Atomboy
Adding a combat speed slider was fast, good work man, also good work on the 1.06 patch.
Are there any plans on revising the starting traits (distinctions) and ability points?
At this point im about 50ish hours into the game, enjoying it immenselly, but i got a few suggestions about things i noticed in the game
DIFFICULTY - hard difficulty should not penalize the number of ability points or XP gained tbh, it should make encounters harder and difficult to avoid (leave the same tools to the player, but make him think how to utilise em
TRAITS / DISTINCTIONS
- child prodigy should be buffed to give stronger bonus (for example +1 to all stats) or have the 50% xp malus reduced or changed to something like - 10 to all skills (at this point diplomat/lucky one just blow it out of the water, for example technophobe gives you 2 stat points and a - 30 malus on 2 skills (60 total), of which one (tinkering) can be completely avoided
- lone wolf should give bigger bonuses (for example bonuses to stats and AP) AND prevent sidekicks from joining you at all - that should make a completely different playthrough
- stuff like cannibal seems interesting but at this point is kinda rubbish since meat is plentiful - maybe change it so that you get less nourishment from eating animal meat and regular food, maybe change it so that only the human meat can sate your hunger proper
RED FIGHTER - getting the underground bunker sorted is nice, but maybe make some upgrades to the village outside - defo add a option of getting a wall built around the village withbarb wire n shit, making it a proper ATOM fort and populating it with merchants and trainees, etc ...
Got more ideas, but will write em down later. Great game!
P.S. ETA on the next patch?