Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Will you back?

  • I will consider it!

    Votes: 39 54.9%
  • No! I would never!..

    Votes: 9 12.7%
  • kingcomrade

    Votes: 23 32.4%

  • Total voters
    71
  • Poll closed .

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
question about a quest you can get in the chamber of commerce bunker

this guy wants me to kill everyone at the circus but not sure if I should... dunno who this guy is, and if the rewards are worth it... I assume it will affect the ending slides or something but not sure if it is the start of a larger chain or tied to a faction or soemthing?
In the circus you could enter the plane. There is an old woman there that you could talk to.

As for the killing...sure why not,they are mutant filth.

You know Commissar Comrade not some bleeding heart liberal cuck here but man who enjoys day of good purging and scurging but...
Quest giver turns to be Circus Mutant too not concerned Wasteland Patriot.

I always talk to NPCs in such game and those circus freaks are really not SJWs always offended bunch and snow flake entitled bunch they do know their proper place after all so I decided to go back to quest giver and told him to be not such triggered twat. There are many occasions when you can go Judge Dread/Comrade Stalin on people who do deserve it but those mutants were harmless and add some entertainment to wasteland. I genuinely pitted them but to not the extend of expending my ammo to give them Lenin's mercy.
 
Last edited:

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Just booted up the game for a bit to see the key bindings and how combat speed slider work in actual combat. Thank you, Atomboy and team, very cool.

It's a bummer we can't seem to win or talk our way out of that first encounter with the robbers. But I just found out that we have to be knocked down while their leader is still ALIVE. If you managed to kill him (which I just did), his henchmen would continue to attack you even if you're knocked down until you're killed, which is hilarious :lol: I think part of why I actually managed to kill someone here is thanks to the reworked aimed attacks. I was unarmed, made the character with 11 STR, 9 END, and 11 DEX, focused all the skill points into Martial Arts, took Black Belt and Lone Wolf which make the skill at 101 from that very get-go. 2nd aimed shot to robber leader's eye knocked him down, and the third and the last to his eye finally killed him.
Anyway, is there any implication that our female character get gangraped by those robbers at the start? I'd say it will be VERY weird of those robbers for not having fun with our female character's unconscious body and only took our stuff.
 

Ovg

Cipher
Joined
Apr 25, 2010
Messages
921
Location
Potato
What's up with this +1 str beret you either get in your tent at the begninning or not? I noticed if I take ATOM uniform I get it, but veteran, action hero or traveler don't.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,083
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
1473088608463.jpg


seeing this dude in the game as an old man cracked me up
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,511
I'm only disappointed I've yet to run into Alex Jones. So many opportunities with the tinfoil guys, maybe he's still coming.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Just booted up the game for a bit to see the key bindings and how combat speed slider work in actual combat. Thank you, Atomboy and team, very cool.

It's a bummer we can't seem to win or talk our way out of that first encounter with the robbers. But I just found out that we have to be knocked down while their leader is still ALIVE. If you managed to kill him (which I just did), his henchmen would continue to attack you even if you're knocked down until you're killed, which is hilarious :lol: I think part of why I actually managed to kill someone here is thanks to the reworked aimed attacks. I was unarmed, made the character with 11 STR, 9 END, and 11 DEX, focused all the skill points into Martial Arts, took Black Belt and Lone Wolf which make the skill at 101 from that very get-go. 2nd aimed shot to robber leader's eye knocked him down, and the third and the last to his eye finally killed him.
Anyway, is there any implication that our female character get gangraped by those robbers at the start? I'd say it will be VERY weird of those robbers for not having fun with our female character's unconscious body and only took our stuff.

I got impression from the dialogue that they would use condoms and lube if you pass the Speech-craft check Comrade. :troll:

Seriously this game will trigger SJWs rape or not. :incline:
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
What's up with this +1 str beret you either get in your tent at the begninning or not? I noticed if I take ATOM uniform I get it, but veteran, action hero or traveler don't.
It depends on your starting "kit". See my post here. You get the Beret with Veteran, but not with anything else.

Chosen One gets a Gas-Mask, Veteran gets a Beret, Ranger gets a silly hat. Nobody else gets anything.
Chosen One and Ranger also gets a special Distinction each.
If you've activated the "atom" Kickstarter Code, everyone also gets dog tags and a knife.

It's a pity nobody else gets anything special, even if it's minor.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I'm just glad this game is way better than INSOMNIA.
Expectations was low but the price is right, overall I'm satisfied with the game, despite the combat being a WIP.

Current char:

Fol3yaE.jpg


If I have one complaint it's the sleep-inducing music.
I turned it off and just loop this over n over:

 
Last edited:

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
. By the way did you asked whoever owns M-16, Makarov, Kalashnikov or any other gun made in XX century if they are OK to be put in your game?
They're roughly speaking public domain.

I remember that some game needed to license them too but maybe they indeed changed the law Comrade.
What's up with this +1 str beret you either get in your tent at the begninning or not? I noticed if I take ATOM uniform I get it, but veteran, action hero or traveler don't.
It depends on your starting "kit". See my post here. You get the Beret with Veteran, but not with anything else.

Chosen One gets a Gas-Mask, Veteran gets a Beret, Ranger gets a silly hat. Nobody else gets anything.
Chosen One and Ranger also gets a special Distinction each.
If you've activated the "atom" Kickstarter Code, everyone also gets dog tags and a knife.

It's a pity nobody else gets anything special, even if it's minor.

Army Uniform: Blue Beret

Jacket and sneakers: abibas backpack

Skimpy Outfit: Pack of persistent condoms :troll: (with extra XP from sex)

I would add those but from practical point of view the Chosen one is the best one of lot: Gas Mask which doesn't reduce your Attention and stylish yet practical for wasteland clothes. :love:
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Found a bug:

Shooting Gallery Fan lists -15 Unarmed, but actually gives -15 Martial Arts and -15 Melee Weapons. Because "Unarmed" is not a skill and Melee Weapons is definitely not the same thing as being "unarmed".

"Unarmed" should be changed to "Melee-related skills".

I would add those but from practical point of view the Chosen one is the best one of lot: Gas Mask which doesn't reduce your Attention and stylish yet practical for wasteland clothes. :love:
Exactly. Chosen One both feels appropriate and looks good, and it gives you an excellent piece of equipment, and it gives you a unique (although arguably annoying/joke-y) Distinction. While I'm not balance-fag, I dislike such no-contest options. I can't see myself ever picking anything else. The Veteran outfit could at least compete if it would've looked more rugged, like some form of commissar's coat rather than a freshly cleaned and pressed parade uniform, and came with a Distinction that made people react to the fact that you're running around in an officer's uniform, or be able to bark orders at some people.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,578
Location
Russia atchoum!
Leonid and his men?

This is Sp... *cough*

Oh, there's a whole story about it! Way back when I was a b2b salesman, me and my buddy found the first Marauder book online, and shared funny quotes from it around the office all the time. I don't mean to disrespect the book, but it has some funny written passages, like that one chapter about Kazakh dwarves. It influenced my writing for ATOM in a lot of ways, mostly because of it some wastelanders mention carrying or storing grain in plastic bottles, or saying stuff like "I was on my last bottle of grain!" or "My wife is a FOOL!" and sometimes I parody its prose, and there's an Ahmed reference or two. Can't speak about my buddy, maybe he added even more stuff from it. Or not.

Ah, good to know it. But I meant different thing - have you read second part, that suddenly get S. King-escue vibe and content? Which was at some points on pair with King's writing.

It's a bummer we can't seem to win or talk our way out of that first encounter with the robbers.

You actually can, I have read about this on rutracker at least. With knife you can eliminate them all.
 
Last edited:

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
For those of you that are into editing your saves, these are the strings for the extra items:
Black Beret (Veteran): {"class":"Uniform", "skin":"NoSkin", "count":"1", "proto":"BlackBeret"}
Stalker Gas Mask (Chosen One): {"class":"Uniform", "skin":"Skin_1", "count":"1", "proto":"StalkerMask"}
Ranger Hate (Ranger): {"class":"Uniform", "skin":"Skin_2", "count":"1", "proto":"PanamaRanger"}

The extra perks/distinctions are Special_Ranger and Special_Stalker.

Extracting the .as save-files works great with 7zip, but has anyone figured out how to archive them again? I can't get it to work. I'm trying to remove my Chosen One distinction. I archive it and stick it into the save folder, but the game doesn't even show the save.
 
Last edited:

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,511

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
I'm not sure if anyone has noted it, but it's entirely possible to win the fight in the beginning, and if you do, you start with tons of shit, including a knife, whether you're using the Kickstarter code or not.

Not sure how things play out from there on, though.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
The mutants in this are genuinely freaky and disturbing (more Jeff Goldblum near the end of The Fly , if they're lucky, then big dumb green Incredible Hulks). The circus was one of the most atmospheric places I've been to in an RPG.

I do think I erred in making a Jack-of-All-Trades kinda guy in this. Seems better to minmax and have a few stats you can be confident on for checks than spread yourself too thin. I'm level 5 and also find myself failing a lot of speechchecks even with 85 speechcraft. Is this because I kept my charisma at only 6?
i believe the game relies too much on rng with skill checks. or at least we're not used to failing skill checks with high skills.
also you can go over 100 points in skills which suggests that 100 points doesn't mean you mastered it.
i don't know why cRPGs like to keep us in the dark about the mechanics but this shit has to stop. the rules should not be hidden.

We really try not to, most of the time! But blatantly showing how much skill you need to win a dialogue check was just... I don't know! Like that other game. Its almost always round numbers, though. If you fail at speech 70, it's probably 80, 90 or 100. We have just a few of those that go even higher, and they usually protect some secret wacky stuff or sexual encounters.

there's probably a good way to do it and a bad way.
with p&p you have the rule books and you can read them while playing if anything is unclear. you don't have to, but you can!
even spoilers in forums exist.
you don't have to read them, but you can!
i'm saying it doesn't have to be blatant but it has to be available.
but how much speech i need to pass a skill check is not even the real issue. i also want all calculations to be shown. i want to know when i pick a lock whether luck was involved or not, how high i rolled, how high the difficulty of the lock was, everything...
in the lower left of the screen there's a log. that log should be more powerful. if you think some people might only be interested in when and how much experience they got but not in the calculations, by all means, place a switch above it to toggle between the simpleton log and the real log, but give us a real log.

otherwise, great game and i love it that you keep in touch with us!
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,511
i want to know when i pick a lock whether luck was involved or not, how high i rolled, how high the difficulty of the lock was, everything...

If it writes "failed to pick", you can do it at some %.

"Can't break the lock" means you need to raise your lockpicking skill.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
So this guy annoys me a lot, demanding 7000 rubles for entry.
I haggled him down to 3,500 but I'm still not happy...

9d02OAJ.jpg


Then I remembered something...

QL7kHt7.jpg


'Have a smoke, Comrade.'

 

Jay

Novice
Joined
Jun 24, 2013
Messages
9
Location
India
Wyrmlordy reviewer gives ATOM an 8/10.



https://indiannoob.in/atom-rpg-review-pc-noobreview-viva-la-apocalypse/

ATOM RPG Review (PC) Noobreview :: Viva La Apocalypse

Fallout 2
stands the test of time as one of my top two favourite games ever since 1999. While I’ve grown to like Bethesda’s first attempt at Fallout and loved Obsidian’s take on Bethesda’s formula, they didn’t exactly prove to be a Fallout 2substitute for me. The same can be said for Underrail, Wasteland 2 and Age of Decadence. They’re all their own things. Call me a Nostalgia-stricken purist but it is what it is. So it’s no wonder that I’ve been on the lookout for a game to scratch this particular itch for quite some time. It’s how I came to notice ATOM, a crowdfunded indie RPG ‘heavily inspired’ by the classic Fallouts. 50 hours it took me to answer these two not-so-simple questions; does ATOM delivers on the promises made and is it a good RPG? Let’s find out.

ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, System Shock, Deus Ex and Baldur’s Gate for Microsoft Windows. Developed and published by Atom Team, the game was released into Steam Early Access towards the end of last year and was released out of Early Access on December 19, 2018.

ATOM RPG DETAILED REVIEW

Narrative & Setting
ATOM is set in early 2000s Russia, devastated by a nuclear holocaust that took place a little over two decades ago. The scars left behind by the war still remains in the heart and bodies of the waste dwellers. You play as an agent of ATOM, a secret organization aiming to restore the motherland to its former glory. You are sent forth into the Wasteland to find a lost ATOM expedition team on the search for a mysterious pre-war bunker. The story begins with the player character getting robbed of all their possessions by a group of bandits while on the road. From here on out, the player is handed complete reins of the character. How you survive the wasteland is up to you.



While the story of ATOM isn’t going to bring home any awards, it’s a semi-decent plot shrouded in mystery and intrigue. It does falter into the clichéd territory towards the end and the final boss fight is underwhelming at the best. But the game flourishes in its depiction of a fallen communist regime through solid writing, coated with Soviet culture and an array of interesting and wacky characters. I was surprised to see how good the writing was despite it being a translation. Sure, there are some errors and typos in the spellings and grammatical errors but that doesn’t pull you away from the experience much unlike let’s say….Planet Alcatraz? There is a lot of charm to the writing and characters. If you’re familiar with Russian literature and politics from the 1900s, boy oh boy, you’re in for a treat!



Even though Atom takes a more grounded approach to its harsh post-war setting, there are enough mythical, black humour and paranormal elements to make the setting feel unique. Things like the neo-socialist party believing Vladimir Lenin to be an otherworldly mutant hunter, paranormal entities, doomsday cults and old-world superstitions manages to give the setting of ATOM just the right bit of flavour to make it stand out. Each location you visit and the characters you interact with has their own stories or their own version of stories to tell. There are tonnes of lines of texts detailing the character backstories, lore, philosophies, wasteland stories and of course; spicy rumours. Thus it is worth talking to each and every character you meet, be it a common thug or a wasteland capitalist.



Before playing ATOM, I never thought I’d find see RPG that rivals Fallout 2 in terms of pop-cultural references. ATOM is choke full of easter eggs, pop-cultural references, parodies and the occasional breaking of the fourth wall. From Lord of the Rings to Mad Max to Witcher to cryptocurrencies, if you can imagine it, chances are ATOM references it in one way or another. This also means that the people who found Fallout 2 to be bloated with pop-cultural references will feel the same about ATOM.

Gameplay & Mechanics
ATOM has accomplished what it set out to do, i.e be a spiritual successor to Fallout.Truth be told, it feels like a quasi-sequel more than anything. The setting and technology may have changed but it is Fallout at heart with a touch of STALKER. Therefore, excuse me for the repeated Fallout comparisons for the remainder of this review.



Anyone familiar with Fallout, Arcanum or Wasteland 2 will feel right at home in ATOM. However this time around, the game is fully 3D with a zoomable and rotatable camera. But if you’re like me, you’re likely to go into settings, set the camera distance to maximum for the classic isometric viewpoint. After a brief intro, the player character is free to explore the wasteland at their own pace and play out their post-nuclear fantasy. Like any other RPG, the general gameplay consists of travelling, discovering settlements, NPC interaction, combat and questing. There is the main story to follow but there are plenty of distractions along the way.

Character Progression & RPG Mechanics

The first thing that pops into your mind when hovering over the character sheet in ATOM is, once again, how similar it is to Fallout 2. The attributes and stats system is heavily inspired by GURPS and SPECIAL with some slight name changes. There are 7 attributes (capping at 11) namely Strength, Endurance, Dexterity, Intelligence, Attention, Personality and Luck, affecting stats such as melee damage, carry weight, HP, ranged chance to hit, amount of skill points, awareness, charisma and critical chance. Moreover, there are 16 skills (capping at 200) including the likes of unarmed, melee, 3 different types of ranged, speechcraft, barter, lockpicking, technology, first aid etc. You are also allowed to take two traits having positive as well as negative effects at the start of the game. Each time you level up by means of questing and combat, you are granted X amounts of skill points (based on Intelligence) and perk points which can be used to acquire perks.



ATOM tries its best to be as balanced as it can when it comes to Attributes and Skills. But as you can imagine, some are more important than others and a small number of them end up being ‘dumb’ stats. This holds true for Luck (no surprises there), Gambling, Tinkering (only affects the success rate of rolls and not the quality of the crafted item), Throwing Weapons and Stealth, while skills like Lockpicking, Survival, and Technology are not worth increasing above the value of 100. I’m not saying these are not viable, just that they are severely underused when compared to the likes of Barter and Speechcraft. That being said, I absolutely love the fact that diplomatic skills got some love in ATOM as Speechcraft and Barter is used a lot (and I mean a LOT) and can make your time in the Russian wasteland a lot easier.



The perks in ATOM are pretty disappointing. Rather than opening up new or alternative mechanics, most of the times, they just offer an incremental increase in your skills or deduction of penalties. Other than the balance issues inferred above, the RPG systems work rather well. At no point in the game are you forced to grind for XP or farm for gear. The gradual character progression is very similar to Fallout 1/2. There are several beef gates around the map but people with at least basic knowledge of RPGs knows how to get around these. There is no level cap but I was able to finish my first playthrough at level 18, clocking just around 50 hours with only a handful of things left to do. There is an achievement for getting to level 30 in a harder difficulty, but as far as the content goes, there is no real reason to aim for that right now.

The Combat

ATOM once again looks up to Fallout when it comes to the combat. The combat is turn-based where you have a number of action points per turn to move, attack, use items etc. The combat is very simple and basic, lacking any of the advanced combat options found in the likes of X-COM or Mutant: Year Zero. There is no cover system per se, but you will be able to hide behind objects such as rocks or boulders (same applies to enemies). You are able to take aimed shots at the cost of more AP. As of now, the aimed shots isn’t working like its intended and will be addressed in the next patch. The weapons available in the game are based off on their 20th-century counterparts. Aside from an experimental rifle, you won’t find any futuristic items like laser or plasma weaponry.



Do note that you can only control your own character during combat, but commands such as ‘attack’, ‘defend’, ‘use melee’ or ‘run away’ can be given to the companions. Sadly, the companion AI during combat is not that great. The difficulty of ATOM can seem daunting at first. But a few levels under the belt and some semi-decent gear can turn your character from a freshwater fish to a hardened survivor. Still, you might run into a few unbalanced encounters here and there, the final outcome of which depends on your character build.

Locations and Quests

From the get-go, you are free to explore the Soviet wasteland at your own leisure. The main map of the game is populated with more than 25 locations of varying sizes. There are hamlets, cities, military bases, outposts, ruins, caverns and even a frigging circus run by mutants. It goes without saying you will also run into random encounters, some of which are outright creepy. There are two other maps. Other than a handful of quests and 2-3 locations, there is not a lot to see and do in these, as they are primarily used to advance the main story. I was kind of disappointed at first because the two other maps look really cool and it seems like wasted potential. I think they are probably reserved for future content. One other thing that bugged me was how slow the map travel by foot is. You can get a car mid-way through the game but that doesn’t excuse the snail’s speed at which you go from one corner of the map to another.



Anyhow, in these locations you’ll run into people to meet, befriend or screw over (don’t feel bad you’ll get screwed over plenty). You have to give the team credit for their attention to detail. The thing that surprised me the most is that all the NPC models and portraits completely matches their description- to the colour of their clothes to the hair on their head. This was something that bugged me a lot in Wasteland 2. In it, the portraits and models of the NPCs hardly had anything to do with their descriptions. In ATOM, if you happen upon an NPC described as being ugly and disgusting, you darn bet he’ll be the ugliest son of a gun you’ll ever meet. I know this is a minor thing and not many people pay attention to it, but hey, credit where credit is due.



Side Quests in ATOM really takes the cake. Not only are there multiple ways to solve each quest, but some quests also may not be as straightforward as you think and can go in some bizarre directions. Some quests even have cleverly crafted puzzles and even require rational thinking. Quests can be solved diplomatically, by intimidation or by straight up brute force. A lot of quests also feature multiple diplomatic skill checks for your convenience. Above all, the side quests in ATOMdoesn’t insult the intelligence of the player. There are no hand-holding in the form of quest markers or waypoints. There are also multiple factions to work for/against. However, don’t expect a New Vegas faction system.

The UI

I understand little boy ATOM looking up to papa Fallout for inspiration. But, was there any need to bring back the outdated UI? The inventory screen, for example, is a carbon copy of Fallout 2 and is still terrible as it was 20 years ago. The Journal suffers the fate of being as detailed as my high school answer papers. For some reason, you can’t view or change the controls in options and have to look it up on Google. There is no brightness slider or an option to increase font size without increasing the size of the entire UI. Since the developers are actively working on the game, perhaps they should have a look at these.

Visuals, Performance & Sound
ATOM is made on a relatively low-budget. Thus, one should not expect mind-blowing visuals and graphical fidelity. That isn’t to say that ATOM looks bad. Quite the contrary. ATOM goes for a more grounded and realistic art style compared to its peers and looks good enough for what it is. The character models are very well rendered and environments have lots of detail to them. You will hardly notice the drawbacks of the engine thanks to the high camera angle. The colour palette, for the most part, is brown and grey but there are plenty of places in the maps with lush vegetation and colour.



The game was tested on the following specs:
  • Intel Core i5 7500 3.40Ghz
  • GTX 1070 8 GB
  • 8×2 GB 2400Mhz DDR4 Ram
  • Windows 10 Pro 64 Bit
Aside from one specific area in the game’s largest city, there was hardly any fps dips below triple digits throughout the game. There is one issue with Vsync that every time on starting the game, it would automatically turn itself on. I did run into several minute bugs like characters getting stuck in the midst of combat one time, a tooltip not disappearing from the screen and some journal entries not being updated/removed. Aside from these minor issues, ATOM is a smooth sailing ship.

20181220140923_1.jpg


20181220141645_1.jpg


As far as the music is concerned, ATOM does a decent job. The song played on the main menu itself is very catchy and the rest of the soundtracks contribute to boosting the atmosphere of the desolate and haunting Russian wasteland. Being a budget game, there is no voice acting but that has never turned me away. Weapon sounds are decent but the devs should think about adding more sound effects during combat, such as enemies screaming or groaning in pain.

VERDICT
Superficially, ATOM feels less like a spiritual successor and more like a quasi-sequel to Fallout with some strong STALKER vibes. Yet despite the strong similarities, ATOM manages to stand on its own feet thanks to the unique setting and the quirky Slavic charm. It’s a well-made game with tried and true RPG systems, but one that doesn’t necessarily fix the problems of its role model or revolutionize the systems. ATOM does what it promises to do extremely well. For $ 14.99 or ₹ 479, you just can’t go wrong with this one.

SUMMARY
ATOM RPG is a love letter to the classic Fallouts and STALKER, featuring tried and true RPG mechanics, an intriguing setting and unique Slavic charm. If you enjoy oldschool RPGs, ATOM is a must-buy, no questions asked.
8
OVERALL SCORE


Glad to see my review make it here. I'm disappointed that no other gaming press has reviewed the game. Even the ones that cover indie titles.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom