Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,563
I don't. But noticed there's a +5 Initiative feat...Anyone playing an Assassin or other DEX character? I'm curious how often you win initiative. Tactician if possible.
I don't. But noticed there's a +5 Initiative feat...Anyone playing an Assassin or other DEX character? I'm curious how often you win initiative. Tactician if possible.
I don't. But noticed there's a +5 Initiative feat...Anyone playing an Assassin or other DEX character? I'm curious how often you win initiative. Tactician if possible.
I have not stolen much but think you can steal gold without alertingCan somebody explain stealing to me?
Each time I successfully pickpocket someone or get a red item from hide, a guard spawns seconds later and accuses me of thievery.
Looks either broken or there is some unexplained mechanic at work here?
Yes, I'm trying to determine the value of that feat on a class such as Assassin where going first is a priority.I don't. But noticed there's a +5 Initiative feat...Anyone playing an Assassin or other DEX character? I'm curious how often you win initiative. Tactician if possible.
AH, I figured out why I lose the bonus action when attacking with main hand. Apparantly it auto-uses dual wielding and attacks automatically with offhand. Kind of shit, and I see no way to turn it off?
You might have figured it already but there's a dual wielding toggle below the weapon slot of the in-game HUD
Really? Will have to check when I get home. It turns off the automation? Does it then also turn off the OP AoOs?
AH, I figured out why I lose the bonus action when attacking with main hand. Apparantly it auto-uses dual wielding and attacks automatically with offhand. Kind of shit, and I see no way to turn it off?
You might have figured it already but there's a dual wielding toggle below the weapon slot of the in-game HUD
Really? Will have to check when I get home. It turns off the automation? Does it then also turn off the OP AoOs?
Yes you'd be able to use your bonus action to either attack again by the dedicated off hand skill/button or use any other bonus action.
I have my AoO always ask me before executing from the reaction screen.
Yes, I'm trying to determine the value of that feat on a class such as Assassin where going first is a priority.I don't. But noticed there's a +5 Initiative feat...Anyone playing an Assassin or other DEX character? I'm curious how often you win initiative. Tactician if possible.
Though, I guess those classes open from Stealth anyway so maybe they don't need it.
For an assassin - sure, I imagine. Otherwise - nah. First, like Grunker said, high dex/lvl char will win most initiative rolls anyway. Second, for most fights you can get surprise round although that's let's say Wasteland 3 predicament: yes you can trivialize the whole game by doing so but why would you do that when the game isn't hard enough for that and also skip many cutscenes if you care about them that is. Third - there's a potion (not too rare at all) which gives you +5 initiative. Yes, you won't always know there's an ambush ahead but when it's something major - the game itself explicitly will say that to you.before release I had a feeling alert is going to be the best feat in the game and I still think so
Suggestions for picks? Very happy with the previous choices but now I'm scraching my head a little. Dices will become d10s on 10 lvl yes? Read it somewhere. So far thinking evasive footwork/disarming attack.
AH, I figured out why I lose the bonus action when attacking with main hand. Apparantly it auto-uses dual wielding and attacks automatically with offhand. Kind of shit, and I see no way to turn it off?
You might have figured it already but there's a dual wielding toggle below the weapon slot of the in-game HUD
Really? Will have to check when I get home. It turns off the automation? Does it then also turn off the OP AoOs?
Yes you'd be able to use your bonus action to either attack again by the dedicated off hand skill/button or use any other bonus action.
I have my AoO always ask me before executing from the reaction screen.
1) So if I understand you correctly, this button enables me to attack main hand - off hand separately, yes?
2) You misunderstood. Right now the game lets you attack with both main- and offhand on AoOs. This isn't RAW. Does this turn off if you turn off the option you're suggesting?
AH, I figured out why I lose the bonus action when attacking with main hand. Apparantly it auto-uses dual wielding and attacks automatically with offhand. Kind of shit, and I see no way to turn it off?
You might have figured it already but there's a dual wielding toggle below the weapon slot of the in-game HUD
Really? Will have to check when I get home. It turns off the automation? Does it then also turn off the OP AoOs?
Yes you'd be able to use your bonus action to either attack again by the dedicated off hand skill/button or use any other bonus action.
I have my AoO always ask me before executing from the reaction screen.
1) So if I understand you correctly, this button enables me to attack main hand - off hand separately, yes?
2) You misunderstood. Right now the game lets you attack with both main- and offhand on AoOs. This isn't RAW. Does this turn off if you turn off the option you're suggesting?
1) Yes
2) Oh I understood now. I have to double check but I always assumed it was a single attack. I noticed some animations use the 2 weapons even though the calculated value is for one attack for example my rogue jumps and attack with both short swords when using sneak attack on a sleeping enemy but I might have to double check the calculations as well.
getting first turn lets say even 30% of more frequently would make that feat worth it because most of fights last couple turns + first turn is of course the most important one and decides most of fightsFor an assassin - sure, I imagine. Otherwise - nah. First, like Grunker said, high dex/lvl char will win most initiative rolls anyway. Second, for most fights you can get surprise round although that's let's say Wasteland 3 predicament: yes you can trivialize the whole game by doing so but why would you do that when the game isn't hard enough for that and also skip many cutscenes if you care about them that is. Third - there's a potion (not too rare at all) which gives you +5 initiative. Yes, you won't always know there's an ambush ahead but when it's something major - the game itself explicitly will say that to you.before release I had a feeling alert is going to be the best feat in the game and I still think so
You know what you are talking about better than me, because you've played through it, and I'm looking to avoid spoilers. But put yourself in the DM's shoes - the party is ready to progress to the next chapter, but they want to explore the remainig areas, what do you do? In a PnP you would do this or that, but in BG3, the designer has decicided to leave the areas as they were, not scale up, not close down anything. Maybe he would scale up challenge in the next chapter, if it was PnP, but he can't do that either in BG3. So maybe, while the game expects you to do both Underdark and the Mountain, you're stretching things a bit by going there if you are already at lvl 5? I can't judge that yet.See @AwesomeButton @Swen it’s really not irregular. And the game fully expects you to do both Underdark and Mountain, because there are necessary companion quests in both areas.
I've found both the mountain pass and at least one entrance to the Underdark, but they were both pretty well defined as an "out of the way" locations.See @AwesomeButton @Swen it’s really not irregular. And the game fully expects you to do both Underdark and Mountain, because there are necessary companion quests in both areas.
how did you fail to pass it diplomatically?
So it was possible to save Halsin and leave the place without any commotion, but you also wanted to kill the True Souls?I didn't fail anything. The priestess can be killed in her quarters, and even without stealth you can avoid her calling the guards by casting Silence. Minthara doesn't even call for help, so that's an easy dispatch. However no matter if you kill Hobgoblin with a bazooka from 500 miles range, the entire base will turn hostile the moment he dies. That's just the way the place is coded.
So it was possible to save Halsin and leave the place without any commotion, but you also wanted to kill the True Souls?I didn't fail anything. The priestess can be killed in her quarters, and even without stealth you can avoid her calling the guards by casting Silence. Minthara doesn't even call for help, so that's an easy dispatch. However no matter if you kill Hobgoblin with a bazooka from 500 miles range, the entire base will turn hostile the moment he dies. That's just the way the place is coded.
The thing I don't really like with zerker is that the rage bonuses can't be used on the turn you start your rage since rage take the bonus action. Though Idk how much that matters. With wolf-heart you can rage and then get another martial to go to town on stuff.Seems like Zerker is generally regarded as strongest with the extra attack...
The thing I don't really like with zerker is that the rage bonuses can't be used on the turn you start your rage. Though Idk how much that matters. With wolf-heart you can rage and then get Lae'zel to go to town on stuff.Seems like Zerker is generally regarded as strongest with the extra attack...
Admitedly I don't know how much that first turn oomf is needed in this game.
Based on my experience, I'm sure it's possible to free Halsin without ever meeting any one of the three. It kind of makes sense that if you present yourself to them, they won't let you just leave if you decide you don't want to join them. So, join or fight, seems logical. But I'm curious what would happen if they are still there alive and you are back at the grove talking to Halsin.Huh? No? Unless I failed a hidden check, the only reason I even set out to kill the three leaders is because I couldn't progress without either that or allying with them.
Based on my experience, I'm sure it's possible to free Halsin without ever meeting any one of the three.Huh? No? Unless I failed a hidden check, the only reason I even set out to kill the three leaders is because I couldn't progress without either that or allying with them.