Yosharian
Arcane
Endgame ability scores are ridiculous. You can get 24 in STR. Lol.
I took the Joltshooter longbow for my paladin to use as a means of gaining lightning charges, which was a nice combinations with the Sparkle Hands gauntlets magic item that provides advantage on attacks against armored foes and metal constructs when possessing lightning charges. The only problem is that the damage output of the Joltshooter falls behind other options even before the end of Act I.Have to choose a reward from Counsellor Florick.
Does the Speedy Lightfeet boots give you lightning charges when you rush attack? (desc : "When the wearer Dashes or takes a similar action during combat, they gain 3 Lightning Charges")
I have them on Laezel, and now considering taking The sparky points trident as reward. It gives Rush attack and 2 lightning charges at hit. This means I could gain the 5 charges in just one rush attack and deal the additionnal 1d8 dmg at first attack.
Other option is to choose the longbow Joltshooter (also gain 2 Lightning Charges at hit) for Astarion.
Which one did you guys choose? Its the first Rare weapons I find.
You can use it when you interact with the mirror of loss, apart from that I don't think you lose anythingI burned the Book of Thay in holy flames the moment I opened it with the dark amethist.
I don't know what exactly it does, but apparenlty it provides some extra content at least.
Please spoil this to me - do I get anything at all further along the story for destroying the book, except the satisfaction that I did the right thing in Moradin's name?
Reading the book requires three successive saving throws, but if you succeed all three the character that read it unlocks a permanent version of Speak with DeadI burned the Book of Thay in holy flames the moment I opened it with the dark amethist.
I don't know what exactly it does, but apparenlty it provides some extra content at least.
Please spoil this to me - do I get anything at all further along the story for destroying the book, except the satisfaction that I did the right thing in Moradin's name?
Yeah, I know there are some benefits for reading the book.Reading the book requires three successive saving throws, but if you succeed all three the character that read it unlocks a permanent version of Speak with Deaddo I get anything at all further along the story for destroying the book, except the satisfaction that I did the right thing in Moradin's name?
In act 3 there's an option to gain further knowledge from the book.I forgot the exact details, but the reward is a spell that summons 6 ghouls.
after all the testing that I did, you dont lose much if you planned on killing her.Damn, I shoved the hag down in the chasm, I hope I'm not missing good loot. But really, things were not looking good and it was a desperate move. A farcical ending to a tough fight.
She was a genuinely spooky creature and there was some Witcher vibe in this quest.
You can use it when you interact with the mirror of loss, apart from that I don't think you lose anythingI burned the Book of Thay in holy flames the moment I opened it with the dark amethist.
I don't know what exactly it does, but apparenlty it provides some extra content at least.
Please spoil this to me - do I get anything at all further along the story for destroying the book, except the satisfaction that I did the right thing in Moradin's name?
Aside from the benefit of reading it ofc
And it's not necessary to use the mirror although I doubt your character would want to do that
Good. I don't negotiate with hags.after all the testing that I did, you dont lose much if you planned on killing her.Damn, I shoved the hag down in the chasm, I hope I'm not missing good loot. But really, things were not looking good and it was a desperate move. A farcical ending to a tough fight.
She was a genuinely spooky creature and there was some Witcher vibe in this quest.
However you do lose something since you cant bring her down to low hp and bargain
Good. I don't negotiate with hags.after all the testing that I did, you dont lose much if you planned on killing her.Damn, I shoved the hag down in the chasm, I hope I'm not missing good loot. But really, things were not looking good and it was a desperate move. A farcical ending to a tough fight.
She was a genuinely spooky creature and there was some Witcher vibe in this quest.
However you do lose something since you cant bring her down to low hp and bargain
Hadn't play a paladin for years, feels good going around all self righteous and smiting stuff without asking oneself too many questions.
Idk if you're supposed to do the gith creche and the mountain pass after the underdark but I have been litterally wiping the floor with the underdark encounters since (tactician), haven't taken a long rest since the one I took after the creche.
I am almost considering using https://www.nexusmods.com/baldursgate3/mods/661. Maybe I'll continue for a bit and see if difficulty gets better at the start of act 2.
24 STR is lightweight, especially when compared to 3.5.Endgame ability scores are ridiculous. You can get 24 in STR. Lol.
I'm not comparing it to 3.5E, I'm comparing it to 5E24 STR is lightweight, especially when compared to 3.5.Endgame ability scores are ridiculous. You can get 24 in STR. Lol.
I keep forgetting what's the attribute max in 5E.I'm not comparing it to 3.5E, I'm comparing it to 5E24 STR is lightweight, especially when compared to 3.5.Endgame ability scores are ridiculous. You can get 24 in STR. Lol.
At that point there will be no difference same as travelling to mountain pass either via bridge near gith encounter or via side route near goblin camp.I'm exactly at that point now, and will probably go via the grymforge elevator.
You can't raise an ability score past 20, there are items in 5E that raise scores past that, and that's normal, but what I'm referring to here is being able to raise the score to 24 without any item slots being taken up at all, this is just using ASIs and permanent free bonuses from quests and suchI keep forgetting what's the attribute max in 5E.I'm not comparing it to 3.5E, I'm comparing it to 5E24 STR is lightweight, especially when compared to 3.5.Endgame ability scores are ridiculous. You can get 24 in STR. Lol.
30?
What's the other +2 aside from the mirror?to raise the score to 24 without any item slots being taken up at all, this is just using ASIs and permanent free bonuses from quests and such
It's all on my Steam page. There's a STR potionWhat's the other +2 aside from the mirror?to raise the score to 24 without any item slots being taken up at all, this is just using ASIs and permanent free bonuses from quests and such
That's fair I guess but I always forget to use consumables lolcloud giant elixirs are pretty common and pump your str to 27. think I had around 10 of those before spamming em in act 3
never bothered to use weapon coatings but since elixirs last till long rest those were easy to use
Hmm okay. I did the monastery before going to the underdark as It seemed to be the main ''find a cure'' quest I didn't do yet since Halsin pretty much tells to go to moonrise either through the underdark or the shadowlands. Definitely had some weird Lae'zel dialog kind of ignoring what happened at the creche.Idk if you're supposed to do the gith creche and the mountain pass after the underdark but I have been litterally wiping the floor with the underdark encounters since (tactician), haven't taken a long rest since the one I took after the creche.
I am almost considering using https://www.nexusmods.com/baldursgate3/mods/661. Maybe I'll continue for a bit and see if difficulty gets better at the start of act 2.
I think the general idea is: finish all the underdark and grymforge/ancient forge stuff, stop short at the grymforge elevator that will eventually lead to Moonrise Towers (it's fairly close to the start of the grymforge area), then go back and do the mountain pass (which leads to gith creche in Lathander monastery), then either continue to Moonrise Towers from that zone, or go back to the grymforge elevator and go from there. I'm exactly at that point now, and will probably go via the grymforge elevator.
Hmm okay. I did the monastery before going to the underdark as It seemed to be the main ''find a cure'' quest I didn't do yet since Halsin pretty much tells to go to moonrise either through the underdark or the shadowlands. Definitely had some weird Lae'zel dialog kind of ignoring what happened at the creche.Idk if you're supposed to do the gith creche and the mountain pass after the underdark but I have been litterally wiping the floor with the underdark encounters since (tactician), haven't taken a long rest since the one I took after the creche.
I am almost considering using https://www.nexusmods.com/baldursgate3/mods/661. Maybe I'll continue for a bit and see if difficulty gets better at the start of act 2.
I think the general idea is: finish all the underdark and grymforge/ancient forge stuff, stop short at the grymforge elevator that will eventually lead to Moonrise Towers (it's fairly close to the start of the grymforge area), then go back and do the mountain pass (which leads to gith creche in Lathander monastery), then either continue to Moonrise Towers from that zone, or go back to the grymforge elevator and go from there. I'm exactly at that point now, and will probably go via the grymforge elevator.
Also speaking of small story incoherences,
Despite the fact that shadowheart has that gith artefact the whole time, Lae'zel barely comments about it at all. Given how those two start out constantly fighting that seemed weird to me. I found out via youtube those two are supposed to have a fight in the camp about it, but I never triggered that event at all.