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Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,170
dropped golem without use of anvil. Was throwing light hammers cheating? My barbarian solo finished that fight in 3 turns, rest of the party was on hammers recovery duty
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.

Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.

Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.

Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
 
Last edited:

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,489
Location
bulgaristan
Codex Year of the Donut
Well, Darkness + Devil's Sight could help him big time in survival.
That is the main thing helps him to survive with Hunger of Hadar, yeah. Wyll with Astarion equipped with Blind immunity ring, inside any cloud is pain train.
Wish we could turn Wyll more "evil", so he can be part of an all-darkness Dark Urge team. As it is right now, Durge has to be the warlock in such a team.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
That is the main thing helps him to survive with Hunger of Hadar, yeah. Wyll with Astarion equipped with Blind immunity ring, inside any cloud is pain train.
Can you see inside Hunger of Hadar with Devil's Sight?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
Yeah I heard Hunger of Hadar is OP, we can add it to the list of broken stuff I guess sigh

This game is pretty boring to optimise for lol
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,675
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
That is the main thing helps him to survive with Hunger of Hadar, yeah. Wyll with Astarion equipped with Blind immunity ring, inside any cloud is pain train.
Can you see inside Hunger of Hadar with Devil's Sight?

Yes, but since it is also a damaging and slowing spell I'd advice against it :) Also, yeah it is one of the most broken spells in the game. Huge area, slow, view obstruction and damage! As whydoibother said you can pull many inside with Black Hole power and cast more AoE inside.
But game don't really need this kind of tactics for real. It is beyond overkill. You only need those kind of setup if you agro whole map for LuLz.
in Enver's coronation
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
That is the main thing helps him to survive with Hunger of Hadar, yeah. Wyll with Astarion equipped with Blind immunity ring, inside any cloud is pain train.
Can you see inside Hunger of Hadar with Devil's Sight?

Yes, but since it is also a damaging and slowing spell I'd advice against it :) Also, yeah it is one of the most broken spells in the game. Huge area, slow, view obstruction and damage! As whydoibother said you can pull many inside with Black Hole power and cast more AoE inside.
But game don't really need this kind of tactics for real. It is beyond overkill. You only need those kind of setup if you agro whole map for LuLz.
in Enver's coronation

Eh, in Neverwinter Nights a druid stacking persistant aoe zone CC and DOT traps enemies could not escape from was kind of my favorite way to play :)
 
Last edited:

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,301
BTW Gale has Shield Proficiency from Human and equipping a Shield just turns whatever Staff you’re using into a Wand (they’re versatile) which is no big deal since he’s not attacking with it anyway. Along with Mage Armor he can get decent base AC which supplemented with Mirror Image/Shield spell makes him pretty resilient and a less tempting target for attacks.

Is the AI targeting based on class or AC?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
BTW Gale has Shield Proficiency from Human and equipping a Shield just turns whatever Staff you’re using into a Wand (they’re versatile) which is no big deal since he’s not attacking with it anyway. Along with Mage Armor he can get decent base AC which supplemented with Mirror Image/Shield spell makes him pretty resilient and a less tempting target for attacks.

Is the AI targeting based on class or AC?

On Tactician it seems to prioritize breaking Concentration fairly highly
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
Oh yeah this Cleric-Radiating Orb combo is fucking broken. Absolutely ridiculous, you can inflict -8 to hit in a single turn in an area of effect
 

Necrodancer

Literate
Joined
Jul 19, 2023
Messages
5
Well, Darkness + Devil's Sight could help him big time in survival.
That is the main thing helps him to survive with Hunger of Hadar, yeah. Wyll with Astarion equipped with Blind immunity ring, inside any cloud is pain train.
Wish we could turn Wyll more "evil", so he can be part of an all-darkness Dark Urge team. As it is right now, Durge has to be the warlock in such a team.
I killed him on my first playthrough so in my second go round I've had him as a companion through act 1 and 2 and I've just had to drop him as he's such an irritating dork I honestly can't stand it anymore.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,644
just reached act 2 with my tactician solo char, doing boring fighter/rogue/ranger multiclass eventually if I keep going.
abusing hide is getting boring so probably going to respec into something more interesting still figuring out which build though.
also act 1 is the hardest part so I maybe just stop this char and continue ironman just level 4 with that playthrough.
I would be curious to do no rest playthrough too unless it is forced but I see how ironman goes first.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.

Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.

Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.

Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.

Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.

Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.

Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.
Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Oh yeah this Cleric-Radiating Orb combo is fucking broken. Absolutely ridiculous, you can inflict -8 to hit in a single turn in an area of effect
Is the -hit debuff working for you? Didn't do anything in my run, as in it stacks, but enemy attack roll wasn't affected.

Yeah I heard Hunger of Hadar is OP, we can add it to the list of broken stuff I guess sigh

This game is pretty boring to optimise for lol
There's really no point in doing that, when you can easily beat it with the straightforward approach.

The broken interactions are fun though.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.

Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.

Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.

Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.
Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.
BladeLock 5 / X 5 gets a third attack too.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,644
thats a bug though
with
worm stuff u can get more attacks by swapping bonus to main action
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.

Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.

Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.

Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.
Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.
BladeLock 5 / X 5 gets a third attack too.
Let's not talk about multiclass which is bugged at the moment.
Extra attack shouldn't be able to stack as far as I know, so you can't have 3 attacks with a paladin/ranger or anything else.
The only exception is warlock which looks like a bug otherwise it makes no sense why it doesn't work with other classes.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.

Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.

Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.

Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.
Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.
BladeLock 5 / X 5 gets a third attack too.
Let's not talk about multiclass which is bugged at the moment.
Extra attack shouldn't be able to stack as far as I know, it actually doesn't, so you can't have 3 attacks with a paladin/ranger or anything else.
The only exception is warlock which looks like a bug otherwise it makes no sense why it doesn't work with other classes.
All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.

Seems like a conscious choice to me by Larian, and a welcome one.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.

Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.

Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.

Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.
Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.
BladeLock 5 / X 5 gets a third attack too.
Let's not talk about multiclass which is bugged at the moment.
Extra attack shouldn't be able to stack as far as I know, it actually doesn't, so you can't have 3 attacks with a paladin/ranger or anything else.
The only exception is warlock which looks like a bug otherwise it makes no sense why it doesn't work with other classes.
All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.

Seems like a conscious choice to me by Larian, and a welcome one.
Nope, this is an obvious oversight, there is no indication that this is the case, even hexblade (which was practically added to the pact of blade) does not stack, and that itself is completely broken.
Buffing a multiclass warlock literally makes no sense.
They just miscoded the skill and will patch it sooner or later, I bet later due to more critical bugs. If it just added feature extra attack it wouldn't be a problem, but they clearly overlooked it.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.

Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.

Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.

Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.
Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.
BladeLock 5 / X 5 gets a third attack too.
Let's not talk about multiclass which is bugged at the moment.
Extra attack shouldn't be able to stack as far as I know, it actually doesn't, so you can't have 3 attacks with a paladin/ranger or anything else.
The only exception is warlock which looks like a bug otherwise it makes no sense why it doesn't work with other classes.
All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.

Seems like a conscious choice to me by Larian, and a welcome one.
Nope, this is an obvious oversight, there is no indication that this is the case, even hexblade (which was practically added to the pact of blade) does not stack, and that itself is completely broken.
Buffing a multiclass warlock literally makes no sense.
They just miscoded the skill and will patch it sooner or later, I bet later due to more critical bugs.
Why would you multiclass a bladelock if you couldn't get an extra melee attack?
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
It's hard for me to imagine a sensible use of Ray of Enfeeblement in this game.

Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.

Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.

Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.

Could be more with Reactions and Bonus Actions.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280

Yes, I know. But don’t sell yourself short. You’ll get there. But only if you get over your hang-ups. No save spells are good.

Eldritch Blast isn’t +10 per ray until later on in the game, and you don’t get that third Ray until level 10. That Owlbear took 20 damage per hit *at lvl 3*. Only question was (the Armor) surviving it. Enter Ray of Enfeeblement. Wyll wasn’t hitting him with EB anyway if he was tanking him. Gale was 91% on Ray I think and Wyll 100% on the Cold Damage, or if Owlbear whiffed that would give me a whole new set of turns.

Seriously, you guys are brainlocked on grinding gear for endgame raids. Enjoy the journey. At lvl 10 stuff gets more damage and takes 50 per hit. It… doesn’t get worse, it gets better.
To get +10, you just need to get to the 2nd act and complete one side quest in the location where you are sent first anyway.
By the time you reach level 10, you're about 10 minutes into act 3, which lasts over 30-40 hours.
With this item you deal at least the same dmg as with melee with 2 rays

You can also kill the Owlbear within the first turn like I did with the scorching ray.
Melee also gets +10 x3 or +15x2, along with the weapon attack itself which is more than 1d10 force.
Nothing but barbarian and fighter should get third attack at bg3 levels. I don't recall any item that gives extra attacks, although I may have missed something.
BladeLock 5 / X 5 gets a third attack too.
Let's not talk about multiclass which is bugged at the moment.
Extra attack shouldn't be able to stack as far as I know, it actually doesn't, so you can't have 3 attacks with a paladin/ranger or anything else.
The only exception is warlock which looks like a bug otherwise it makes no sense why it doesn't work with other classes.
All the other classes just get the same Extra Attack ability, the warlock one is bundled with pact weapon.

Seems like a conscious choice to me by Larian, and a welcome one.
Nope, this is an obvious oversight, there is no indication that this is the case, even hexblade (which was practically added to the pact of blade) does not stack, and that itself is completely broken.
Buffing a multiclass warlock literally makes no sense.
They just miscoded the skill and will patch it sooner or later, I bet later due to more critical bugs.
Why would you multiclass a bladelock if you couldn't get an extra melee attack?
What's the reason you multiclass any other melee? Just for 2 attacks for classes that don't have this feature.
The whole popularity of the paladin/warlock combo is based on the ability to use charisma instead of strength.
Another common combo is sorcerer/warlock, although this combo takes the main advantage of eldritch blast.
Both multiclasses are considered completely broken.
 

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