster? Duuno if its a bug but throwing is quite good in destorying those anyway
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Yeah I heard Hunger of Hadar is OP, we can add it to the list of broken stuff I guess sigh

This game is pretty boring to optimise for lol
Well, once I reached perma stun lock on all enemies on both D:OS games the Play button on the game mysteriously stopped working.

So yeah playing Warlock MC as conventional tank that lets (some of) the enemies play the game too probably enters into my motivation.

Both multiclasses are considered completely broken.
The expectation of one-weird-trickism is strong but often doesn't live up to the hype. I remember when Vivi splash on Val was broken too. It's a trade-off, and you can only judge those once you've experienced both sides of the equation, which I haven't yet because my kids have restartitis worse than me (plus bugs), so I’m off here theorycrafting with Yoshie.

To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
This pic is like fourth fight of the game or something, and it is first turn which surprised me (due to crit and Owlbear eating a couple Cold packets from Wyll).

At lvl 3 Witch Bolt is 2d12 that only needs one atk roll (so can benefit from Stealth) and Wet is a lot easier to apply than Oiled, kicking it up to 4d12, which can then be reapplied each turn to save on slots, which is something Wiz needs in a party with Warlock MC.

Scorching Ray is solid but this party is more about Cold/Lightning. May try Ice Knife instead with Dex Hex. We’ll see.

I’m still skeptical that EB is outperforming Spells by the time you get that +10 but if you’re using those slots for Hadar Cloud and Counterspell I’m sure that works well too, just not from melee, which is what this subclass does.
 

lukaszek

the determinator
Patron
Joined
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Messages
13,170
How is going evil route? I heard is unfinished and bugged?
finally finished with a1. Seems like there are 3 evil branches(and you can cherry pick).
Problem is that the way they are presented, youd be retarded to pick 2 of them. And most normal one is going with goblins.
Unless you want to be evil for the sake of being evil or larp some agent of chaos who weights his options by body count and total carnage to the map
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,489
Location
bulgaristan
Codex Year of the Donut
Do I lose something interesting by not owning a weapon that can detroy objects faster?
I've had to destroy a door in combat once. And in Act 3, you fight against constructs, which I think are influenced by this effect?
Other than that, out of combat you can break a wall by shooting it with the crossbow 10 times or hitting it with the mace once, but its not time sensitive and doesn't matter.

Unless you want to be evil for the sake of being evil or larp some agent of chaos who weights his options by body count and total carnage to the map
You mean tabletop RPG player maximizing experience points?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
Oh yeah this Cleric-Radiating Orb combo is fucking broken. Absolutely ridiculous, you can inflict -8 to hit in a single turn in an area of effect
Is the -hit debuff working for you? Didn't do anything in my run, as in it stacks, but enemy attack roll wasn't affected.

Yeah I heard Hunger of Hadar is OP, we can add it to the list of broken stuff I guess sigh

This game is pretty boring to optimise for lol
There's really no point in doing that, when you can easily beat it with the straightforward approach.

The broken interactions are fun though.
Oh. Hmm. Lemme actually check if it was working. It was in the owlbears to-hit calcs but I didn't actually check the math on it
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.

Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.

Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.

Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.
Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.
BladeLock 5 / X 5 gets a third attack too.
Let's not talk about multiclass which is bugged at the moment.
Extra attack shouldn't be able to stack as far as I know, it actually doesn't, so you can't have 3 attacks with a paladin/ranger or anything else.
The only exception is warlock which looks like a bug otherwise it makes no sense why it doesn't work with other classes.
All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.

Seems like a conscious choice to me by Larian, and a welcome one.
Not really, the Deepened Pact description literally states that it doesn't stack
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,489
Location
bulgaristan
Codex Year of the Donut
All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.

Seems like a conscious choice to me by Larian, and a welcome one.
I can't launch the game to check right now, but isn't Swords Bard and War Cleric also worded differently? Do these stack? Should they?
Fighter + Haste + Surge is already too powerful, and Haste needs nerfing in general. Do we WANT more ways to stack extra attacks?
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.

Seems like a conscious choice to me by Larian, and a welcome one.
I can't launch the game to check right now, but isn't Swords Bard and War Cleric also worded differently? Do these stack? Should they?
Fighter + Haste + Surge is already too powerful, and Haste needs nerfing in general. Do we WANT more ways to stack extra attacks?
I think Swords Bard gets the same Extra Attack feature, just a level later (plus Fluorishes to potentially double these attacks, particularly when ranged).
War Cleric is an entirely different beast, as his bonus attacks are limited by his Wis modifier per Long Rest (so only 3 per day with 16 Wis) and he spends his Bonus Actions to trigger them.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
Parabalus
radiating.jpg

Radiating Orb seems to be working
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.

Seems like a conscious choice to me by Larian, and a welcome one.
I can't launch the game to check right now, but isn't Swords Bard and War Cleric also worded differently? Do these stack? Should they?
Fighter + Haste + Surge is already too powerful, and Haste needs nerfing in general. Do we WANT more ways to stack extra attacks?
Warlock's Extra Attack source literally says it doesn't stack with other Extra Attacks

Same as every other source of EA in the game
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,170
so in a2 ive obtained early robe +2 dex and gloves taht set dex to 18

How best to abuse 20 'free' dex? All that I can think of is respeccing my bard or rogue/ranger to dump dex, get str to 16 and equip titan bow.
Other option would be to equip them on barbarian to max AC although... seems like a waste
 

whydoibother

Arcane
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Joined
May 2, 2018
Messages
17,489
Location
bulgaristan
Codex Year of the Donut
Dunno why they made the Haste change though, makes both casting and 3x attacks too strong, Solasta did that better.
Effect: The target gains +2 AC, Advantage on Dexterity Saving Throws, double Movement Speed, and one extra Action per turn. Target becomes Lethargic and unable to Move or take Actions for 1 turn when the spell ends.
What THE FUCK were they thinking. This change is much more impactful than the push/shove thing everyone is complaining about.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
so in a2 ive obtained early robe +2 dex and gloves taht set dex to 18

How best to abuse 20 'free' dex? All that I can think of is respeccing my bard or rogue/ranger to dump dex, get str to 16 and equip titan bow.
Other option would be to equip them on barbarian to max AC although... seems like a waste
Do you get 20 dex from that?

I tried a few times and it remained set to 18 for me.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Dunno why they made the Haste change though, makes both casting and 3x attacks too strong, Solasta did that better.
Effect: The target gains +2 AC, Advantage on Dexterity Saving Throws, double Movement Speed, and one extra Action per turn. Target becomes Lethargic and unable to Move or take Actions for 1 turn when the spell ends.
What THE FUCK were they thinking. This change is much more impactful than the push/shove thing everyone is complaining about.

Single target vs usual AoE. I guess if you’re already Voltronning it’s great, but you’ve got three other party members.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,489
Location
bulgaristan
Codex Year of the Donut
Single target vs usual AoE. I guess if you’re already Voltronning it’s great, but you’ve got three other party members.
Is a problem, because you go all in on a fighter/paladin, who will just go and 1v1 the boss with 10 attacks. The wizard turns into a Haste casting bot.
Its especially dull in multiplayer. In SP, you control the whole party, so you control the Superman and his enablers. In MP, someone is the Superman, and someone is the cuck enabler, and that's a bad time.
Plus, many people are not enjoying bosses and encounters, when they can just go and beat the boss with 10 great sword attacks. In the Bhaal tribunal, you can skip the whole fight, not notice what the spirits do, not notice how they buff the spoilers-spoilers guy, not notice the black guards enter from behind, just by killing him round 1. Anti-fun.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Dunno why they made the Haste change though, makes both casting and 3x attacks too strong, Solasta did that better.
Effect: The target gains +2 AC, Advantage on Dexterity Saving Throws, double Movement Speed, and one extra Action per turn. Target becomes Lethargic and unable to Move or take Actions for 1 turn when the spell ends.
What THE FUCK were they thinking. This change is much more impactful than the push/shove thing everyone is complaining about.

Single target vs usual AoE. I guess if you’re already Voltronning it’s great, but you’ve got three other party members.
It allows 2x spellcasts on casters.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,170
so in a2 ive obtained early robe +2 dex and gloves taht set dex to 18

How best to abuse 20 'free' dex? All that I can think of is respeccing my bard or rogue/ranger to dump dex, get str to 16 and equip titan bow.
Other option would be to equip them on barbarian to max AC although... seems like a waste
Do you get 20 dex from that?

I tried a few times and it remained set to 18 for me.
Tested, its a bit more convoluted
if you equip both looks like your dex=max(18, dex+2).
Which is why it worked for me(had 18dex character already).

My question still stands though, how best to utilize both high dex and str
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,163
so in a2 ive obtained early robe +2 dex and gloves taht set dex to 18

How best to abuse 20 'free' dex? All that I can think of is respeccing my bard or rogue/ranger to dump dex, get str to 16 and equip titan bow.
Other option would be to equip them on barbarian to max AC although... seems like a waste
Do you get 20 dex from that?

I tried a few times and it remained set to 18 for me.
Tested, its a bit more convoluted
if you equip both looks like your dex=max(18, dex+2).
Which is why it worked for me(had 18dex character already).

My question still stands though, how best to utilize both high dex and str

Depends on the class. Rogues have to use finesse weapons anyways for sneak damage.

I guess the benefits would be picking athletics proficiency(superior to acrobatics), higher AC if using light armor, higher damage and to hit chance with ranged weapons, higher dex saves, higher jumping distance... There is literally no downside to having both high dex and str.
 

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