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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Bigfass

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Codex Year of the Donut
Nobody has more friends than the man with many cheeses!

I haven't seen the most important question discussed: do NPCs ever shut up in this game? Or is it like DoS1&2, making you go insane with repetitive town chatter?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So are we finally allowed to say this game resembles bg in no way or are people going to keep telling me "It's too early to tell, how can you know without more information?"
At the moment they are carefully moving the goalpost from "It's gonna be a great RPG" to "At least it's 5th edition and turn based" and "I don't experience any of the problems you are talking about".

The worst part is that they are all voice acted....it is a massive money pit. I have talked with 25 people and only 3 of them had actual information or a quest.
It's also a massive cringe pit, which is the real problem. At least we didn't have to face that with the IE games, because no one can deny the writing in BG was already cringe enough.

no it's not. this is just another empirical proof that the future is black. just like fallout 3. another nail in the cofin of our youth. a mirror to our lifes fading away with no hope for having achieved anything positive in the grand scheme of things. a monument to our collective failure even in this once niche form of entertainment that grew into a monster that mocks our efforts.
you see a good for what it is bg3 because you can't/won't admit to yourself that you were fooled by promises that turned to lies again and again. most of us can't/won't admit to bein conned again and again by the same kind of people that use our memories against us for personal gain. people that don't even know us or the games we once played.
they laugh at you buying their games. they laugh at you spending your time to beta test them for free. they laugh at you resonating with bits and pieces of your childhood thrown around and scattered about with no coherence like "venture forth" and no reason other than to laugh at you.
you paying for and playing this is the punchline of their joke of a game.
The great irony of it all is that these must be the only occurances of the words "venture" and "forth" in the entire game. The silly girls who are larping writers at Larian can't hold a candle to the tone of the originals writing when it tried to sound like high fantasy. They just don't know how. Copying phrases like "venture forth" like a 4-year old copies from grown-ups.
 

Yosharian

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The max level is 4, and I was 3 at the time.
If you didn't notice she always prefers phasing onto the webs. Hit the webs with something(e.g., firebolt cantrip) to cause them to break, she falls to the ground taking a lot of damage. Hope that helps you git gud.
Hahah I fucking knew this supposed 'overpowered' monster was actually perfectly balanced, how embarrassing for the people who whined like little bitches about it.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So many people getting filtered by D&D basics. I think this game is very successful, if its some people's first D&D ruleset game.

p4wFzvL.jpg
These people will never understand how thrilling it is to slog through a dungeon with barely any HP left, but refusing to leave the dungeon to have a rest. This is when boys become men!
 

Yosharian

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It's also a massive cringe pit, which is the real problem. At least we didn't have to face that with the IE games, because no one can deny the writing in BG was already cringe enough.

The great irony of it all is that these must be the only occurances of the words "venture" and "forth" in the entire game. The silly girls who are larping writers at Larian can't hold a candle to the tone of the originals writing when it tried to sound like high fantasy. They just don't know how. Copying phrases like "venture forth" like a 4-year old copies from grown-ups.
Can we get some actual examples of bad writing in the game?
 

Shrimp

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Aside from not being able to rest in dungeons are there even any limitations on resting in the current iteration of the game?
I tried to use them as sparsely as possible but after a while it didn't even seem like there were any restrictions in place.
 

Kazuki

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Noodleland.
I really tempted to buy and try this game because the consensus seems good around there.

The only major turn off is voice acting though, if only the voice is used sparingly like the old ie games but it will never happen so.

Are there in game option to turn off the voice?
And if that not possible, can we mod in to disable voice without making the game unplayable?
 

whydoibother

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So many people getting filtered by D&D basics. I think this game is very successful, if its some people's first D&D ruleset game.

p4wFzvL.jpg
These people will never understand how thrilling it is to slog through a dungeon with barely any HP left, but refusing to leave the dungeon to have a rest. This is when boys become men!

I mean, Darkest Dungeon is a game built around this very concept, and it sold very well too. There's people hungry for that feel, its not a niche experience.
The greenhorns are just uncultured, they can be educated and refined. We just need to wash the contrarian filth from them, so they stop refusing fun and embrace it.
 

whydoibother

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I really tempted to buy and try this game because the consensus seems good around there.

The only major turn off is voice acting though, if only the voice is used sparingly like the old ie games but it will never happen if so.

Are there in game option to turn off the voice?
And if that not possible, can we mod in to disable voice without making the game unplayable?

The arguments against voice acting are...
>it takes resources away from the rest of the project
>it railroads the writers into writing less options, so they have to record less
>it makes it hard to impossible to re-write lines, so the writers can't adapt and improve their stuff
So if the voice acting already exists and is already in the game, why do you want to turn it off? All the bad already happened, might as well get the good with it.
 

Kazuki

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The arguments against voice acting are...
>it takes resources away from the rest of the project
>it railroads the writers into writing less options, so they have to record less
>it makes it hard to impossible to re-write lines, so the writers can't adapt and improve their stuff
So if the voice acting already exists and is already in the game, why do you want to turn it off? All the bad already happened, might as well get the good with it.

I'm not against using resource for voice acting. I just want the option because i didn't like it. so is there any way i can mod it to disable the voice without making the game unplayable.

I can read lines just fine without these awful voice that makes my playing experience bad.
 

Shrimp

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The arguments against voice acting are...
>it takes resources away from the rest of the project
>it railroads the writers into writing less options, so they have to record less
>it makes it hard to impossible to re-write lines, so the writers can't adapt and improve their stuff
So if the voice acting already exists and is already in the game, why do you want to turn it off? All the bad already happened, might as well get the good with it.

I'm not against using resource for voice acting. I just want the option because i didn't like it. so is there any way i can mod it to disable the voice without making the game unplayable.

I can read lines just fine without these awful voice that makes my playing experience bad.
There are separate options to disable the narrator, dialogue audio in cutscenes and overhead audio. don't know if overhead dialogue is for random NPCs talking in the background or if it also includes party banter while travelling.
 

Lacrymas

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Pathfinder: Wrath
The only use of voice acting is to train your hearing skills in other languages. There are just way too few examples in which the VA makes the game better (Kreia) for it to be worth it otherwise.
 

whydoibother

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So if the voice acting already exists and is already in the game, why do you want to turn it off? All the bad already happened, might as well get the good with it.
Thread on this topic:
https://rpgcodex.net/forums/threads/full-voiceovers-ruin-text-heavy-rpgs-for-me.134852/

If I am not into the dialogue, I'll read and skip the VA. Doesn't bother me to read while they are talking.
You can post something about this on the Larian forums, its an easy thing to fix with the code. Dialogue VA is probably already labeled differently, just add an option for it to not play.
 
Self-Ejected

Thac0

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I'm very into cock and ball torture
The only use of voice acting is to train your hearing skills in other languages. There are just way too few examples in which the VA makes the game better (Kreia) for it to be worth it otherwise.

Also all of Gothic would be much worse without the amazing VA in German and Russian.
The games also use it sparingly so it doesn't wear off the glorious cheese factor.
 

Kazuki

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Noodleland.

This is the reason why i prefer less voice or none at all in my CRPG. The Voice can make or break depending it's amazing or not, and even then i dislike if it is going to full voice even if the va is amazing.

Sure the game based on combat will be good, but i probably less likely to replay the game more because i will remember the god awful voice that came up with it.
 

whydoibother

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The only use of voice acting is to train your hearing skills in other languages. There are just way too few examples in which the VA makes the game better (Kreia) for it to be worth it otherwise.
HK-47 in the same game is an easy call. And depending on what genres you are prepared to look at, Witcher games have some good VA.
In more traditional cRPGs, I think the VA in Divinity Original Sin helped sell some of the characters, like Red Prince. Just reading his lines without the pompous accent wouldn't be the same. Or the whimsical and playful way Lohse talks. Though those can also be done in the old fashioned way where you voice the first 4-5 lines, and then a few key lines along the plot, to show and remind the player how they are supposed to sound. Gale, Astarion and Lae'zel are also like this, hearing them at least a few times helped imagine their character.
 

Kazuki

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Noodleland.
There are separate options to disable the narrator, dialogue audio in cutscenes and overhead audio. don't know if overhead dialogue is for random NPCs talking in the background or if it also includes party banter while travelling.

Is there any pointer where to look at, just to make sure i don't fuck it up.
 

Shrimp

Liturgist
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Jun 7, 2019
Messages
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There are separate options to disable the narrator, dialogue audio in cutscenes and overhead audio. don't know if overhead dialogue is for random NPCs talking in the background or if it also includes party banter while travelling.

Is there any pointer where to look at, just to make sure i don't fuck it up.
Options > Audio
 

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